Richard Gomer
Biographic Data
| ID | 7718228 |
|---|---|
| NAME | Richard Gomer |
| GIVEN NAMES | Richard |
| FAMILY NAME | Gomer |
| SIGNATURE | GOMER R |
| AFFILIATIONS | University of Southampton |
| ORCID | 0000-0001-8866-3738 |
| VERIFIED | Yes |
| TOTAL WORKS | 3 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 3 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2017 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
Learning to Deliberate Through Hybrid Role-Playing Games
Hybrid role-playing games are increasingly used to support democratic learning, yet there is limited empirical evidence on how such hybrid designs function across contexts. This study analyses the pedagogical and deliberative effects of Empaville, a hybrid role-playing game designed to simulate a green participatory budgeting process by embedding deliberation, competition, and voting within a fictional urban setting. We analyse six implementation…
The impact of role-playing democratic innovation on civic education
This paper describes the evolution of the EMPAVILLE hybrid role-playing game simulation of Participatory Budgeting (PB), one of the most widely adopted democratic innovation, and examines its effects on participants based on classical performance indicators of deliberative practices. Using exit surveys and participant observation from 62 players across four game sessions the study explores how game design influences learning about PB, engagement …
The internet of things
Insights To make consent meaningful, we need greater "apparency" of how data is being used. For the scale and speed of the IoT, apparency/consent decisions will need to be automated on our behalf. There is rich potential to create human-centered, nuanced services that can leverage the negotiation of consent/sharing terms.100 images gets you a tax credit.But you're not sharing these with pet shopsyou don't have a pet.And they don't need to know th…
No prominent works on this page.
The internet of things
Insights To make consent meaningful, we need greater "apparency" of how data is being used. For the scale and speed of the IoT, apparency/consent decisions will need to be automated on our behalf. There is rich potential to create human-centered, nuanced services that can leverage the negotiation of consent/sharing terms.100 images gets you a tax credit.But you're not sharing these with pet shopsyou don't have a pet.And they don't need to know th…
The impact of role-playing democratic innovation on civic education
This paper describes the evolution of the EMPAVILLE hybrid role-playing game simulation of Participatory Budgeting (PB), one of the most widely adopted democratic innovation, and examines its effects on participants based on classical performance indicators of deliberative practices. Using exit surveys and participant observation from 62 players across four game sessions the study explores how game design influences learning about PB, engagement …
Learning to Deliberate Through Hybrid Role-Playing Games
Hybrid role-playing games are increasingly used to support democratic learning, yet there is limited empirical evidence on how such hybrid designs function across contexts. This study analyses the pedagogical and deliberative effects of Empaville, a hybrid role-playing game designed to simulate a green participatory budgeting process by embedding deliberation, competition, and voting within a fictional urban setting. We analyse six implementation…
Citizen journalism (2 works) · Deliberation (2 works) · Educational Games and Gamification (2 works) · Innovative Teaching Methodologies in Social Sciences (2 works) · Citation (1 work) · Civic engagement (1 work) · Coaching (1 work) · Computer Science (1 work) · Constructive (1 work) · Deliberative democracy (1 work)