Skip to main content

ETHNOS_APP

Home • Search • Journals • List 0

Ignacio Fernández‐Arias

Biographic Data

ID7842392
NAMEIgnacio Fernández‐Arias
GIVEN NAMESIgnacio
FAMILY NAMEFernández‐Arias
SIGNATUREARIAS I F
AFFILIATIONSUniversidad Complutense de Madrid
ORCID0000-0001-9132-0314
VERIFIEDYes
TOTAL WORKS3
TOTAL CITATIONS0
AUTHOR COUNT3
EDITOR COUNT0
FIRST PUBLICATION YEAR2021
LATEST PUBLICATION YEAR2023
H-INDEX0
  • Cognitive Patterns and Problematic Use of Video Games in Adolescents

    Open Access•Ignacio Fernández‐Arias, Marta Labrador et al.•ARTICLE•International Journal of…•2023

    The results suggest the existence of different groups of gamers and the relevance to include psycho-educational aspects in intervention programs, as well as the training of specific skills, especially those related with the control of activation. Limitations related to the sample size and potential supplementary analyses are acknowledged

  • Video Game Playing and Internet Gaming Disorder

    Open Access•Marta Labrador, Iván Sánchez-Iglesias et al.•ARTICLE•International Journal of…•2023

    In recent times, growing concern has arisen regarding the utilization of technology, video games, and the emergence of internet gaming disorder (IGD), particularly among young adolescents. This worry arises from the ambiguity in distinguishing between "normal" and "problematic" video game behavior, despite efforts to establish clear criteria for defining both. The goal of this study is to outline distinct profiles of adolescent video game players…

  • Factors Associated with the Problematic Use of Video Games in Adolescents and Young People

    Open Access•Mónica Bernaldo‐de‐Quirós, Iván Sánchez-Iglesias et al.•ARTICLE•International Journal of Mental…•2021

No prominent works on this page.

  • Factors Associated with the Problematic Use of Video Games in Adolescents and Young People

    Open Access•Mónica Bernaldo‐de‐Quirós, Iván Sánchez-Iglesias et al.•ARTICLE•International Journal of Mental…•2021

  • Cognitive Patterns and Problematic Use of Video Games in Adolescents

    Open Access•Ignacio Fernández‐Arias, Marta Labrador et al.•ARTICLE•International Journal of…•2023

    The results suggest the existence of different groups of gamers and the relevance to include psycho-educational aspects in intervention programs, as well as the training of specific skills, especially those related with the control of activation. Limitations related to the sample size and potential supplementary analyses are acknowledged

  • Video Game Playing and Internet Gaming Disorder

    Open Access•Marta Labrador, Iván Sánchez-Iglesias et al.•ARTICLE•International Journal of…•2023

    In recent times, growing concern has arisen regarding the utilization of technology, video games, and the emergence of internet gaming disorder (IGD), particularly among young adolescents. This worry arises from the ambiguity in distinguishing between "normal" and "problematic" video game behavior, despite efforts to establish clear criteria for defining both. The goal of this study is to outline distinct profiles of adolescent video game players…

Child Development and Digital Technology (3 works) · Developmental psychology (3 works) · Impact of Technology on Adolescents (3 works) · Psychiatry (3 works) · Psychology (3 works) · Clinical Psychology (2 works) · Clinical Psychology (2 works) · Cognition (2 works) · Multimedia (2 works) · Sample (material (2 works)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae