Zachary Horton
Biographic Data
| ID | 7830165 |
|---|---|
| NAME | Zachary Horton |
| GIVEN NAMES | Zachary |
| FAMILY NAME | Horton |
| SIGNATURE | HORTON Z |
| AFFILIATIONS | University of Pittsburgh |
| VERIFIED | No |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 2 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2020 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
Playing in the Gap
In this essay we explore the relationship between code and the physical world through an in-depth analysis of the analog video game Volleyball, one of the first games for the first video game console ever produced, the Magnavox Odyssey, in 1972. We address the relative lack of critical humanities scholarship on analog programming by exploring the many ways that this code differs from digital program code, and the implications of the relations it …
Viral zoom
This essay argues that COVID-19 has functioned as a zoom, or a device that both discursively and materially articulates a wide range of scales together as a strategic continuity. This scalar continuity then structures both knowledge and experience through its lens. Applying 'scalar difference theory' to the coronavirus crisis of 2020, this essay explores the biopolitical, medial, and narrative dynamics that enabled the virus to disrupt and hijack…
No prominent works on this page.
Viral zoom
This essay argues that COVID-19 has functioned as a zoom, or a device that both discursively and materially articulates a wide range of scales together as a strategic continuity. This scalar continuity then structures both knowledge and experience through its lens. Applying 'scalar difference theory' to the coronavirus crisis of 2020, this essay explores the biopolitical, medial, and narrative dynamics that enabled the virus to disrupt and hijack…
Playing in the Gap
In this essay we explore the relationship between code and the physical world through an in-depth analysis of the analog video game Volleyball, one of the first games for the first video game console ever produced, the Magnavox Odyssey, in 1972. We address the relative lack of critical humanities scholarship on analog programming by exploring the many ways that this code differs from digital program code, and the implications of the relations it …
Anthropocene (1 works) · Computer programming (1 works) · Coronavirus disease 2019 (COVID-19 (1 works) · Digital Games and Media (1 works) · Environmental ethics (1 works) · Epistemology (1 works) · Game art design (1 works) · Game design (1 works) · Game programming (1 works) · History of Computing Technologies (1 works)