Aditya Vishwanath
Biographic Data
| ID | 7716922 |
|---|---|
| NAME | Aditya Vishwanath |
| GIVEN NAMES | Aditya |
| FAMILY NAME | Vishwanath |
| SIGNATURE | VISHWANATH A |
| AFFILIATIONS | Georgia Institute of Technology |
| VERIFIED | No |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 2 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2018 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
How AI Companions shape learner’s socio-emotional learning and metacognitive development
AI Companions, powered by large language models, are increasingly embedded in learners’ daily lives. Originally designed for entertainment and wellness, these systems are now used by students to regulate stress, reflect on themselves, and support their studies. Yet little is known about how learners experience these tools or what outcomes they associate with their use. To address this gap, we conducted a retrospective survey of 1,006 adult learne…
It's getting real. Virtually real
This is a forum for perspectives on designing for communities marginalized by economics, social status, infrastructure, or policies. It will discuss design methods, theoretical and conceptual contributions, and methodological engagements for underserved communities. --- Nithya Sambasivan, Editor
No prominent works on this page.
It's getting real. Virtually real
This is a forum for perspectives on designing for communities marginalized by economics, social status, infrastructure, or policies. It will discuss design methods, theoretical and conceptual contributions, and methodological engagements for underserved communities. --- Nithya Sambasivan, Editor
How AI Companions shape learner’s socio-emotional learning and metacognitive development
AI Companions, powered by large language models, are increasingly embedded in learners’ daily lives. Originally designed for entertainment and wellness, these systems are now used by students to regulate stress, reflect on themselves, and support their studies. Yet little is known about how learners experience these tools or what outcomes they associate with their use. To address this gap, we conducted a retrospective survey of 1,006 adult learne…
Adult Learning (1 works) · AI in Service Interactions (1 works) · Computer Science (1 works) · Conceptual framework (1 works) · Data science (1 works) · Engineering (1 works) · Engineering ethics (1 works) · Entertainment (1 works) · Innovative Human-Technology Interaction (1 works) · Management science (1 works)