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Andrea Piovesan

Biographic Data

ID7832675
NAMEAndrea Piovesan
GIVEN NAMESAndrea
FAMILY NAMEPiovesan
SIGNATUREPIOVESAN Â
AFFILIATIONSLiverpool John Moores University
ORCID0000-0002-0260-6255
VERIFIEDYes
TOTAL WORKS4
TOTAL CITATIONS0
WORKS AS AUTHOR4
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2018
LATEST PUBLICATION YEAR2023
H-INDEX0
  • Your Move

    Open Access•Liam Cross, Andrea Piovesan et al.•ARTICLE•Simulation & Gaming•2023

    Intro This paper reports the demographics of a large sample of board gamers and their in-game motivations and preferences. Methods We report the specific preferences of 1603 board gamers (i.e. preferred platform, mechanics, style, theme, player count and game length) and player demographics, i.e. age, gender, education level as well as neurodivergence in this population. Participants were sampled via board game groups and game distributor mailing…

  • The effect of pain on reference memory for duration

    Open Access•Andrea Piovesan, Laura Mirams et al.•ARTICLE•Psychological Research•2022

    Previous research has consistently reported that pain related stimuli are perceived as lasting longer than non-pain related ones, suggesting that pain lengthens subjective time. However, to date, the investigation has been limited to the immediate effects of pain on time perception. The current study aims to investigate whether pain affects how a duration is recalled after a period of delay. In two experiments, participants were asked to complete…

  • The wild west of measurement

    Open Access•Tracey Connolly, Gertrude Atherton et al.•ARTICLE•Computers in Human Behavior•2021

  • The relationship between pain-induced autonomic arousal and perceived duration

    Andrea Piovesan, Laura Mirams et al.•ARTICLE•Emotion•2018

    Emotional distortions of the perceived duration of events are often explained in terms of increases and decreases in arousal. While this explanation is theoretically plausible, there is a lack of evidence for a direct relationship between physiological arousal and perceived duration. The aim of the current study was to investigate whether physiological arousal, defined by autonomic nervous system (ANS) activity is directly related to perceived du…

No prominent works on this page.

  • The relationship between pain-induced autonomic arousal and perceived duration

    Andrea Piovesan, Laura Mirams et al.•ARTICLE•Emotion•2018

    Emotional distortions of the perceived duration of events are often explained in terms of increases and decreases in arousal. While this explanation is theoretically plausible, there is a lack of evidence for a direct relationship between physiological arousal and perceived duration. The aim of the current study was to investigate whether physiological arousal, defined by autonomic nervous system (ANS) activity is directly related to perceived du…

  • The wild west of measurement

    Open Access•Tracey Connolly, Gertrude Atherton et al.•ARTICLE•Computers in Human Behavior•2021

  • The effect of pain on reference memory for duration

    Open Access•Andrea Piovesan, Laura Mirams et al.•ARTICLE•Psychological Research•2022

    Previous research has consistently reported that pain related stimuli are perceived as lasting longer than non-pain related ones, suggesting that pain lengthens subjective time. However, to date, the investigation has been limited to the immediate effects of pain on time perception. The current study aims to investigate whether pain affects how a duration is recalled after a period of delay. In two experiments, participants were asked to complete…

  • Your Move

    Open Access•Liam Cross, Andrea Piovesan et al.•ARTICLE•Simulation & Gaming•2023

    Intro This paper reports the demographics of a large sample of board gamers and their in-game motivations and preferences. Methods We report the specific preferences of 1603 board gamers (i.e. preferred platform, mechanics, style, theme, player count and game length) and player demographics, i.e. age, gender, education level as well as neurodivergence in this population. Participants were sampled via board game groups and game distributor mailing…

Psychology (4 works) · Medicine (3 works) · Audiology (2 works) · Child Development and Digital Technology (2 works) · Cognitive psychology (2 works) · Computer Science (2 works) · Developmental psychology (2 works) · Impact of Technology on Adolescents (2 works) · Music Therapy and Health (2 works) · Neuroscience (2 works)

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