Ignacio Fernández‐Arias
Biographic Data
| ID | 7842392 |
|---|---|
| NAME | Ignacio Fernández‐Arias |
| GIVEN NAMES | Ignacio |
| FAMILY NAME | Fernández‐Arias |
| SIGNATURE | ARIAS I F |
| AFFILIATIONS | Universidad Complutense de Madrid |
| ORCID | 0000-0001-9132-0314 |
| VERIFIED | Yes |
| TOTAL WORKS | 3 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 3 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2021 |
| LATEST PUBLICATION YEAR | 2023 |
| H-INDEX | 0 |
Cognitive Patterns and Problematic Use of Video Games in Adolescents
The results suggest the existence of different groups of gamers and the relevance to include psycho-educational aspects in intervention programs, as well as the training of specific skills, especially those related with the control of activation. Limitations related to the sample size and potential supplementary analyses are acknowledged
Video Game Playing and Internet Gaming Disorder
In recent times, growing concern has arisen regarding the utilization of technology, video games, and the emergence of internet gaming disorder (IGD), particularly among young adolescents. This worry arises from the ambiguity in distinguishing between "normal" and "problematic" video game behavior, despite efforts to establish clear criteria for defining both. The goal of this study is to outline distinct profiles of adolescent video game players…
Factors Associated with the Problematic Use of Video Games in Adolescents and Young People
No prominent works on this page.
Factors Associated with the Problematic Use of Video Games in Adolescents and Young People
Cognitive Patterns and Problematic Use of Video Games in Adolescents
The results suggest the existence of different groups of gamers and the relevance to include psycho-educational aspects in intervention programs, as well as the training of specific skills, especially those related with the control of activation. Limitations related to the sample size and potential supplementary analyses are acknowledged
Video Game Playing and Internet Gaming Disorder
In recent times, growing concern has arisen regarding the utilization of technology, video games, and the emergence of internet gaming disorder (IGD), particularly among young adolescents. This worry arises from the ambiguity in distinguishing between "normal" and "problematic" video game behavior, despite efforts to establish clear criteria for defining both. The goal of this study is to outline distinct profiles of adolescent video game players…
Child Development and Digital Technology (3 works) · Developmental psychology (3 works) · Impact of Technology on Adolescents (3 works) · Psychiatry (3 works) · Psychology (3 works) · Clinical Psychology (2 works) · Clinical Psychology (2 works) · Cognition (2 works) · Multimedia (2 works) · Sample (material (2 works)