Peta Wyeth
Biographic Data
| ID | 7716408 |
|---|---|
| NAME | Peta Wyeth |
| GIVEN NAMES | Peta |
| FAMILY NAME | Wyeth |
| SIGNATURE | WYETH P |
| AFFILIATIONS | The University of Queensland |
| ORCID | 0000-0003-1867-9536 |
| VERIFIED | Yes |
| TOTAL WORKS | 3 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 3 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2005 |
| LATEST PUBLICATION YEAR | 2021 |
| H-INDEX | 0 |
Using assistive technology with SRSD to support students on the autism spectrum with persuasive writing
Children on the autism spectrum (AS) often struggle with writing tasks at school. They commonly experience difficulty with two key aspects of writing: the skills required for handwriting (fine motor and perceptual) and the conceptual and language skills required for written composition. Specialist intervention to assist with written expression is, therefore, often needed for students on the AS to succeed academically. This research evaluated the …
Design participation lab
How would you describe your lab to visitors? At the Design Participation Lab, our projects have a humanitarian or environmental focus. We work with Indigenous communities, older people, children with autism, and people with intellectual disabilities, seeking to understand how they appropriate technologies and how we might co-design desirable technologies. We value pluralism, seeking to make technologies that reflect the rich diversity and idiosyn…
GameFlow
Although player enjoyment is central to computer games, there is currently no accepted model of player enjoyment in games. There are many heuristics in the literature, based on elements such as the game interface, mechanics, gameplay, and narrative. However, there is a need to integrate these heuristics into a validated model that can be used to design, evaluate, and understand enjoyment in games. We have drawn together the various heuristics int…
No prominent works on this page.
GameFlow
Although player enjoyment is central to computer games, there is currently no accepted model of player enjoyment in games. There are many heuristics in the literature, based on elements such as the game interface, mechanics, gameplay, and narrative. However, there is a need to integrate these heuristics into a validated model that can be used to design, evaluate, and understand enjoyment in games. We have drawn together the various heuristics int…
Design participation lab
How would you describe your lab to visitors? At the Design Participation Lab, our projects have a humanitarian or environmental focus. We work with Indigenous communities, older people, children with autism, and people with intellectual disabilities, seeking to understand how they appropriate technologies and how we might co-design desirable technologies. We value pluralism, seeking to make technologies that reflect the rich diversity and idiosyn…
Using assistive technology with SRSD to support students on the autism spectrum with persuasive writing
Children on the autism spectrum (AS) often struggle with writing tasks at school. They commonly experience difficulty with two key aspects of writing: the skills required for handwriting (fine motor and perceptual) and the conceptual and language skills required for written composition. Specialist intervention to assist with written expression is, therefore, often needed for students on the AS to succeed academically. This research evaluated the …
Computer Science (3 works) · Psychology (3 works) · Assistive Technology in Communication and Mobility (1 work) · Autism (1 work) · Autism Spectrum Disorder Research (1 work) · Citation (1 work) · Developmental psychology (1 work) · Digital Games and Media (1 work) · Educational Games and Gamification (1 work) · Feeling (1 work)