Imma Boada
Biographic Data
| ID | 7720979 |
|---|---|
| NAME | Imma Boada |
| GIVEN NAMES | Imma |
| FAMILY NAME | Boada |
| SIGNATURE | BOADA I |
| AFFILIATIONS | Universitat de Girona |
| ORCID | 0000-0002-0001-8193 |
| VERIFIED | Yes |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 2 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2022 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 0 |
Evaluating the effectiveness of a serious game to educate children about the urban water cycle
Serious games combine education and entertainment to create engaging and effective learning experiences, potentially contributing to science literacy and environmental awareness. This research aims to investigate the effectiveness of a particular serious game, H2OeduK, in educating children aged 10 to 11 years on the urban water cycle. Specifically, a study was conducted in four schools, where 140 students played the game and completed pre‐ and p…
Asynchronous online learning as a key tool to adapt to new educational needs in radiology during the Covid-19 pandemic
The risk of contagion and the lockdown caused by the COVID-19 pandemic forced a change in teaching methodologies in radiology. New knowledge about the disease that was being acquired on a daily basis needed to be rapidly spread worldwide, but the restrictions imposed made it difficult to share this information. This paper describes the methodology applied to design and launch a practice-based course on chest X-ray suggestive of COVID-19 right aft…
No prominent works on this page.
Asynchronous online learning as a key tool to adapt to new educational needs in radiology during the Covid-19 pandemic
The risk of contagion and the lockdown caused by the COVID-19 pandemic forced a change in teaching methodologies in radiology. New knowledge about the disease that was being acquired on a daily basis needed to be rapidly spread worldwide, but the restrictions imposed made it difficult to share this information. This paper describes the methodology applied to design and launch a practice-based course on chest X-ray suggestive of COVID-19 right aft…
Evaluating the effectiveness of a serious game to educate children about the urban water cycle
Serious games combine education and entertainment to create engaging and effective learning experiences, potentially contributing to science literacy and environmental awareness. This research aims to investigate the effectiveness of a particular serious game, H2OeduK, in educating children aged 10 to 11 years on the urban water cycle. Specifically, a study was conducted in four schools, where 140 students played the game and completed pre‐ and p…
Medical education (2 works) · Medicine (2 works) · Psychology (2 works) · Child Development and Digital Technology (1 works) · Computer Science (1 works) · Coronavirus disease 2019 (COVID-19 (1 works) · COVID-19 and healthcare impacts (1 works) · COVID-19 diagnosis using AI (1 works) · Dental Research and COVID-19 (1 works) · Digital Games and Media (1 works)