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Michael Mose Biskjær

Biographic Data

ID7718036
NAMEMichael Mose Biskjær
GIVEN NAMESMichael Mose
FAMILY NAMEBiskjær
SIGNATUREBISKJÆR M M
AFFILIATIONSAarhus University
ORCID0000-0002-9617-2557
VERIFIEDYes
TOTAL WORKS4
TOTAL CITATIONS0
AUTHOR COUNT4
EDITOR COUNT0
FIRST PUBLICATION YEAR2016
LATEST PUBLICATION YEAR2023
H-INDEX0
  • Towards Game-Based Assessment of Creative Thinking

    Janet Rafner, Qian Janice Wang et al.•ARTICLE•Creativity Research Journal•2023

    For decades, researchers have struggled with measurement problems related to the construct validity of divergent and convergent thinking in creativity assessments. In response, some have called for battery-based approaches. Recently, digital games have emerged as a potential alternative, offering increased scalability and improved ecological validity. This article presents CREA: a new, scalable, game-based assessment suite. CREA includes crea.til…

  • Digital Games for Creativity Assessment

    Janet Rafner, Michael Mose Biskjær et al.•ARTICLE•Creativity Research Journal•2022

    Creativity assessments should be valid, reliable, and scalable to support various stakeholders (e.g., policy-makers, educators, corporations, and the general public) in their decision-making processes. Established initiatives toward scalable creativity assessments have relied on well-studied standardized tests. Although robust in many ways, most of these tests adopt unnatural and unmotivating environments for expression of creativity, mainly obse…

  • User research and design creativity

    Jonas Frich, Michael Mose Biskjær et al.•ARTICLE•Behaviour and Information…•2021

    Understanding users is central to design and Human-Computer Interaction, both for researchers and for practitioners, who often conduct user research and communicate its value to stakeholders and clients. Despite its praised relevance, we know little about how user research affects design creativity. Our objective is to establish a foundation for answering this question. We first review empirical findings from related domains and examine how the v…

  • Taking action on distraction

    Open Access•Michael Mose Biskjær, Peter Dalsgaard et al.•ARTICLE•interactions•2016

    Insights → We identify a significant increase in digital distractions and the rise of what we call Do Not Disturb software designed to decrease, delimit, or discard these digital distractions. → Our basic typology and framework can help us understand how Do Not Disturb software is, ironically, designed to ensure digital freedom through digital constraints

No prominent works on this page.

  • Taking action on distraction

    Open Access•Michael Mose Biskjær, Peter Dalsgaard et al.•ARTICLE•interactions•2016

    Insights → We identify a significant increase in digital distractions and the rise of what we call Do Not Disturb software designed to decrease, delimit, or discard these digital distractions. → Our basic typology and framework can help us understand how Do Not Disturb software is, ironically, designed to ensure digital freedom through digital constraints

  • User research and design creativity

    Jonas Frich, Michael Mose Biskjær et al.•ARTICLE•Behaviour and Information…•2021

    Understanding users is central to design and Human-Computer Interaction, both for researchers and for practitioners, who often conduct user research and communicate its value to stakeholders and clients. Despite its praised relevance, we know little about how user research affects design creativity. Our objective is to establish a foundation for answering this question. We first review empirical findings from related domains and examine how the v…

  • Digital Games for Creativity Assessment

    Janet Rafner, Michael Mose Biskjær et al.•ARTICLE•Creativity Research Journal•2022

    Creativity assessments should be valid, reliable, and scalable to support various stakeholders (e.g., policy-makers, educators, corporations, and the general public) in their decision-making processes. Established initiatives toward scalable creativity assessments have relied on well-studied standardized tests. Although robust in many ways, most of these tests adopt unnatural and unmotivating environments for expression of creativity, mainly obse…

  • Towards Game-Based Assessment of Creative Thinking

    Janet Rafner, Qian Janice Wang et al.•ARTICLE•Creativity Research Journal•2023

    For decades, researchers have struggled with measurement problems related to the construct validity of divergent and convergent thinking in creativity assessments. In response, some have called for battery-based approaches. Recently, digital games have emerged as a potential alternative, offering increased scalability and improved ecological validity. This article presents CREA: a new, scalable, game-based assessment suite. CREA includes crea.til…

Computer Science (4 works) · Psychology (4 works) · Creativity (3 works) · Creativity in Education and Neuroscience (3 works) · Human–computer interaction (3 works) · Social Psychology (3 works) · Cognitive psychology (2 works) · Educational Games and Gamification (2 works) · Engineering (2 works) · Knowledge management (2 works)

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