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Jason Hawreliak

Biographic Data

ID769870
NAMEJason Hawreliak
GIVEN NAMESJason
FAMILY NAMEHawreliak
SIGNATUREHAWRELIAK J
AFFILIATIONSBrock University
VERIFIEDNo
TOTAL WORKS4
TOTAL CITATIONS2
WORKS AS AUTHOR4
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2018
LATEST PUBLICATION YEAR2024
H-INDEX1
  • What’s gained and lost in video-mediated communication

    Open Access•Jason Hawreliak•ARTICLE•Punctum International Journal of…•2024

    By: Jason Hawreliak ARTICLE INFO: Volume: 10 Issue: 01:Summer 2024 ISSN: 2459-2943 DOI: 10.18680/hss.2024.0013 Pages: 243-247 Lic.: CC BY-NC-ND 4.0 Maria Grazia Sindoni, 2023 Multimodality and Translanguaging in Video Interactions Cambridge University Press, 2023, 94 pages, $24.95 (pbk) ISBN 9781009286923 Download full text: PDF

  • Meaning in motion

    Open Access•Arianna Maiorani, Jason Hawreliak•ARTICLE•Punctum International Journal of…•2024

    Videogames are a semiotically rich medium, capable of utilizing virtually all modes of human expression (Ensslin 2012; Hawreliak 2018). Furthermore, they rely heavily on visual signification practices and have historically been the leading driver of advances in graphical technologies. This makes them ideal objects of study when examining animation trends, techniques, and representational practices. In this paper, we propose a novel methodological…

  • The semiotics of social justice

    Open Access•Jason Hawreliak, Amélie Lemieux•ARTICLE•Discourse Studies in the Cultural…•2020•Cited by: 2•References: 27

    This article explores how principles of multimodality can be effectively incorporated into game analysis in the context of social justice. The authors use a multimodal framework to assist developers, researchers, and educators in better understanding representations of class, race, and gender in videogames. Videogames are multimodal in nature: not only do they ‘remediate’ and adopt the representational practices of other media, but also employ al…

  • Multimodal Semiotics and Rhetoric in Videogames

    Jason Hawreliak•BOOK•Multimodal Semiotics and Rhetoric…•2018

    This book merges recent trends in game studies and multimodal studies to explore the relationship between the interaction between videogames’ different modes and the ways in which they inform meaning for both players and designers. The volume begins by laying the foundation for integrating the two disciplines, drawing upon social semiotic and discourse analytic traditions to examine their relationship with meaning in videogames. The book uses a w…

  • The semiotics of social justice

    Open Access•Jason Hawreliak, Amélie Lemieux•ARTICLE•Discourse Studies in the Cultural…•2020•Cited by: 2•References: 27

    This article explores how principles of multimodality can be effectively incorporated into game analysis in the context of social justice. The authors use a multimodal framework to assist developers, researchers, and educators in better understanding representations of class, race, and gender in videogames. Videogames are multimodal in nature: not only do they ‘remediate’ and adopt the representational practices of other media, but also employ al…

  • Multimodal Semiotics and Rhetoric in Videogames

    Jason Hawreliak•BOOK•Multimodal Semiotics and Rhetoric…•2018

    This book merges recent trends in game studies and multimodal studies to explore the relationship between the interaction between videogames’ different modes and the ways in which they inform meaning for both players and designers. The volume begins by laying the foundation for integrating the two disciplines, drawing upon social semiotic and discourse analytic traditions to examine their relationship with meaning in videogames. The book uses a w…

  • The semiotics of social justice

    Open Access•Jason Hawreliak, Amélie Lemieux•ARTICLE•Discourse Studies in the Cultural…•2020•Cited by: 2•References: 27

    This article explores how principles of multimodality can be effectively incorporated into game analysis in the context of social justice. The authors use a multimodal framework to assist developers, researchers, and educators in better understanding representations of class, race, and gender in videogames. Videogames are multimodal in nature: not only do they ‘remediate’ and adopt the representational practices of other media, but also employ al…

  • What’s gained and lost in video-mediated communication

    Open Access•Jason Hawreliak•ARTICLE•Punctum International Journal of…•2024

    By: Jason Hawreliak ARTICLE INFO: Volume: 10 Issue: 01:Summer 2024 ISSN: 2459-2943 DOI: 10.18680/hss.2024.0013 Pages: 243-247 Lic.: CC BY-NC-ND 4.0 Maria Grazia Sindoni, 2023 Multimodality and Translanguaging in Video Interactions Cambridge University Press, 2023, 94 pages, $24.95 (pbk) ISBN 9781009286923 Download full text: PDF

  • Meaning in motion

    Open Access•Arianna Maiorani, Jason Hawreliak•ARTICLE•Punctum International Journal of…•2024

    Videogames are a semiotically rich medium, capable of utilizing virtually all modes of human expression (Ensslin 2012; Hawreliak 2018). Furthermore, they rely heavily on visual signification practices and have historically been the leading driver of advances in graphical technologies. This makes them ideal objects of study when examining animation trends, techniques, and representational practices. In this paper, we propose a novel methodological…

Artificial Intelligence in Games (3 works) · Digital Games and Media (3 works) · Sociology (3 works) · Aesthetics (2 works) · Art (2 works) · Computer Science (2 works) · Linguistics (2 works) · Multimodality (2 works) · Narrative Theory and Analysis (2 works) · Psychology (2 works)

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