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Guy Wilkinson

Biographic Data

ID7858882
NAMEGuy Wilkinson
GIVEN NAMESGuy
FAMILY NAMEWilkinson
SIGNATUREWILKINSON G
AFFILIATIONSUniversity of Stirling
ORCID0000-0002-3623-1914
VERIFIEDYes
TOTAL WORKS2
TOTAL CITATIONS0
WORKS AS AUTHOR2
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2021
LATEST PUBLICATION YEAR2026
H-INDEX0
  • Supporting player wellbeing and building sustainable career pathways in esports

    Open Access•Hee Jung Hong, Guy Wilkinson•ARTICLE•Acta Psychologica•2026

    This exploratory study seeks to identify challenges, barriers, and holistic wellbeing needs of esports players during and after their careers, based on the human wellbeing framework, which includes physical, psychological, cultural, social, economic, and governance domains. By providing empirical evidence on critical areas, the study encourages the esports industry and its stakeholders to prioritise players' wellbeing, thereby building sustainabl…

  • The Effectiveness of an Annual Nationally Delivered Workplace Step Count Challenge on Changing Step Counts

    Open Access•Ailsa Niven, Gemma C Ryde et al.•ARTICLE•International Journal of…•2021

    Paths for All's 8-week online Workplace Step Count Challenge (SCC) is a flagship program of Scotland's National Walking Strategy. The aim of this study was to examine changes in step counts throughout the duration of the SCC, across four years of delivery. Participants were those who registered for the 2015-2018 SCCs, and reported demographic data at registration. Participants self-reported their device-measured step count for each day of the SCC…

No prominent works on this page.

  • The Effectiveness of an Annual Nationally Delivered Workplace Step Count Challenge on Changing Step Counts

    Open Access•Ailsa Niven, Gemma C Ryde et al.•ARTICLE•International Journal of…•2021

    Paths for All's 8-week online Workplace Step Count Challenge (SCC) is a flagship program of Scotland's National Walking Strategy. The aim of this study was to examine changes in step counts throughout the duration of the SCC, across four years of delivery. Participants were those who registered for the 2015-2018 SCCs, and reported demographic data at registration. Participants self-reported their device-measured step count for each day of the SCC…

  • Supporting player wellbeing and building sustainable career pathways in esports

    Open Access•Hee Jung Hong, Guy Wilkinson•ARTICLE•Acta Psychologica•2026

    This exploratory study seeks to identify challenges, barriers, and holistic wellbeing needs of esports players during and after their careers, based on the human wellbeing framework, which includes physical, psychological, cultural, social, economic, and governance domains. By providing empirical evidence on critical areas, the study encourages the esports industry and its stakeholders to prioritise players' wellbeing, thereby building sustainabl…

Corporate governance (1 work) · Data collection (1 work) · Demography (1 work) · Demography (1 work) · Digital Games and Media (1 work) · Educational Games and Gamification (1 work) · Exploratory research (1 work) · Focus group (1 work) · Gerontology (1 work) · Impact of Technology on Adolescents (1 work)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae