Guy Wilkinson
Biographic Data
| ID | 7858882 |
|---|---|
| NAME | Guy Wilkinson |
| GIVEN NAMES | Guy |
| FAMILY NAME | Wilkinson |
| SIGNATURE | WILKINSON G |
| AFFILIATIONS | University of Stirling |
| ORCID | 0000-0002-3623-1914 |
| VERIFIED | Yes |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 2 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2021 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
Supporting player wellbeing and building sustainable career pathways in esports
This exploratory study seeks to identify challenges, barriers, and holistic wellbeing needs of esports players during and after their careers, based on the human wellbeing framework, which includes physical, psychological, cultural, social, economic, and governance domains. By providing empirical evidence on critical areas, the study encourages the esports industry and its stakeholders to prioritise players' wellbeing, thereby building sustainabl…
The Effectiveness of an Annual Nationally Delivered Workplace Step Count Challenge on Changing Step Counts
Paths for All's 8-week online Workplace Step Count Challenge (SCC) is a flagship program of Scotland's National Walking Strategy. The aim of this study was to examine changes in step counts throughout the duration of the SCC, across four years of delivery. Participants were those who registered for the 2015-2018 SCCs, and reported demographic data at registration. Participants self-reported their device-measured step count for each day of the SCC…
No prominent works on this page.
The Effectiveness of an Annual Nationally Delivered Workplace Step Count Challenge on Changing Step Counts
Paths for All's 8-week online Workplace Step Count Challenge (SCC) is a flagship program of Scotland's National Walking Strategy. The aim of this study was to examine changes in step counts throughout the duration of the SCC, across four years of delivery. Participants were those who registered for the 2015-2018 SCCs, and reported demographic data at registration. Participants self-reported their device-measured step count for each day of the SCC…
Supporting player wellbeing and building sustainable career pathways in esports
This exploratory study seeks to identify challenges, barriers, and holistic wellbeing needs of esports players during and after their careers, based on the human wellbeing framework, which includes physical, psychological, cultural, social, economic, and governance domains. By providing empirical evidence on critical areas, the study encourages the esports industry and its stakeholders to prioritise players' wellbeing, thereby building sustainabl…
Corporate governance (1 work) · Data collection (1 work) · Demography (1 work) · Demography (1 work) · Digital Games and Media (1 work) · Educational Games and Gamification (1 work) · Exploratory research (1 work) · Focus group (1 work) · Gerontology (1 work) · Impact of Technology on Adolescents (1 work)