Jiaming Fang
Biographic Data
| ID | 7741019 |
|---|---|
| NAME | Jiaming Fang |
| GIVEN NAMES | Jiaming |
| FAMILY NAME | Fang |
| SIGNATURE | FANG J |
| AFFILIATIONS | University of Electronic Science and Technology of China |
| ORCID | 0000-0002-1806-8017 |
| VERIFIED | Yes |
| TOTAL WORKS | 8 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 8 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2020 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
Breaking CSR Skepticism
Is more human-like better? The impact of virtual streamer language naturalness on user engagement
Independent associations and isotemporal substitution analysis of 24-hour movement behaviors and depression among Chinese older adults
Previous studies on the association between 24-hour movement behaviors and depression have often both overlooked the interrelationships among daily movement behaviors and the potential confounding effect of the timing of 24-hour movement behaviors. This study examined the independent associations between 24-hour movement behaviors and depression among older adults and explored the substitution effects of reallocating time among these behaviors us…
Body mass index trajectories in older adulthood and all-cause mortality
Compared with normal slight increase trajectory, low-normal stable BMI trajectory during old age may increase the risk of all-cause mortality. These insights hold significant implications for future health management strategies and interventions, aiming to enhance the overall health status and quality of life among older adults
Violent Video Games and Aggression Among Young Adults
Research is divided on the effects of violent video games (VVGs). Some scholars claimed that VVG promotes aggression, reduces empathy, increases self-injury, and externalization, whereas others claim that a minimal or, in some cases, no traits as reported by the former is associated with playing VVGs. This study provides evidence to support claims that VVG is associated with aggressive behavior among young adults. However, the study focused more …
Chinese Emotional Two-character Word Processing in Sentence Reading
Compared to the processing of the words alone, the processing of Chinese two-character words in sentences will be closer to a natural scenario, and the understanding of the sentence will be influenced by both linguistic contexts and the non-linguistic contexts. This study, in a moving-window self-paced word-by-word sentence reading task, experimentally explored the processing of Chinese sentences with emotional two-character words using reversibl…
Examining the Antecedents of User Donation Intentions Toward Social Media Articles
Donations to articles on social media, as a new behavior, have been trending in recent years. Unlike donations to a charitable and nonprofit organization or victims, donations to social media articles have been accorded minimal attention from academic researchers. From the stimuli–organism–response framework, this study proposed a model to investigate the factors that influence the donation intentions of users on social media toward articles. Our…
Consequences of consumer engagement on the performance of e-commerce firms in Ghana
We examined the financial consequences of consumer engagement on firms’ performance and how consumer-owned resources moderate the relationship. We collected data on consumer engagement attitudes, consumer-owned resources, and firms’ performance from customers and management of the top online shopping firms in Ghana (male = 52.6% and female = 47.4%). Applying structural equation modelling, we examined the sales and market growth consequences of co…
No prominent works on this page.
Consequences of consumer engagement on the performance of e-commerce firms in Ghana
We examined the financial consequences of consumer engagement on firms’ performance and how consumer-owned resources moderate the relationship. We collected data on consumer engagement attitudes, consumer-owned resources, and firms’ performance from customers and management of the top online shopping firms in Ghana (male = 52.6% and female = 47.4%). Applying structural equation modelling, we examined the sales and market growth consequences of co…
Violent Video Games and Aggression Among Young Adults
Research is divided on the effects of violent video games (VVGs). Some scholars claimed that VVG promotes aggression, reduces empathy, increases self-injury, and externalization, whereas others claim that a minimal or, in some cases, no traits as reported by the former is associated with playing VVGs. This study provides evidence to support claims that VVG is associated with aggressive behavior among young adults. However, the study focused more …
Chinese Emotional Two-character Word Processing in Sentence Reading
Compared to the processing of the words alone, the processing of Chinese two-character words in sentences will be closer to a natural scenario, and the understanding of the sentence will be influenced by both linguistic contexts and the non-linguistic contexts. This study, in a moving-window self-paced word-by-word sentence reading task, experimentally explored the processing of Chinese sentences with emotional two-character words using reversibl…
Examining the Antecedents of User Donation Intentions Toward Social Media Articles
Donations to articles on social media, as a new behavior, have been trending in recent years. Unlike donations to a charitable and nonprofit organization or victims, donations to social media articles have been accorded minimal attention from academic researchers. From the stimuli–organism–response framework, this study proposed a model to investigate the factors that influence the donation intentions of users on social media toward articles. Our…
Body mass index trajectories in older adulthood and all-cause mortality
Compared with normal slight increase trajectory, low-normal stable BMI trajectory during old age may increase the risk of all-cause mortality. These insights hold significant implications for future health management strategies and interventions, aiming to enhance the overall health status and quality of life among older adults
Breaking CSR Skepticism
Is more human-like better? The impact of virtual streamer language naturalness on user engagement
Independent associations and isotemporal substitution analysis of 24-hour movement behaviors and depression among Chinese older adults
Previous studies on the association between 24-hour movement behaviors and depression have often both overlooked the interrelationships among daily movement behaviors and the potential confounding effect of the timing of 24-hour movement behaviors. This study examined the independent associations between 24-hour movement behaviors and depression among older adults and explored the substitution effects of reallocating time among these behaviors us…
Psychology (4 works) · Digital Marketing and Social Media (3 works) · Medicine (3 works) · Moderation (3 works) · Political science (3 works) · Social Psychology (3 works) · Business (2 works) · Marketing (2 works) · Technology Adoption and User Behaviour (2 works) · Adverse effect (1 work)