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Richard Gomer

Biographic Data

ID7718228
NAMERichard Gomer
GIVEN NAMESRichard
FAMILY NAMEGomer
SIGNATUREGOMER R
AFFILIATIONSUniversity of Southampton
ORCID0000-0001-8866-3738
VERIFIEDYes
TOTAL WORKS3
TOTAL CITATIONS0
WORKS AS AUTHOR3
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2017
LATEST PUBLICATION YEAR2026
H-INDEX0
  • Learning to Deliberate Through Hybrid Role-Playing Games

    Open Access•Paolo Spada, Marco Meloni et al.•ARTICLE•Social Sciences•2026

    Hybrid role-playing games are increasingly used to support democratic learning, yet there is limited empirical evidence on how such hybrid designs function across contexts. This study analyses the pedagogical and deliberative effects of Empaville, a hybrid role-playing game designed to simulate a green participatory budgeting process by embedding deliberation, competition, and voting within a fictional urban setting. We analyse six implementation…

  • The impact of role-playing democratic innovation on civic education

    Paolo Spada, Marco Meloni et al.•ARTICLE•Journal of Curriculum and Pedagogy•2025

    This paper describes the evolution of the EMPAVILLE hybrid role-playing game simulation of Participatory Budgeting (PB), one of the most widely adopted democratic innovation, and examines its effects on participants based on classical performance indicators of deliberative practices. Using exit surveys and participant observation from 62 players across four game sessions the study explores how game design influences learning about PB, engagement …

  • The internet of things

    Open Access•m c schraefel, Richard Gomer et al.•ARTICLE•interactions•2017

    Insights To make consent meaningful, we need greater "apparency" of how data is being used. For the scale and speed of the IoT, apparency/consent decisions will need to be automated on our behalf. There is rich potential to create human-centered, nuanced services that can leverage the negotiation of consent/sharing terms.100 images gets you a tax credit.But you're not sharing these with pet shopsyou don't have a pet.And they don't need to know th…

No prominent works on this page.

  • The internet of things

    Open Access•m c schraefel, Richard Gomer et al.•ARTICLE•interactions•2017

    Insights To make consent meaningful, we need greater "apparency" of how data is being used. For the scale and speed of the IoT, apparency/consent decisions will need to be automated on our behalf. There is rich potential to create human-centered, nuanced services that can leverage the negotiation of consent/sharing terms.100 images gets you a tax credit.But you're not sharing these with pet shopsyou don't have a pet.And they don't need to know th…

  • The impact of role-playing democratic innovation on civic education

    Paolo Spada, Marco Meloni et al.•ARTICLE•Journal of Curriculum and Pedagogy•2025

    This paper describes the evolution of the EMPAVILLE hybrid role-playing game simulation of Participatory Budgeting (PB), one of the most widely adopted democratic innovation, and examines its effects on participants based on classical performance indicators of deliberative practices. Using exit surveys and participant observation from 62 players across four game sessions the study explores how game design influences learning about PB, engagement …

  • Learning to Deliberate Through Hybrid Role-Playing Games

    Open Access•Paolo Spada, Marco Meloni et al.•ARTICLE•Social Sciences•2026

    Hybrid role-playing games are increasingly used to support democratic learning, yet there is limited empirical evidence on how such hybrid designs function across contexts. This study analyses the pedagogical and deliberative effects of Empaville, a hybrid role-playing game designed to simulate a green participatory budgeting process by embedding deliberation, competition, and voting within a fictional urban setting. We analyse six implementation…

Citizen journalism (2 works) · Deliberation (2 works) · Educational Games and Gamification (2 works) · Innovative Teaching Methodologies in Social Sciences (2 works) · Citation (1 work) · Civic engagement (1 work) · Coaching (1 work) · Computer Science (1 work) · Constructive (1 work) · Deliberative democracy (1 work)

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