Simone Kriglstein
Biographic Data
| ID | 7716308 |
|---|---|
| NAME | Simone Kriglstein |
| GIVEN NAMES | Simone |
| FAMILY NAME | Kriglstein |
| SIGNATURE | KRIGLSTEIN S |
| AFFILIATIONS | Masaryk University and Austrian Institute of Technology |
| ORCID | 0000-0001-7817-5589 |
| VERIFIED | Yes |
| TOTAL WORKS | 4 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 4 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2022 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 0 |
Challenges and Potentials of Pro-Social Collaborative Play in Extended Realities
In this section, we feature reports from conferences, symposia, workshops, and similar events, focusing on discussions where the boundaries of HCI and UX are being challenged and where debate is lively and ongoing
ProjectAnatomy
ProjectAnatomy combines tangible objects with video projections that show the anatomy of the human forearm intended for learning through its eye-catching appearance. The prototype was shown to three target groups: non-experts, trainee medical students, and anatomy experts to provide qualitative and quantitative feedback. The study and observation of the users in the first two groups were carried out ‘in the wild’ where the users would come in con…
Using Playful Approaches in Education to Create Awareness of Pro-Sustainability Behavior
Esports meets human-computer interaction
people's leisure activities and to the sporting industry, which had to cancel or postpone many events. Platforms such as Twitch and YouTube allow esports fans to be esports event spectators in a manner that can be highly interactive, with livestreaming data Such events are viewed by tens of millions of people, with some events offering prize money exceeding that of major traditional sporting events
No prominent works on this page.
Esports meets human-computer interaction
people's leisure activities and to the sporting industry, which had to cancel or postpone many events. Platforms such as Twitch and YouTube allow esports fans to be esports event spectators in a manner that can be highly interactive, with livestreaming data Such events are viewed by tens of millions of people, with some events offering prize money exceeding that of major traditional sporting events
ProjectAnatomy
ProjectAnatomy combines tangible objects with video projections that show the anatomy of the human forearm intended for learning through its eye-catching appearance. The prototype was shown to three target groups: non-experts, trainee medical students, and anatomy experts to provide qualitative and quantitative feedback. The study and observation of the users in the first two groups were carried out ‘in the wild’ where the users would come in con…
Using Playful Approaches in Education to Create Awareness of Pro-Sustainability Behavior
Challenges and Potentials of Pro-Social Collaborative Play in Extended Realities
In this section, we feature reports from conferences, symposia, workshops, and similar events, focusing on discussions where the boundaries of HCI and UX are being challenged and where debate is lively and ongoing
Computer Science (4 works) · Digital Games and Media (3 works) · Sociology (3 works) · Child Development and Digital Technology (2 works) · Educational Games and Gamification (2 works) · Engineering (2 works) · Human–computer interaction (2 works) · Psychology (2 works) · Anatomy (1 works) · Anatomy (1 works)