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Hongqidi Li

Biographic Data

ID7876617
NAMEHongqidi Li
GIVEN NAMESHongqidi
FAMILY NAMELi
SIGNATURELI H
AFFILIATIONSBeijing Forestry University
ORCID0000-0003-4287-899X
VERIFIEDYes
TOTAL WORKS3
TOTAL CITATIONS0
WORKS AS AUTHOR3
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2021
LATEST PUBLICATION YEAR2022
H-INDEX0
  • Effects of Restorative Environment and Presence on Anxiety and Depression Based on Interactive Virtual Reality Scenarios

    Open Access•Zhimeng Wang, Yue Li et al.•ARTICLE•International Journal of…•2022

    Anxiety and depression have been growing global mental health problems. The following studies explored the effect of interactive VR scenarios to find a low-cost and high-efficiency solution. Study 1 designed a 2 (anxiety and depression state) × 4 (interactive VR scenarios) experiment, the results of 20 participants showed that the designed scenarios had good restoration and presence, assisting to improve depression mood for people with mild to mo…

  • The Effect of Virtual-Reality-Based Restorative Environments on Creativity

    Open Access•Hongqidi Li, Xueyan Du et al.•ARTICLE•International Journal of…•2022

    This study, based on the theory of restorative environmental, uses virtual reality (VR) technology to construct interactive restorative environments and discusses the influence of the experience of virtual restorative environment on individual creativity. A total of 72 college students were selected as participants in the study. Through psychological scales, three creativity tests, and EEG feedback data, the following conclusions were drawn: (1) …

  • Effect of a Virtual Reality-Based Restorative Environment on the Emotional and Cognitive Recovery of Individuals with Mild-to-Moderate Anxiety and Depression

    Open Access•Hongqidi Li, Wenyi Dong et al.•ARTICLE•International Journal of…•2021

    In this study, restorative environment theory and virtual reality (VR) technology were combined to build different 3D dynamic VR interactive scenes. We discuss the effects of a VR restorative environment on the emotional and cognitive recovery of individuals with mild-to-moderate anxiety and depression. First, we built a VR restorative garden scene, divided into four areas: forest, lawn, horticultural planting, and water features. The scene was v…

No prominent works on this page.

  • Effect of a Virtual Reality-Based Restorative Environment on the Emotional and Cognitive Recovery of Individuals with Mild-to-Moderate Anxiety and Depression

    Open Access•Hongqidi Li, Wenyi Dong et al.•ARTICLE•International Journal of…•2021

    In this study, restorative environment theory and virtual reality (VR) technology were combined to build different 3D dynamic VR interactive scenes. We discuss the effects of a VR restorative environment on the emotional and cognitive recovery of individuals with mild-to-moderate anxiety and depression. First, we built a VR restorative garden scene, divided into four areas: forest, lawn, horticultural planting, and water features. The scene was v…

  • Effects of Restorative Environment and Presence on Anxiety and Depression Based on Interactive Virtual Reality Scenarios

    Open Access•Zhimeng Wang, Yue Li et al.•ARTICLE•International Journal of…•2022

    Anxiety and depression have been growing global mental health problems. The following studies explored the effect of interactive VR scenarios to find a low-cost and high-efficiency solution. Study 1 designed a 2 (anxiety and depression state) × 4 (interactive VR scenarios) experiment, the results of 20 participants showed that the designed scenarios had good restoration and presence, assisting to improve depression mood for people with mild to mo…

  • The Effect of Virtual-Reality-Based Restorative Environments on Creativity

    Open Access•Hongqidi Li, Xueyan Du et al.•ARTICLE•International Journal of…•2022

    This study, based on the theory of restorative environmental, uses virtual reality (VR) technology to construct interactive restorative environments and discusses the influence of the experience of virtual restorative environment on individual creativity. A total of 72 college students were selected as participants in the study. Through psychological scales, three creativity tests, and EEG feedback data, the following conclusions were drawn: (1) …

Computer Science (3 works) · Human–computer interaction (3 works) · Psychology (3 works) · Urban Green Space and Health (3 works) · Virtual reality (3 works) · Virtual Reality Applications and Impacts (3 works) · Anxiety (2 works) · Social Psychology (2 works) · Social Psychology (2 works) · Applied Psychology (1 work)

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