Hannu Korhonen
Biographic Data
| ID | 7717241 |
|---|---|
| NAME | Hannu Korhonen |
| GIVEN NAMES | Hannu |
| FAMILY NAME | Korhonen |
| SIGNATURE | KORHONEN H |
| AFFILIATIONS | University of Tampere |
| ORCID | 0000-0001-7911-3507 |
| VERIFIED | Yes |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 2 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2014 |
| LATEST PUBLICATION YEAR | 2018 |
| H-INDEX | 0 |
Heuristic evaluation of playability
The fierce competition in the video games market and new revenue models such as free-to-play emphasize the importance of good playability for first-time user experience and retention. Cost-effective and flexible evaluation methods such as heuristic evaluation is suitable for identifying playability problems in different phases of the game development life cycle. In this chapter we introduce the heuristic evaluation method with updated playability…
Playful or Gameful
research-article Share on Playful or Gameful?: creating delightful user experiences Authors: Andrés Lucero Nokia Research Center Nokia Research CenterView Profile , Evangelos Karapanos Madeira Interactive Technologies Institute Madeira Interactive Technologies InstituteView Profile , Juha Arrasvuori University of Vaasa University of VaasaView Profile , Hannu Korhonen University of Tampere University of TampereView Profile Authors Info & Claims In…
No prominent works on this page.
Playful or Gameful
research-article Share on Playful or Gameful?: creating delightful user experiences Authors: Andrés Lucero Nokia Research Center Nokia Research CenterView Profile , Evangelos Karapanos Madeira Interactive Technologies Institute Madeira Interactive Technologies InstituteView Profile , Juha Arrasvuori University of Vaasa University of VaasaView Profile , Hannu Korhonen University of Tampere University of TampereView Profile Authors Info & Claims In…
Heuristic evaluation of playability
The fierce competition in the video games market and new revenue models such as free-to-play emphasize the importance of good playability for first-time user experience and retention. Cost-effective and flexible evaluation methods such as heuristic evaluation is suitable for identifying playability problems in different phases of the game development life cycle. In this chapter we introduce the heuristic evaluation method with updated playability…
Computer Science (2 works) · Digital Games and Media (2 works) · Educational Games and Gamification (2 works) · Multimedia (2 works) · Artificial Intelligence (1 works) · Citation (1 works) · Competition (biology) (1 works) · Heuristic (1 works) · Heuristics (1 works) · Human–computer interaction (1 works)