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Dennis Wixon

Biographic Data

ID7716316
NAMEDennis Wixon
GIVEN NAMESDennis
FAMILY NAMEWixon
SIGNATUREWIXON D
AFFILIATIONSMicrosoft Game Studios
VERIFIEDNo
TOTAL WORKS11
TOTAL CITATIONS0
WORKS AS AUTHOR10
WORKS AS EDITOR1
FIRST PUBLICATION YEAR1995
LATEST PUBLICATION YEAR2011
H-INDEX0
  • Measuring fun, trust, confidence, and other ethereal constructs

    Open Access•Dennis Wixon•ARTICLE•interactions•2011

    Evaluation and usability as a practice area has diversified its approaches, broadened the spectrum of UX issues it addresses, and extended its contribution into deeper levels of product-development decision making. This forum addresses conceptual, methodological, and professional issues that arise in the field's continuing effort to contribute robust information about users to product planning and design. David Siegel and Susan Dray, Editors

  • That's Entertainmnthalo 3

    Open Access•Dennis Wixon, Randy J Pagulayan et al.•ARTICLE•interactions•2008

    research-article THAT'S ENTERTAINMNTHalo 3: the theory and practice of a research-design partnership Share on Authors: Dennis Wixon Microsoft Game Studios Microsoft Game StudiosView Profile , Randy Pagulayan Microsoft Game Studios Microsoft Game StudiosView Profile Authors Info & Claims InteractionsVolume 15Issue 1January + February 2008 pp 52–55https://doi.org/10.1145/1330526.1330542Online:01 January 2008Publication History 2citation890Downloads…

  • The design of emotionally engaging products

    Open Access•Dennis Wixon, August de los Reyes•ARTICLE•interactions•2007

    No abstract available

  • Session details

    Open Access•Dennis Wixon•EDITOR•ARTICLE•interactions•2007

    No abstract available

  • Guitar Hero

    Open Access•Dennis Wixon•ARTICLE•interactions•2007

    No abstract available

  • What works

    Open Access•Dennis Wixon•ARTICLE•interactions•2006

    No abstract available

  • What is a game

    Open Access•Dennis Wixon•ARTICLE•interactions•2006

    No abstract available

  • Are we having fun yet

    Open Access•Dennis Wixon•ARTICLE•interactions•2006

    No abstract available

  • Chi 2006

    Gary M Olson, Gary Olson et al.•ARTICLE•interactions•2005

    No abstract available

  • Evaluating usability methods

    Open Access•Dennis Wixon•ARTICLE•interactions•2003

    Practitioners who deal in the business world must find ways to keep up-to-date with best practices in the field and must apply them to their work in cost-effective ways. Research should help to define best practices, but often the worlds of research and of practice can seem too dichotomous. Recently, for instance, the fields of usability and user-centered design generally have seen considerable controversy about the relative effectiveness of diff…

  • Qualitative research methods in design and development

    Open Access•Dennis Wixon•ARTICLE•interactions•1995

    article Qualitative research methods in design and development Share on Author: Dennis Wixon Digital Equipment Corporation, 110 Spit Brook Road, Nashua, NH Digital Equipment Corporation, 110 Spit Brook Road, Nashua, NHView Profile Authors Info & Claims InteractionsVolume 2Issue 4Oct. 1995 pp 19–26https://doi.org/10.1145/225362.225365Online:01 October 1995Publication History 12citation2,398DownloadsMetricsTotal Citations12Total Downloads2,398Last …

No prominent works on this page.

  • Qualitative research methods in design and development

    Open Access•Dennis Wixon•ARTICLE•interactions•1995

    article Qualitative research methods in design and development Share on Author: Dennis Wixon Digital Equipment Corporation, 110 Spit Brook Road, Nashua, NH Digital Equipment Corporation, 110 Spit Brook Road, Nashua, NHView Profile Authors Info & Claims InteractionsVolume 2Issue 4Oct. 1995 pp 19–26https://doi.org/10.1145/225362.225365Online:01 October 1995Publication History 12citation2,398DownloadsMetricsTotal Citations12Total Downloads2,398Last …

  • Evaluating usability methods

    Open Access•Dennis Wixon•ARTICLE•interactions•2003

    Practitioners who deal in the business world must find ways to keep up-to-date with best practices in the field and must apply them to their work in cost-effective ways. Research should help to define best practices, but often the worlds of research and of practice can seem too dichotomous. Recently, for instance, the fields of usability and user-centered design generally have seen considerable controversy about the relative effectiveness of diff…

  • Chi 2006

    Gary M Olson, Gary Olson et al.•ARTICLE•interactions•2005

    No abstract available

  • What works

    Open Access•Dennis Wixon•ARTICLE•interactions•2006

    No abstract available

  • What is a game

    Open Access•Dennis Wixon•ARTICLE•interactions•2006

    No abstract available

  • Are we having fun yet

    Open Access•Dennis Wixon•ARTICLE•interactions•2006

    No abstract available

  • The design of emotionally engaging products

    Open Access•Dennis Wixon, August de los Reyes•ARTICLE•interactions•2007

    No abstract available

  • Session details

    Open Access•Dennis Wixon•EDITOR•ARTICLE•interactions•2007

    No abstract available

  • Guitar Hero

    Open Access•Dennis Wixon•ARTICLE•interactions•2007

    No abstract available

  • That's Entertainmnthalo 3

    Open Access•Dennis Wixon, Randy J Pagulayan et al.•ARTICLE•interactions•2008

    research-article THAT'S ENTERTAINMNTHalo 3: the theory and practice of a research-design partnership Share on Authors: Dennis Wixon Microsoft Game Studios Microsoft Game StudiosView Profile , Randy Pagulayan Microsoft Game Studios Microsoft Game StudiosView Profile Authors Info & Claims InteractionsVolume 15Issue 1January + February 2008 pp 52–55https://doi.org/10.1145/1330526.1330542Online:01 January 2008Publication History 2citation890Downloads…

  • Measuring fun, trust, confidence, and other ethereal constructs

    Open Access•Dennis Wixon•ARTICLE•interactions•2011

    Evaluation and usability as a practice area has diversified its approaches, broadened the spectrum of UX issues it addresses, and extended its contribution into deeper levels of product-development decision making. This forum addresses conceptual, methodological, and professional issues that arise in the field's continuing effort to contribute robust information about users to product planning and design. David Siegel and Susan Dray, Editors

Computer Science (11 works) · Usability and User Interface Design (4 works) · Engineering (3 works) · Business (2 works) · Digital Games and Media (2 works) · Field (mathematics (2 works) · Human–computer interaction (2 works) · Knowledge management (2 works) · Law (2 works) · Law (2 works)

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