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Aditya Vishwanath

Biographic Data

ID7716922
NAMEAditya Vishwanath
GIVEN NAMESAditya
FAMILY NAMEVishwanath
SIGNATUREVISHWANATH A
AFFILIATIONSGeorgia Institute of Technology
VERIFIEDNo
TOTAL WORKS2
TOTAL CITATIONS0
AUTHOR COUNT2
EDITOR COUNT0
FIRST PUBLICATION YEAR2018
LATEST PUBLICATION YEAR2026
H-INDEX0
  • How AI Companions shape learner’s socio-emotional learning and metacognitive development

    Open Access•Bethanie Maples, Merve Cerit et al.•ARTICLE•AI & Society•2026

    AI Companions, powered by large language models, are increasingly embedded in learners’ daily lives. Originally designed for entertainment and wellness, these systems are now used by students to regulate stress, reflect on themselves, and support their studies. Yet little is known about how learners experience these tools or what outcomes they associate with their use. To address this gap, we conducted a retrospective survey of 1,006 adult learne…

  • It's getting real. Virtually real

    Open Access•Neha Kumar, Aditya Vishwanath•ARTICLE•interactions•2018

    This is a forum for perspectives on designing for communities marginalized by economics, social status, infrastructure, or policies. It will discuss design methods, theoretical and conceptual contributions, and methodological engagements for underserved communities. --- Nithya Sambasivan, Editor

No prominent works on this page.

  • It's getting real. Virtually real

    Open Access•Neha Kumar, Aditya Vishwanath•ARTICLE•interactions•2018

    This is a forum for perspectives on designing for communities marginalized by economics, social status, infrastructure, or policies. It will discuss design methods, theoretical and conceptual contributions, and methodological engagements for underserved communities. --- Nithya Sambasivan, Editor

  • How AI Companions shape learner’s socio-emotional learning and metacognitive development

    Open Access•Bethanie Maples, Merve Cerit et al.•ARTICLE•AI & Society•2026

    AI Companions, powered by large language models, are increasingly embedded in learners’ daily lives. Originally designed for entertainment and wellness, these systems are now used by students to regulate stress, reflect on themselves, and support their studies. Yet little is known about how learners experience these tools or what outcomes they associate with their use. To address this gap, we conducted a retrospective survey of 1,006 adult learne…

Adult Learning (1 works) · AI in Service Interactions (1 works) · Computer Science (1 works) · Conceptual framework (1 works) · Data science (1 works) · Engineering (1 works) · Engineering ethics (1 works) · Entertainment (1 works) · Innovative Human-Technology Interaction (1 works) · Management science (1 works)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae