Dennis Wixon
Biographic Data
| ID | 7716316 |
|---|---|
| NAME | Dennis Wixon |
| GIVEN NAMES | Dennis |
| FAMILY NAME | Wixon |
| SIGNATURE | WIXON D |
| AFFILIATIONS | Microsoft Game Studios |
| VERIFIED | No |
| TOTAL WORKS | 11 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 10 |
| WORKS AS EDITOR | 1 |
| FIRST PUBLICATION YEAR | 1995 |
| LATEST PUBLICATION YEAR | 2011 |
| H-INDEX | 0 |
Measuring fun, trust, confidence, and other ethereal constructs
Evaluation and usability as a practice area has diversified its approaches, broadened the spectrum of UX issues it addresses, and extended its contribution into deeper levels of product-development decision making. This forum addresses conceptual, methodological, and professional issues that arise in the field's continuing effort to contribute robust information about users to product planning and design. David Siegel and Susan Dray, Editors
That's Entertainmnthalo 3
research-article THAT'S ENTERTAINMNTHalo 3: the theory and practice of a research-design partnership Share on Authors: Dennis Wixon Microsoft Game Studios Microsoft Game StudiosView Profile , Randy Pagulayan Microsoft Game Studios Microsoft Game StudiosView Profile Authors Info & Claims InteractionsVolume 15Issue 1January + February 2008 pp 52–55https://doi.org/10.1145/1330526.1330542Online:01 January 2008Publication History 2citation890Downloads…
The design of emotionally engaging products
No abstract available
Session details
No abstract available
Guitar Hero
No abstract available
What works
No abstract available
What is a game
No abstract available
Are we having fun yet
No abstract available
Chi 2006
No abstract available
Evaluating usability methods
Practitioners who deal in the business world must find ways to keep up-to-date with best practices in the field and must apply them to their work in cost-effective ways. Research should help to define best practices, but often the worlds of research and of practice can seem too dichotomous. Recently, for instance, the fields of usability and user-centered design generally have seen considerable controversy about the relative effectiveness of diff…
Qualitative research methods in design and development
article Qualitative research methods in design and development Share on Author: Dennis Wixon Digital Equipment Corporation, 110 Spit Brook Road, Nashua, NH Digital Equipment Corporation, 110 Spit Brook Road, Nashua, NHView Profile Authors Info & Claims InteractionsVolume 2Issue 4Oct. 1995 pp 19–26https://doi.org/10.1145/225362.225365Online:01 October 1995Publication History 12citation2,398DownloadsMetricsTotal Citations12Total Downloads2,398Last …
No prominent works on this page.
Qualitative research methods in design and development
article Qualitative research methods in design and development Share on Author: Dennis Wixon Digital Equipment Corporation, 110 Spit Brook Road, Nashua, NH Digital Equipment Corporation, 110 Spit Brook Road, Nashua, NHView Profile Authors Info & Claims InteractionsVolume 2Issue 4Oct. 1995 pp 19–26https://doi.org/10.1145/225362.225365Online:01 October 1995Publication History 12citation2,398DownloadsMetricsTotal Citations12Total Downloads2,398Last …
Evaluating usability methods
Practitioners who deal in the business world must find ways to keep up-to-date with best practices in the field and must apply them to their work in cost-effective ways. Research should help to define best practices, but often the worlds of research and of practice can seem too dichotomous. Recently, for instance, the fields of usability and user-centered design generally have seen considerable controversy about the relative effectiveness of diff…
Chi 2006
No abstract available
What works
No abstract available
What is a game
No abstract available
Are we having fun yet
No abstract available
The design of emotionally engaging products
No abstract available
Session details
No abstract available
Guitar Hero
No abstract available
That's Entertainmnthalo 3
research-article THAT'S ENTERTAINMNTHalo 3: the theory and practice of a research-design partnership Share on Authors: Dennis Wixon Microsoft Game Studios Microsoft Game StudiosView Profile , Randy Pagulayan Microsoft Game Studios Microsoft Game StudiosView Profile Authors Info & Claims InteractionsVolume 15Issue 1January + February 2008 pp 52–55https://doi.org/10.1145/1330526.1330542Online:01 January 2008Publication History 2citation890Downloads…
Measuring fun, trust, confidence, and other ethereal constructs
Evaluation and usability as a practice area has diversified its approaches, broadened the spectrum of UX issues it addresses, and extended its contribution into deeper levels of product-development decision making. This forum addresses conceptual, methodological, and professional issues that arise in the field's continuing effort to contribute robust information about users to product planning and design. David Siegel and Susan Dray, Editors
Computer Science (11 works) · Usability and User Interface Design (4 works) · Engineering (3 works) · Business (2 works) · Digital Games and Media (2 works) · Field (mathematics (2 works) · Human–computer interaction (2 works) · Knowledge management (2 works) · Law (2 works) · Law (2 works)