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Iván Bonilla

Biographic Data

ID7775380
NAMEIván Bonilla
GIVEN NAMESIván
FAMILY NAMEBonilla
SIGNATUREBONILLA I
AFFILIATIONSUniversitat Autonòma de Barcelona
ORCID0000-0002-0817-8132
VERIFIEDYes
TOTAL WORKS6
TOTAL CITATIONS0
WORKS AS AUTHOR6
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2022
LATEST PUBLICATION YEAR2026
H-INDEX0
  • The impact of social media on athletes' mental health

    Open Access•Jaime Siaj, Diego Domínguez-Balmaseda et al.•ARTICLE•Frontiers in Sports and Active…•2026

    Social media use has reached almost every sport context, yet its psychological implications for athletes remain inconsistently defined. Existing research suggests potential links between social media engagement and mental health outcomes, but findings vary across athlete populations, platforms, and usage patterns. The aim of this systematic review was to synthesize empirical evidence examining the relationship between social media use and mental …

  • Gaming Toxicity Scale (GTOX)

    Adrián Díaz-Moreno, Iván Bonilla et al.•ARTICLE•Behaviour and Information…•2026

    Toxic behaviour could be defined as an umbrella term that encompasses any behavioural or verbal action performed during online video games that negatively impact other gamers’ experiences, well-being, or health. Despite its normalisation within gaming communities, there is currently no validated measure for its psychometric assessment. Therefore, the present study aimed to create an instrument to evaluate the perpetration and victimisation of tox…

  • What is the perception of the bullying training provided to pre-service Physical Education teachers

    Xènia Ríos Sisó, Carles Ventura Vall-Llovera et al.•ARTICLE•European Journal of Teacher…•2025

    Teachers play a key role in tackling bullying, underscoring the need to integrate theoretical and practical knowledge of this phenomenon into their university education. This study examined the bullying education provided to students pursuing degrees in Primary Education with a specialization in Physical Education (PETE) and in Physical Activity and Sport Sciences (PASS). Participants were 425 fourth-year students (253 men, 172 women) from 14 Spa…

  • Video Game Structural Features Are Related to Internet Gaming Disorder and Motivations of Play

    Open Access•Arnau Carmona, Xavier Carbonell et al.•ARTICLE•International Journal of Mental…•2025

    Structural characteristics of video games influence the development of maladaptive behavioral patterns such as Internet gaming disorder (IGD). The aim of this study was to develop and validate a tool to evaluate users’ perceptions of video game structural features. The sample was composed of 502 gamers with an average age of 23.35 years ( SD = 6.89). In total, 67.3% used a personal computer, 20.7% a desktop console, 11.4% a mobile platform, and 0…

  • Stress and suicide risk among adolescents

    Open Access•Ander Chamarro, Andrés Chamarro et al.•ARTICLE•BMC Public Health•2024

    Considering the prevalence of suicide among adolescents, the results of the present study suggest that suicide prevention programs should include emotional regulation strategies, stress coping, and videogaming management skills in the early stages of high school. Providing these protective resources to adolescents will help them face the stressful and changing situations typical of adolescence and will help them to attain greater well-being and s…

  • The Third Half

    Open Access•Ana Muro, Iván Bonilla et al.•ARTICLE•International Journal of…•2022

    Over the last few years, various studies have reported decreasing well-being levels among doctoral students, who show a higher risk of suffering from psychological distress than the general population. Accordingly, European policies in higher education encourage well-being promotion programs among doctoral studies to enhance young researchers' well-being. However, programs using evidence-based practices for well-being promotion are not yet genera…

No prominent works on this page.

  • The Third Half

    Open Access•Ana Muro, Iván Bonilla et al.•ARTICLE•International Journal of…•2022

    Over the last few years, various studies have reported decreasing well-being levels among doctoral students, who show a higher risk of suffering from psychological distress than the general population. Accordingly, European policies in higher education encourage well-being promotion programs among doctoral studies to enhance young researchers' well-being. However, programs using evidence-based practices for well-being promotion are not yet genera…

  • Stress and suicide risk among adolescents

    Open Access•Ander Chamarro, Andrés Chamarro et al.•ARTICLE•BMC Public Health•2024

    Considering the prevalence of suicide among adolescents, the results of the present study suggest that suicide prevention programs should include emotional regulation strategies, stress coping, and videogaming management skills in the early stages of high school. Providing these protective resources to adolescents will help them face the stressful and changing situations typical of adolescence and will help them to attain greater well-being and s…

  • What is the perception of the bullying training provided to pre-service Physical Education teachers

    Xènia Ríos Sisó, Carles Ventura Vall-Llovera et al.•ARTICLE•European Journal of Teacher…•2025

    Teachers play a key role in tackling bullying, underscoring the need to integrate theoretical and practical knowledge of this phenomenon into their university education. This study examined the bullying education provided to students pursuing degrees in Primary Education with a specialization in Physical Education (PETE) and in Physical Activity and Sport Sciences (PASS). Participants were 425 fourth-year students (253 men, 172 women) from 14 Spa…

  • Video Game Structural Features Are Related to Internet Gaming Disorder and Motivations of Play

    Open Access•Arnau Carmona, Xavier Carbonell et al.•ARTICLE•International Journal of Mental…•2025

    Structural characteristics of video games influence the development of maladaptive behavioral patterns such as Internet gaming disorder (IGD). The aim of this study was to develop and validate a tool to evaluate users’ perceptions of video game structural features. The sample was composed of 502 gamers with an average age of 23.35 years ( SD = 6.89). In total, 67.3% used a personal computer, 20.7% a desktop console, 11.4% a mobile platform, and 0…

  • The impact of social media on athletes' mental health

    Open Access•Jaime Siaj, Diego Domínguez-Balmaseda et al.•ARTICLE•Frontiers in Sports and Active…•2026

    Social media use has reached almost every sport context, yet its psychological implications for athletes remain inconsistently defined. Existing research suggests potential links between social media engagement and mental health outcomes, but findings vary across athlete populations, platforms, and usage patterns. The aim of this systematic review was to synthesize empirical evidence examining the relationship between social media use and mental …

  • Gaming Toxicity Scale (GTOX)

    Adrián Díaz-Moreno, Iván Bonilla et al.•ARTICLE•Behaviour and Information…•2026

    Toxic behaviour could be defined as an umbrella term that encompasses any behavioural or verbal action performed during online video games that negatively impact other gamers’ experiences, well-being, or health. Despite its normalisation within gaming communities, there is currently no validated measure for its psychometric assessment. Therefore, the present study aimed to create an instrument to evaluate the perpetration and victimisation of tox…

Impact of Technology on Adolescents (3 works) · Medicine (3 works) · Psychology (3 works) · Applied Psychology (2 works) · Applied Psychology (2 works) · Bullying, Victimization, and Aggression (2 works) · Clinical Psychology (2 works) · Clinical Psychology (2 works) · Computer Science (2 works) · Digital Games and Media (2 works)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae