Bian Wu
Biographic Data
| ID | 7722366 |
|---|---|
| NAME | Bian Wu |
| GIVEN NAMES | Bian |
| FAMILY NAME | Wu |
| SIGNATURE | WU B |
| AFFILIATIONS | East China Normal University |
| ORCID | 0000-0003-0391-2630 |
| VERIFIED | Yes |
| TOTAL WORKS | 7 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 7 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2014 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
Comparison of impact between block-based and text-based cognitive tool on data inquiry competence in data science education
A meta-analysis of the effects of spherical video-based virtual reality on cognitive and non-cognitive learning outcomes
Recent years have seen an increase number of studies on spherical video-based virtual reality (SVVR) in education.However, the impact of SVVR on learning performance remains unclear and cannot be simply generalized from traditional VR-based education. The purpose of this study was to examine the overall effects of SVVR on cognitive and non-cognitive learning outcomes and to explore a set of moderating variables in student, technology, pedagogy, a…
Comparing effects of different goal type orders on collaborative simulation‐based inquiry in engineering problem solving
How differently designed guidance influences simulation‐based inquiry learning in science education
How to foster pre-service teachers’ STEM learning design expertise through virtual internship
Effectiveness of immersive virtual reality using head‐mounted displays on learning performance
With the availability of low‐cost high‐quality head‐mounted displays (HMDs) since 2013, there is a growing body of literature investigating the impact of immersive virtual reality (IVR) technology on education. This meta‐analysis aims to synthesize the findings on the overall effects of IVR using HMDs compared to less immersive desktop virtual reality (DVR) and other traditional means of instruction. A systematic search was carried out on the lit…
Improving the learning of clinical reasoning through computer-based cognitive representation
The computer-based cognitive representation approach improved the learning of clinical reasoning in both problem solving and knowledge construction
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Improving the learning of clinical reasoning through computer-based cognitive representation
The computer-based cognitive representation approach improved the learning of clinical reasoning in both problem solving and knowledge construction
Effectiveness of immersive virtual reality using head‐mounted displays on learning performance
With the availability of low‐cost high‐quality head‐mounted displays (HMDs) since 2013, there is a growing body of literature investigating the impact of immersive virtual reality (IVR) technology on education. This meta‐analysis aims to synthesize the findings on the overall effects of IVR using HMDs compared to less immersive desktop virtual reality (DVR) and other traditional means of instruction. A systematic search was carried out on the lit…
How to foster pre-service teachers’ STEM learning design expertise through virtual internship
How differently designed guidance influences simulation‐based inquiry learning in science education
A meta-analysis of the effects of spherical video-based virtual reality on cognitive and non-cognitive learning outcomes
Recent years have seen an increase number of studies on spherical video-based virtual reality (SVVR) in education.However, the impact of SVVR on learning performance remains unclear and cannot be simply generalized from traditional VR-based education. The purpose of this study was to examine the overall effects of SVVR on cognitive and non-cognitive learning outcomes and to explore a set of moderating variables in student, technology, pedagogy, a…
Comparing effects of different goal type orders on collaborative simulation‐based inquiry in engineering problem solving
Comparison of impact between block-based and text-based cognitive tool on data inquiry competence in data science education
Computer Science (5 works) · Mathematics education (4 works) · Psychology (4 works) · Cognition (3 works) · Visual and Cognitive Learning Processes (3 works) · Artificial Intelligence (2 works) · Cognitive psychology (2 works) · Educational technology (2 works) · Innovative Teaching and Learning Methods (2 works) · Learning Sciences (2 works)