Antigoni Parmaxi
Biographic Data
| ID | 7717162 |
|---|---|
| NAME | Antigoni Parmaxi |
| GIVEN NAMES | Antigoni |
| FAMILY NAME | Parmaxi |
| SIGNATURE | PARMAXI A |
| AFFILIATIONS | Cyprus University of Technology |
| ORCID | 0000-0002-0687-0176 |
| VERIFIED | Yes |
| TOTAL WORKS | 6 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 6 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2016 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
Augmented reality for story-related activities in primary and secondary education
Story-related activities such as storytelling, story creation and narrative-based learning have become a popular pedagogical approach used in education. Additionally, Augmented Reality (AR) is a tool that receives significant attention globally. Recognizing this trend, researchers have been seeking ways to integrate story-related activities with AR in educational contexts. This paper presents a systematic literature review focusing on the use of …
A Systematic Review of the Recent Research on the Usefulness of Chatbots for Language Education
Virtual reality in language learning
Interdisciplinary Doctoral Training in Technology-Enhanced Learning in Europe
Technology enhanced learning (TEL) research connects Learning Sciences, Educational Psychology, and Computer Science, in order to investigate interventions based on digital technologies in education and training settings. In this paper, we argue that doctoral training activity for TEL needs to be situated at the intersection of disciplines in order to facilitate innovation. For this, we first review the state of disciplinarity in TEL, reviewing e…
Augmented reality in language learning
This systematic review study synthesizes research findings pertaining to the use of augmented reality (AR) in language learning. Published research from 2014 to 2019 has been explored and specific inclusion and exclusion criteria have been applied resulting in 54 relevant publications. Our findings determined: (a) devices and software employed for mastering AR; languages and contexts in which AR had been applied; theoretical perspectives adopted …
Cyprus interaction lab
The Cyprus \nInteraction Lab is \nan interdisciplinary \nresearch lab dealing \nwith topics in humancomputer \ninteraction, educational \ntechnology, and inclusive design. \nThe lab is the first of its kind in Cyprus; \neven though it is relatively new, it \nalready stands out with high-quality \nresearch and facilities. We design with \npeople and the community in mind. \nWe aim to understand the significant \nsupportive and mediating role of \n…
No prominent works on this page.
Cyprus interaction lab
The Cyprus \nInteraction Lab is \nan interdisciplinary \nresearch lab dealing \nwith topics in humancomputer \ninteraction, educational \ntechnology, and inclusive design. \nThe lab is the first of its kind in Cyprus; \neven though it is relatively new, it \nalready stands out with high-quality \nresearch and facilities. We design with \npeople and the community in mind. \nWe aim to understand the significant \nsupportive and mediating role of \n…
Interdisciplinary Doctoral Training in Technology-Enhanced Learning in Europe
Technology enhanced learning (TEL) research connects Learning Sciences, Educational Psychology, and Computer Science, in order to investigate interventions based on digital technologies in education and training settings. In this paper, we argue that doctoral training activity for TEL needs to be situated at the intersection of disciplines in order to facilitate innovation. For this, we first review the state of disciplinarity in TEL, reviewing e…
Augmented reality in language learning
This systematic review study synthesizes research findings pertaining to the use of augmented reality (AR) in language learning. Published research from 2014 to 2019 has been explored and specific inclusion and exclusion criteria have been applied resulting in 54 relevant publications. Our findings determined: (a) devices and software employed for mastering AR; languages and contexts in which AR had been applied; theoretical perspectives adopted …
Virtual reality in language learning
A Systematic Review of the Recent Research on the Usefulness of Chatbots for Language Education
Augmented reality for story-related activities in primary and secondary education
Story-related activities such as storytelling, story creation and narrative-based learning have become a popular pedagogical approach used in education. Additionally, Augmented Reality (AR) is a tool that receives significant attention globally. Recognizing this trend, researchers have been seeking ways to integrate story-related activities with AR in educational contexts. This paper presents a systematic literature review focusing on the use of …
Computer Science (3 works) · Pedagogy (2 works) · World Wide Web (2 works) · Affordance (1 works) · AI in Service Interactions (1 works) · Augmented reality (1 works) · Augmented Reality Applications (1 works) · Citation (1 works) · Discipline (1 works) · Doctoral studies (1 works)