Gearóid Reilly
Biographic Data
| ID | 7880555 |
|---|---|
| NAME | Gearóid Reilly |
| GIVEN NAMES | Gearóid |
| FAMILY NAME | Reilly |
| SIGNATURE | REILLY G |
| AFFILIATIONS | Ollscoil na Gaillimhe – University of Galway |
| ORCID | 0000-0003-0442-4081 |
| VERIFIED | Yes |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 2 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2022 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
Optimising an immersive virtual reality behaviour change intervention to support retired and non-working adults to reduce their sedentary behaviour
OBJECTIVE: Prolonged sedentary behaviour is associated with numerous negative health outcomes. Immersive virtual reality (IVR) offers opportunities for retired and non-working adults to take part in meaningful non-sedentary activities that may not be available to them in their natural environment. Using the behaviour change wheel and theoretical domains framework, an IVR intervention prototype was developed. This study aimed to explore and optimi…
Introducing and Familiarising Older Adults Living with Dementia and Their Caregivers to Virtual Reality
Virtual Reality (VR) is increasingly being applied in dementia care across a range of applications and domains including health and wellbeing. Despite the commercial availability of VR, informants of design are not always aware of its functionality and capabilities, to meaningfully contribute to VR design. In designing VR applications for people living with dementia, it is recommended that older adults living with dementia and their support perso…
No prominent works on this page.
Introducing and Familiarising Older Adults Living with Dementia and Their Caregivers to Virtual Reality
Virtual Reality (VR) is increasingly being applied in dementia care across a range of applications and domains including health and wellbeing. Despite the commercial availability of VR, informants of design are not always aware of its functionality and capabilities, to meaningfully contribute to VR design. In designing VR applications for people living with dementia, it is recommended that older adults living with dementia and their support perso…
Optimising an immersive virtual reality behaviour change intervention to support retired and non-working adults to reduce their sedentary behaviour
OBJECTIVE: Prolonged sedentary behaviour is associated with numerous negative health outcomes. Immersive virtual reality (IVR) offers opportunities for retired and non-working adults to take part in meaningful non-sedentary activities that may not be available to them in their natural environment. Using the behaviour change wheel and theoretical domains framework, an IVR intervention prototype was developed. This study aimed to explore and optimi…
Computer Science (2 works) · Human–computer interaction (2 works) · Psychology (2 works) · Virtual reality (2 works) · Virtual Reality Applications and Impacts (2 works) · Aging and Gerontology Research (1 works) · Applied Psychology (1 works) · Behaviour change (1 works) · Citizen journalism (1 works) · Dementia (1 works)