Marco C Rozendaal
Datos Biográficos
| ID | 7717548 |
|---|---|
| NOMBRE | Marco C Rozendaal |
| NOMBRES | Marco C |
| APELLIDO | Rozendaal |
| FIRMA | ROZENDAAL M C |
| AFILIACIONES | Delft University of Technology |
| ORCID | 0000-0003-4085-8602 |
| VERIFICADO | Sí |
| TOTAL DE OBRAS | 9 |
| TOTAL DE CITAS | 0 |
| TOTAL COMO AUTOR | 9 |
| TOTAL COMO EDITOR | 0 |
| PRIMER AÑO DE PUBLICACIÓN | 2009 |
| AÑO MÁS RECIENTE DE PUBLICACIÓN | 2026 |
| ÍNDICE H | 0 |
Delineating the Hybridity of Robotic Artifacts
Designing robots that people can relate to and understand requires shaping their embodiment and behavior in service of their purpose and use, without getting stuck in predominant robot stereotypes. With this work, we delineate the hybridity of robotic artifacts and discuss leveraging hybridity towards more thoughtful design. In an online study, we asked 103 participants to look at videos featuring robots being active in different contexts. After …
The Deployment and Use of Social Robots for Home-Based Healthcare
Given the increasing challenges in today’s healthcare landscape, the role of health promotion and care delivery in home settings is gaining importance. Social robots have emerged as promising tools to support this shift, offering assistance, motivation, and companionship to patients and caregivers. However, their integration into home-based healthcare remains limited. To understand the underlying reasons, this study systematically reviews the lit…
Enacting Human–Robot Encounters with Theater Professionals on a Mixed Reality Stage
In this article, we report on methodological insights gained from a workshop in which we collaborated with theater professionals to enact situated encounters between humans and robots on a mixed reality stage combining VR with real-life interaction. We deployed the skills of theater professionals to investigate the behaviors of humans encountering robots to speculate about the kind of interactions that may result from encountering robots in super…
Exploring the Potential of Spherical Robots to Promote Physical Activity at Home
Social robots have become increasingly prominent in the realm of physical activity promotion. However, the technological complexity and primarily anthropomorphic designs of these robots pose challenges for their application in everyday settings. This study positions spherical robots as an emerging subtype of social robots and explores their potential to promote physical activity at home by identifying useful behavioral design patterns. To this en…
Things that help out
We propose an approach to designing smart wearables that act as partners to help people cope with stress in daily life. Our approach contributes to the developing field of smart wearables by addressing how technological capabilities can be designed to establish partnerships that consider the person, the situation, and the appropriate type of support. As such, this study also contributes to healthcare by opening up novel technology-supported route…
Connected everyday lab
opinion Free Access Share on Connected everyday lab Authors: Elisa Giaccardi View Profile , Marco Rozendaal View Profile Authors Info & Claims InteractionsVolume 23Issue 4July - August 2016 pp 18–21https://doi.org/10.1145/2936923Published:28 June 2016Publication History 0citation434DownloadsMetricsTotal Citations0Total Downloads434Last 12 Months121Last 6 weeks10 Get Citation AlertsNew Citation Alert added!This alert has been successfully added an…
Objects with intent
We live in a world where everyday objects, digital services, and human beings are increasingly interconnected. This forum aims to offer and promote a rich discussion on the challenges of designing for a broader ecology of materials, artifacts, and practices. --- Elisa Giaccardi, Editor
Exploring sociality and engagement in play through game-control distribution
This study explores how distributing the controls of a video game among multiple players affects the sociality and engagement experienced in game play. A video game was developed in which the distribution of game controls among the players could be varied, thereby affecting the abilities of the individual players to control the game. An experiment was set up in which eight groups of three players were asked to play the video game while the distri…
Game feature and expertise effects on experienced richness, control and engagement in game play
The extent to which game play is experienced as engaging is an important criterion for the playability of video games. This study investigates how video games can be designed towards increased levels of experienced engagement over time. For this purpose, two experiments were conducted in which a total of 35 participants repeatedly played a video game. Results indicate that experienced engagement is based on the extent to which the game provides r…
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Game feature and expertise effects on experienced richness, control and engagement in game play
The extent to which game play is experienced as engaging is an important criterion for the playability of video games. This study investigates how video games can be designed towards increased levels of experienced engagement over time. For this purpose, two experiments were conducted in which a total of 35 participants repeatedly played a video game. Results indicate that experienced engagement is based on the extent to which the game provides r…
Exploring sociality and engagement in play through game-control distribution
This study explores how distributing the controls of a video game among multiple players affects the sociality and engagement experienced in game play. A video game was developed in which the distribution of game controls among the players could be varied, thereby affecting the abilities of the individual players to control the game. An experiment was set up in which eight groups of three players were asked to play the video game while the distri…
Connected everyday lab
opinion Free Access Share on Connected everyday lab Authors: Elisa Giaccardi View Profile , Marco Rozendaal View Profile Authors Info & Claims InteractionsVolume 23Issue 4July - August 2016 pp 18–21https://doi.org/10.1145/2936923Published:28 June 2016Publication History 0citation434DownloadsMetricsTotal Citations0Total Downloads434Last 12 Months121Last 6 weeks10 Get Citation AlertsNew Citation Alert added!This alert has been successfully added an…
Objects with intent
We live in a world where everyday objects, digital services, and human beings are increasingly interconnected. This forum aims to offer and promote a rich discussion on the challenges of designing for a broader ecology of materials, artifacts, and practices. --- Elisa Giaccardi, Editor
Things that help out
We propose an approach to designing smart wearables that act as partners to help people cope with stress in daily life. Our approach contributes to the developing field of smart wearables by addressing how technological capabilities can be designed to establish partnerships that consider the person, the situation, and the appropriate type of support. As such, this study also contributes to healthcare by opening up novel technology-supported route…
Enacting Human–Robot Encounters with Theater Professionals on a Mixed Reality Stage
In this article, we report on methodological insights gained from a workshop in which we collaborated with theater professionals to enact situated encounters between humans and robots on a mixed reality stage combining VR with real-life interaction. We deployed the skills of theater professionals to investigate the behaviors of humans encountering robots to speculate about the kind of interactions that may result from encountering robots in super…
Exploring the Potential of Spherical Robots to Promote Physical Activity at Home
Social robots have become increasingly prominent in the realm of physical activity promotion. However, the technological complexity and primarily anthropomorphic designs of these robots pose challenges for their application in everyday settings. This study positions spherical robots as an emerging subtype of social robots and explores their potential to promote physical activity at home by identifying useful behavioral design patterns. To this en…
Delineating the Hybridity of Robotic Artifacts
Designing robots that people can relate to and understand requires shaping their embodiment and behavior in service of their purpose and use, without getting stuck in predominant robot stereotypes. With this work, we delineate the hybridity of robotic artifacts and discuss leveraging hybridity towards more thoughtful design. In an online study, we asked 103 participants to look at videos featuring robots being active in different contexts. After …
The Deployment and Use of Social Robots for Home-Based Healthcare
Given the increasing challenges in today’s healthcare landscape, the role of health promotion and care delivery in home settings is gaining importance. Social robots have emerged as promising tools to support this shift, offering assistance, motivation, and companionship to patients and caregivers. However, their integration into home-based healthcare remains limited. To understand the underlying reasons, this study systematically reviews the lit…
Computer Science (7 obras) · Psychology (5 obras) · Robot (4 obras) · Social Robot Interaction and HRI (4 obras) · Artificial Intelligence (3 obras) · Human–computer interaction (3 obras) · Biology (2 obras) · Digital Games and Media (2 obras) · Digital Mental Health Interventions (2 obras) · Educational Games and Gamification (2 obras)