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Max V Birk

Biographic Data

ID7717691
NAMEMax V Birk
GIVEN NAMESMax V
FAMILY NAMEBirk
SIGNATUREBIRK M V
AFFILIATIONSEindhoven University of Technology
ORCID0000-0002-1490-2086
VERIFIEDYes
TOTAL WORKS4
TOTAL CITATIONS0
AUTHOR COUNT4
EDITOR COUNT0
FIRST PUBLICATION YEAR2019
LATEST PUBLICATION YEAR2025
H-INDEX0
  • Do cognitive assessment games leave infrequent video game players behind? Evaluating frequent and infrequent players’ gaming experience and data quality

    Open Access•Benny Markovitch, Jonas C C Kamps et al.•ARTICLE•Computers in Human Behavior•2025

    Cognitive assessment games are designed for the purpose of providing engaging and motivating cognitive assessment experiences in clinical and research settings. However, due to oversampling of frequent video game players, it is unclear how well cognitive assessment games serve individuals who rarely, if ever, play video games. This lack of understanding prevents researchers from identifying infrequent gamers’ needs and thus limits efforts to addr…

  • Ethical Challenges in Video Game Research

    Open Access•Arianna Boldi, Selina Cho et al.•ARTICLE•interactions•2025

  • Just a click away

    Open Access•Max V Birk, Regan L Mandryk et al.•ARTICLE•Journal of Personality•2020

    OBJECTIVE: The present research examines the role of individual differences in self-regulation (i.e., demand-related action-state orientation) on initiative to resume an interrupted task. METHOD: = 32.6), participants were notified about a network interruption while playing a computer game. Participants could dismiss the interrupting notification by clicking a continue button or wait until the notification timed out. We manipulated demand by pres…

  • Video games for mental health

    Open Access•Max V Birk, Greg Wadley et al.•ARTICLE•interactions•2019

    TEST 02 - Elsevier's Scopus, the largest abstract and citation database of peer-reviewed literature. Search and access research from the science, technology, medicine, social sciences and arts and humanities fields

No prominent works on this page.

  • Video games for mental health

    Open Access•Max V Birk, Greg Wadley et al.•ARTICLE•interactions•2019

    TEST 02 - Elsevier's Scopus, the largest abstract and citation database of peer-reviewed literature. Search and access research from the science, technology, medicine, social sciences and arts and humanities fields

  • Just a click away

    Open Access•Max V Birk, Regan L Mandryk et al.•ARTICLE•Journal of Personality•2020

    OBJECTIVE: The present research examines the role of individual differences in self-regulation (i.e., demand-related action-state orientation) on initiative to resume an interrupted task. METHOD: = 32.6), participants were notified about a network interruption while playing a computer game. Participants could dismiss the interrupting notification by clicking a continue button or wait until the notification timed out. We manipulated demand by pres…

  • Do cognitive assessment games leave infrequent video game players behind? Evaluating frequent and infrequent players’ gaming experience and data quality

    Open Access•Benny Markovitch, Jonas C C Kamps et al.•ARTICLE•Computers in Human Behavior•2025

    Cognitive assessment games are designed for the purpose of providing engaging and motivating cognitive assessment experiences in clinical and research settings. However, due to oversampling of frequent video game players, it is unclear how well cognitive assessment games serve individuals who rarely, if ever, play video games. This lack of understanding prevents researchers from identifying infrequent gamers’ needs and thus limits efforts to addr…

  • Ethical Challenges in Video Game Research

    Open Access•Arianna Boldi, Selina Cho et al.•ARTICLE•interactions•2025

Computer Science (3 works) · Psychology (3 works) · Cognitive psychology (2 works) · Educational Games and Gamification (2 works) · Multimedia (2 works) · Video game (2 works) · Action (physics) (1 works) · Applied Psychology (1 works) · Artificial Intelligence in Games (1 works) · Behavioral Health and Interventions (1 works)

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