Richard T A Wood
Biographic Data
| ID | 7829804 |
|---|---|
| NAME | Richard T A Wood |
| GIVEN NAMES | Richard T A |
| FAMILY NAME | Wood |
| SIGNATURE | WOOD R T A |
| AFFILIATIONS | Nottingham Trent University |
| ORCID | 0000-0002-0027-3784 |
| VERIFIED | Yes |
| TOTAL WORKS | 14 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 14 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2000 |
| LATEST PUBLICATION YEAR | 2022 |
| H-INDEX | 0 |
Understanding Lower-Risk Cannabis Consumption from the Consumers’ Perspective: A Rapid Evidence Assessment
Background: In the current rapid evidence assessment, we summarize the existing research on lower-risk cannabis consumption as understood by those who consume cannabis. Methods: We identified 7111 unique articles published between 1900 and 2021 using search terms related to a) cannabis consumption, b) beliefs and behaviors, and c) positive outcomes. Results: Twelve articles met our inclusion criteria. Three themes emerged that reflect lower-risk …
The Cannabis Lower-Risk Scale: Psychometric Validation of a Multidimensional Measure of Lower-Risk Cannabis Beliefs and Behaviors
Rating the Suitability of Responsible Gambling Features for Specific Game Types: A Resource for Optimizing Responsible Gambling Strategy
Online Poker Gambling in University Students: Further Findings from an Online Survey
A response to Blaszczynski, Griffiths and Turners’ Comments on the Paper “Problems with the Concept of Video Game ‘Addiction’: Some Case Study Examples” (this issue)
A grounded theory of snuff-dipping behaviour (use of Swedish ‘snus’) in a Norwegian population
In Scandinavia, use of oral moist snuff tobacco (Swedish ‘snus’) has increased in popularity over the last two decades. However, there is a general lack of qualitative research investigating causal factors and motivations for snuff use in different populations. The objective is to examine how snuff-dipping is acquired, developed and maintained in a Norwegian population. A structured grounded theory approach was used. Fourteen participants were in…
A qualitative investigation of problem gambling as an escape‐based coping strategy
Background. There has been a small but growing body, of largely quantitative research, that has examined problem gambling in the context of poor coping skills. These studies suggest that gambling may be used as an alternative method of coping that some will use to distract themselves from having to deal with problems in their lives. Objectives. To examine the role that gambling plays in the lives of problem gamblers and the extent to which it may…
Time Loss Whilst Playing Video Games: Is there a Relationship to Addictive Behaviours
Problems with the Concept of Video Game “Addiction”: Some Case Study Examples
Online Data Collection From Gamblers: Methodological Issues
Towards addiction as relationship
In this article, we wish to offer some thoughts on the taken-for-granted connotations of the term 'addiction', and on the limits of the disease model which these assumptions support, and by way of comparison with parallel developments in the field of 'schizophrenia' research, to suggest some avenues for conceptual development
The Structural Characteristics of Video Games: A Psycho-Structural Analysis
There is little doubt that video game playing is a psychological and social phenomenon. This paper outlines the main structural characteristics of video game playing (i.e., those characteristics that either induce gaming in the first place or are inducements to continue gaming irrespective of the individual's psychological, physiological, or socio-economic status). This online study is the first ever to assess what structural characteristics (if …
Adolescent Accounts of the UK National Lottery and Scratchcards: An Analysis Using Q-Sorts
Risk Factors in Adolescence: The Case of Gambling, Videogame Playing, and the Internet
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Risk Factors in Adolescence: The Case of Gambling, Videogame Playing, and the Internet
Adolescent Accounts of the UK National Lottery and Scratchcards: An Analysis Using Q-Sorts
The Structural Characteristics of Video Games: A Psycho-Structural Analysis
There is little doubt that video game playing is a psychological and social phenomenon. This paper outlines the main structural characteristics of video game playing (i.e., those characteristics that either induce gaming in the first place or are inducements to continue gaming irrespective of the individual's psychological, physiological, or socio-economic status). This online study is the first ever to assess what structural characteristics (if …
Towards addiction as relationship
In this article, we wish to offer some thoughts on the taken-for-granted connotations of the term 'addiction', and on the limits of the disease model which these assumptions support, and by way of comparison with parallel developments in the field of 'schizophrenia' research, to suggest some avenues for conceptual development
A qualitative investigation of problem gambling as an escape‐based coping strategy
Background. There has been a small but growing body, of largely quantitative research, that has examined problem gambling in the context of poor coping skills. These studies suggest that gambling may be used as an alternative method of coping that some will use to distract themselves from having to deal with problems in their lives. Objectives. To examine the role that gambling plays in the lives of problem gamblers and the extent to which it may…
Time Loss Whilst Playing Video Games: Is there a Relationship to Addictive Behaviours
Problems with the Concept of Video Game “Addiction”: Some Case Study Examples
Online Data Collection From Gamblers: Methodological Issues
A response to Blaszczynski, Griffiths and Turners’ Comments on the Paper “Problems with the Concept of Video Game ‘Addiction’: Some Case Study Examples” (this issue)
A grounded theory of snuff-dipping behaviour (use of Swedish ‘snus’) in a Norwegian population
In Scandinavia, use of oral moist snuff tobacco (Swedish ‘snus’) has increased in popularity over the last two decades. However, there is a general lack of qualitative research investigating causal factors and motivations for snuff use in different populations. The objective is to examine how snuff-dipping is acquired, developed and maintained in a Norwegian population. A structured grounded theory approach was used. Fourteen participants were in…
Online Poker Gambling in University Students: Further Findings from an Online Survey
Rating the Suitability of Responsible Gambling Features for Specific Game Types: A Resource for Optimizing Responsible Gambling Strategy
Understanding Lower-Risk Cannabis Consumption from the Consumers’ Perspective: A Rapid Evidence Assessment
Background: In the current rapid evidence assessment, we summarize the existing research on lower-risk cannabis consumption as understood by those who consume cannabis. Methods: We identified 7111 unique articles published between 1900 and 2021 using search terms related to a) cannabis consumption, b) beliefs and behaviors, and c) positive outcomes. Results: Twelve articles met our inclusion criteria. Three themes emerged that reflect lower-risk …
The Cannabis Lower-Risk Scale: Psychometric Validation of a Multidimensional Measure of Lower-Risk Cannabis Beliefs and Behaviors
Psychology (14 works) · Gambling Behavior and Treatments (9 works) · Social Psychology (9 works) · Medicine (8 works) · Psychiatry (8 works) · Digital Games and Media (6 works) · Health psychology (6 works) · Public health (6 works) · Social Psychology (6 works) · Addiction (4 works)