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Stephanie De Smale

Biographic Data

ID784408
NAMEStephanie De Smale
GIVEN NAMESStephanie
FAMILY NAMEDe Smale
SIGNATUREDE SMALE S
AFFILIATIONSUtrecht University
VERIFIEDNo
TOTAL WORKS3
TOTAL CITATIONS20
AUTHOR COUNT3
EDITOR COUNT0
FIRST PUBLICATION YEAR2018
LATEST PUBLICATION YEAR2019
H-INDEX3
  • Memory in the margins

    Open Access•Stephanie De Smale•ARTICLE•Media War & Conflict•2019•Cited by: 5•References: 23

    This article examines how war memory circulates, connects and collides on digital media platforms driven by digital publics that form around popular culture. Through a case study of vernacular memory discourses emerging around a game inspired by the Yugoslav war, the article investigates how the commenting practices of YouTube users provide insights into the feelings of belonging of conflict-affected subjects that go beyond ethnicity and exceed g…

  • The Case of This War of Mine

    Open Access•Stephanie De Smale, Martijn J L Kors et al.•ARTICLE•Games and Culture•2019•Cited by: 8•References: 21

    This article reports on a study with 11 bit studios and their game, This War of Mine. Rather than a formal analysis of the game, our objective was to situate the research in game production studies by documenting the design context (gamework) and designer perceptions about the game that inform morally complex gameplay. The research was conducted with four team members of 11 bit studios: a senior game designer, a writer, a senior writer (with stak…

  • Hybridity, Reflexivity and Mapping

    Open Access•Sybille Lamme, Stephanie De Smale•ARTICLE•Open Library of Humanities•2018•Cited by: 7•References: 12

    To date, game studies has largely undertheorized the co-production of postcolonial stories, exploration, and mapping in games. Furthermore, as has been noted before (Carr, 2006), the work that has been done on postcolonialism and play so far often leaves the player out of the equation, even sometimes as a theoretical construct. Yet player experience is crucial to understanding such games, as narratives are not only built on the ‘master’ level of …

  • The Case of This War of Mine

    Open Access•Stephanie De Smale, Martijn J L Kors et al.•ARTICLE•Games and Culture•2019•Cited by: 8•References: 21

    This article reports on a study with 11 bit studios and their game, This War of Mine. Rather than a formal analysis of the game, our objective was to situate the research in game production studies by documenting the design context (gamework) and designer perceptions about the game that inform morally complex gameplay. The research was conducted with four team members of 11 bit studios: a senior game designer, a writer, a senior writer (with stak…

  • Hybridity, Reflexivity and Mapping

    Open Access•Sybille Lamme, Stephanie De Smale•ARTICLE•Open Library of Humanities•2018•Cited by: 7•References: 12

    To date, game studies has largely undertheorized the co-production of postcolonial stories, exploration, and mapping in games. Furthermore, as has been noted before (Carr, 2006), the work that has been done on postcolonialism and play so far often leaves the player out of the equation, even sometimes as a theoretical construct. Yet player experience is crucial to understanding such games, as narratives are not only built on the ‘master’ level of …

  • Memory in the margins

    Open Access•Stephanie De Smale•ARTICLE•Media War & Conflict•2019•Cited by: 5•References: 23

    This article examines how war memory circulates, connects and collides on digital media platforms driven by digital publics that form around popular culture. Through a case study of vernacular memory discourses emerging around a game inspired by the Yugoslav war, the article investigates how the commenting practices of YouTube users provide insights into the feelings of belonging of conflict-affected subjects that go beyond ethnicity and exceed g…

  • Hybridity, Reflexivity and Mapping

    Open Access•Sybille Lamme, Stephanie De Smale•ARTICLE•Open Library of Humanities•2018•Cited by: 7•References: 12

    To date, game studies has largely undertheorized the co-production of postcolonial stories, exploration, and mapping in games. Furthermore, as has been noted before (Carr, 2006), the work that has been done on postcolonialism and play so far often leaves the player out of the equation, even sometimes as a theoretical construct. Yet player experience is crucial to understanding such games, as narratives are not only built on the ‘master’ level of …

  • Memory in the margins

    Open Access•Stephanie De Smale•ARTICLE•Media War & Conflict•2019•Cited by: 5•References: 23

    This article examines how war memory circulates, connects and collides on digital media platforms driven by digital publics that form around popular culture. Through a case study of vernacular memory discourses emerging around a game inspired by the Yugoslav war, the article investigates how the commenting practices of YouTube users provide insights into the feelings of belonging of conflict-affected subjects that go beyond ethnicity and exceed g…

  • The Case of This War of Mine

    Open Access•Stephanie De Smale, Martijn J L Kors et al.•ARTICLE•Games and Culture•2019•Cited by: 8•References: 21

    This article reports on a study with 11 bit studios and their game, This War of Mine. Rather than a formal analysis of the game, our objective was to situate the research in game production studies by documenting the design context (gamework) and designer perceptions about the game that inform morally complex gameplay. The research was conducted with four team members of 11 bit studios: a senior game designer, a writer, a senior writer (with stak…

Narrative (3 works) · Sociology (3 works) · Anthropology (2 works) · Art (2 works) · Computer Science (2 works) · Digital Games and Media (2 works) · Educational Games and Gamification (2 works) · Literature (2 works) · Media studies (2 works) · Aesthetics (1 works)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae