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Gearóid Reilly

Biographic Data

ID7880555
NAMEGearóid Reilly
GIVEN NAMESGearóid
FAMILY NAMEReilly
SIGNATUREREILLY G
AFFILIATIONSOllscoil na Gaillimhe – University of Galway
ORCID0000-0003-0442-4081
VERIFIEDYes
TOTAL WORKS2
TOTAL CITATIONS0
AUTHOR COUNT2
EDITOR COUNT0
FIRST PUBLICATION YEAR2022
LATEST PUBLICATION YEAR2026
H-INDEX0
  • Optimising an immersive virtual reality behaviour change intervention to support retired and non-working adults to reduce their sedentary behaviour

    David Healy, Aisling Flynn et al.•ARTICLE•Psychology & Health•2026

    OBJECTIVE: Prolonged sedentary behaviour is associated with numerous negative health outcomes. Immersive virtual reality (IVR) offers opportunities for retired and non-working adults to take part in meaningful non-sedentary activities that may not be available to them in their natural environment. Using the behaviour change wheel and theoretical domains framework, an IVR intervention prototype was developed. This study aimed to explore and optimi…

  • Introducing and Familiarising Older Adults Living with Dementia and Their Caregivers to Virtual Reality

    Open Access•Aisling Flynn, Marguerite Barry et al.•ARTICLE•International Journal of…•2022

    Virtual Reality (VR) is increasingly being applied in dementia care across a range of applications and domains including health and wellbeing. Despite the commercial availability of VR, informants of design are not always aware of its functionality and capabilities, to meaningfully contribute to VR design. In designing VR applications for people living with dementia, it is recommended that older adults living with dementia and their support perso…

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  • Introducing and Familiarising Older Adults Living with Dementia and Their Caregivers to Virtual Reality

    Open Access•Aisling Flynn, Marguerite Barry et al.•ARTICLE•International Journal of…•2022

    Virtual Reality (VR) is increasingly being applied in dementia care across a range of applications and domains including health and wellbeing. Despite the commercial availability of VR, informants of design are not always aware of its functionality and capabilities, to meaningfully contribute to VR design. In designing VR applications for people living with dementia, it is recommended that older adults living with dementia and their support perso…

  • Optimising an immersive virtual reality behaviour change intervention to support retired and non-working adults to reduce their sedentary behaviour

    David Healy, Aisling Flynn et al.•ARTICLE•Psychology & Health•2026

    OBJECTIVE: Prolonged sedentary behaviour is associated with numerous negative health outcomes. Immersive virtual reality (IVR) offers opportunities for retired and non-working adults to take part in meaningful non-sedentary activities that may not be available to them in their natural environment. Using the behaviour change wheel and theoretical domains framework, an IVR intervention prototype was developed. This study aimed to explore and optimi…

Computer Science (2 works) · Human–computer interaction (2 works) · Psychology (2 works) · Virtual reality (2 works) · Virtual Reality Applications and Impacts (2 works) · Aging and Gerontology Research (1 works) · Applied Psychology (1 works) · Behaviour change (1 works) · Citizen journalism (1 works) · Dementia (1 works)

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