Camille Baker
Biographic Data
| ID | 7830155 |
|---|---|
| NAME | Camille Baker |
| GIVEN NAMES | Camille |
| FAMILY NAME | Baker |
| SIGNATURE | BAKER C |
| AFFILIATIONS | University of East London |
| ORCID | 0000-0003-4688-916X |
| VERIFIED | Yes |
| TOTAL WORKS | 9 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 9 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2008 |
| LATEST PUBLICATION YEAR | 2022 |
| H-INDEX | 0 |
Inter/her
INTER/her: Intimate Journey inside the FemaleBody isan immersive installation and Virtual Reality artwork focussing onpost-reproductive diseases that for women over 30 can often experience,including: endometriosis, fibroids, polyps, ovarian and other cysts, as well asmore serious cervical, ovarian, uterine and endometrial cancers. The project isan intimate immersive exploration of the inner world of women’s bodies and thereproductive diseases the…
Inequitable Hunger
Food insecurity (FI) is a leading public health concern yet is understudied amongst postsecondary students. A substantial proportion (34.4%) of our student sample reported FI; Black, low-SES, and low-SES women students were most likely to experience FI; and FI was related to poorer academic, health, and stress outcomes. Employee awareness was low, and some expressed negative sentiments. We demonstrate the need for research and intervention not on…
New Directions in Mobile Media and Performance
New Directions in Mobile Media and Performance explores various performative projects and forms of expression that have emerged since the onset of the smartphone. It focuses mainly on new concepts and developments that have emerged in mobile media performance. It showcases the intimate and phenomenological mobile aesthetic that has been unfolding within networked performance and media art projects for over a decade and a half. This aesthetic util…
Hacking the Body 2.0
This paper features the creative practice from the long-running collaborative research project, Hacking the Body and Hacking the Body 2.0, between media artist/researcher Camille Baker and media artist/choreographer Kate Sicchio. It focuses on our ongoing concerns to combine, rework, reconstruct and evolve our performative research on the use of wearable technology and smart textiles in performance. By exploring both the technologies that are com…
Media life
Mindtouch
This article reviews discoveries that emerged from the author's MINDtouch media research project, in which a mobile device was repurposed for visual and non-verbal communication through gestural and visual mobile expressivity. The work revealed new insights from emerging mobile media and participatory performance practices. The author contextualizes her media research on mobile video and networked performance alongside relevant discourse on prese…
Mindtouch’ – embodied ephemeral transference
The aim of the author's media art research has been to uncover any new understandings of the sensations of 'liveness' and 'presence' that may emerge in participatory networked performance, using mobile phones and physiological wearable devices. To practically investigate these concepts, a mobile media performance series was created, called ‘MINDtouch'. \n \nThe MINDtouch project proposed that the mobile videophone become a new way to communicate …
Aesthetics of mobile media art
In this article, three London-based creative practitioners examine the new emerging possibilities of mobile media in the domain of art and media practice. The three practice-based research projects reflect their diverse backgrounds and perspectives within the emerging field of mobile media, in an effort to define the new genre of mobile media art aesthetics. Despite the different approaches towards working with mobile media, a shared original aes…
Liveness’ and ‘presence’ in bio-networked mobile media performance practices
If you could share and exchange your dream imagery, feelings and sensations with your friends and loved ones, how would you do it? If could not only share and exchange, but remix and collage them, what would it look like or feel like? How would it work? Explored through the new media performance project, MindTouch, uses biofeedback sensors and mobile media phones in live, staged events. MindTouch is a BBC R+D sponsored PHD research, to connect pe…
No prominent works on this page.
Liveness’ and ‘presence’ in bio-networked mobile media performance practices
If you could share and exchange your dream imagery, feelings and sensations with your friends and loved ones, how would you do it? If could not only share and exchange, but remix and collage them, what would it look like or feel like? How would it work? Explored through the new media performance project, MindTouch, uses biofeedback sensors and mobile media phones in live, staged events. MindTouch is a BBC R+D sponsored PHD research, to connect pe…
Aesthetics of mobile media art
In this article, three London-based creative practitioners examine the new emerging possibilities of mobile media in the domain of art and media practice. The three practice-based research projects reflect their diverse backgrounds and perspectives within the emerging field of mobile media, in an effort to define the new genre of mobile media art aesthetics. Despite the different approaches towards working with mobile media, a shared original aes…
Mindtouch’ – embodied ephemeral transference
The aim of the author's media art research has been to uncover any new understandings of the sensations of 'liveness' and 'presence' that may emerge in participatory networked performance, using mobile phones and physiological wearable devices. To practically investigate these concepts, a mobile media performance series was created, called ‘MINDtouch'. \n \nThe MINDtouch project proposed that the mobile videophone become a new way to communicate …
Mindtouch
This article reviews discoveries that emerged from the author's MINDtouch media research project, in which a mobile device was repurposed for visual and non-verbal communication through gestural and visual mobile expressivity. The work revealed new insights from emerging mobile media and participatory performance practices. The author contextualizes her media research on mobile video and networked performance alongside relevant discourse on prese…
Media life
New Directions in Mobile Media and Performance
New Directions in Mobile Media and Performance explores various performative projects and forms of expression that have emerged since the onset of the smartphone. It focuses mainly on new concepts and developments that have emerged in mobile media performance. It showcases the intimate and phenomenological mobile aesthetic that has been unfolding within networked performance and media art projects for over a decade and a half. This aesthetic util…
Hacking the Body 2.0
This paper features the creative practice from the long-running collaborative research project, Hacking the Body and Hacking the Body 2.0, between media artist/researcher Camille Baker and media artist/choreographer Kate Sicchio. It focuses on our ongoing concerns to combine, rework, reconstruct and evolve our performative research on the use of wearable technology and smart textiles in performance. By exploring both the technologies that are com…
Inter/her
INTER/her: Intimate Journey inside the FemaleBody isan immersive installation and Virtual Reality artwork focussing onpost-reproductive diseases that for women over 30 can often experience,including: endometriosis, fibroids, polyps, ovarian and other cysts, as well asmore serious cervical, ovarian, uterine and endometrial cancers. The project isan intimate immersive exploration of the inner world of women’s bodies and thereproductive diseases the…
Inequitable Hunger
Food insecurity (FI) is a leading public health concern yet is understudied amongst postsecondary students. A substantial proportion (34.4%) of our student sample reported FI; Black, low-SES, and low-SES women students were most likely to experience FI; and FI was related to poorer academic, health, and stress outcomes. Employee awareness was low, and some expressed negative sentiments. We demonstrate the need for research and intervention not on…
Computer Science (6 works) · Multimedia (5 works) · Digital Games and Media (4 works) · Human–computer interaction (4 works) · Innovative Human-Technology Interaction (4 works) · Mobile media (4 works) · World Wide Web (4 works) · Art (3 works) · Posthumanist Ethics and Activism (3 works) · Visual arts (3 works)