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Tilde Bekker

Dados Biográficos

ID7717796
NOMETilde Bekker
PRENOMESTilde
SOBRENOMEBekker
ASSINATURABEKKER T
AFILIAÇÕESEindhoven University of Technology
ORCID0000-0002-3087-6017
VERIFICADOSim
TOTAL DE OBRAS4
TOTAL DE CITAÇÕES0
TOTAL COMO AUTOR4
TOTAL COMO EDITOR0
PRIMEIRO ANO DE PUBLICAÇÃO2015
ANO MAIS RECENTE DE PUBLICAÇÃO2023
ÍNDICE H0
  • Learning to code

    Open Access•Gabriella Tisza, Panos Markopoulos et al.•ARTICLE•Humanities and Social Sciences…•2023

    There is a worldwide pursuit to increase children’s interest in STEM (Science, Technology, Engineering, Mathematics) especially in computer science through extra-curricular activities such as coding workshops, hackathons, and FabLab initiatives. However, the underlying reasons for children’s willingness for participation in such activities, and the effect of participation on children’s topic-related knowledge are still not well understood. In ord…

  • Challenge Based Learning as authentic learning environment for STEM identity construction

    Open Access•Ruurd Taconis, Tilde Bekker•ARTICLE•Frontiers in Education•2023

    Engineering education more and more adopts Challenge Based Learning (CBL). In CBL, students learn in groups by taking on open and challenging projects that draw on a broader STEM knowledge base. The challenges reflect and mimic STEM professional core practices (e.g., higher education) or authentic but pedagogically simplified versions (e.g., secondary education). Challenges also connect to societally relevant themes and issues. CBL thus seems wel…

  • Making the child-computer interaction field grow up

    Open Access•Olof Torgersson, Tilde Bekker et al.•ARTICLE•interactions•2019

    The Interactions website (interactions.acm.org) hosts a stable of bloggers who share insights and observations on HCI, often challenging current practices. Each issue we'll publish selected posts from some of the leading and emerging voices in the field

  • Playful identity in game design and open-ended play

    Open Access•Menno Deen, Barry Schouten et al.•CHAPTER•Playful Identities•2015

Sem obras proeminentes nesta página.

  • Playful identity in game design and open-ended play

    Open Access•Menno Deen, Barry Schouten et al.•CHAPTER•Playful Identities•2015

  • Making the child-computer interaction field grow up

    Open Access•Olof Torgersson, Tilde Bekker et al.•ARTICLE•interactions•2019

    The Interactions website (interactions.acm.org) hosts a stable of bloggers who share insights and observations on HCI, often challenging current practices. Each issue we'll publish selected posts from some of the leading and emerging voices in the field

  • Learning to code

    Open Access•Gabriella Tisza, Panos Markopoulos et al.•ARTICLE•Humanities and Social Sciences…•2023

    There is a worldwide pursuit to increase children’s interest in STEM (Science, Technology, Engineering, Mathematics) especially in computer science through extra-curricular activities such as coding workshops, hackathons, and FabLab initiatives. However, the underlying reasons for children’s willingness for participation in such activities, and the effect of participation on children’s topic-related knowledge are still not well understood. In ord…

  • Challenge Based Learning as authentic learning environment for STEM identity construction

    Open Access•Ruurd Taconis, Tilde Bekker•ARTICLE•Frontiers in Education•2023

    Engineering education more and more adopts Challenge Based Learning (CBL). In CBL, students learn in groups by taking on open and challenging projects that draw on a broader STEM knowledge base. The challenges reflect and mimic STEM professional core practices (e.g., higher education) or authentic but pedagogically simplified versions (e.g., secondary education). Challenges also connect to societally relevant themes and issues. CBL thus seems wel…

Computer Science (4 obras) · Psychology (3 obras) · Sociology (3 obras) · Biomedical and Engineering Education (2 obras) · Human–computer interaction (2 obras) · Mathematics (2 obras) · Mathematics education (2 obras) · Aesthetics (1 obras) · Art (1 obras) · Artificial Intelligence (1 obras)

Ethnos_APP • Projeto Open Source • Licença MIT • Frontend v2.0.0 • Privacidade e Cookies • Documentação da API: api.ethnos.app/docs • Código da API: GitHub • DOI: 10.5281/zenodo.17049435 • Código do Frontend: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae