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Junwon Lee

Biographic Data

ID7880994
NAMEJunwon Lee
GIVEN NAMESJunwon
FAMILY NAMELee
SIGNATURELEE J
AFFILIATIONSSeoul National University of Education
ORCID0000-0002-8550-7868
VERIFIEDYes
TOTAL WORKS4
TOTAL CITATIONS0
WORKS AS AUTHOR4
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2020
LATEST PUBLICATION YEAR2026
H-INDEX0
  • What Makes “Korea”? A Multidimensional Comparison of South Korea’s National Image in U.S., Chinese, and Japanese News, 2023–2025

    Junwon Lee, Younggil Chae•ARTICLE•International Area Studies Review•2026

  • Latent Profile of Internet and Internet Game Usage Among South Korean Adolescents During the Covid-19 Pandemic

    Open Access•Dongil Kim, Junwon Lee et al.•ARTICLE•Frontiers in Psychiatry•2021

    Introduction: Globally, more people are spending time on the Internet and gaming since the outbreak of the Coronavirus Disease 2019 (COVID-19). Consequently, concerns about developing behavioral addiction of adolescents have been raised. Such risk could be greater for adolescents in South Korea where the majority of adolescents have access to the Internet and own a smartphone. In fact, statistics indicate that Korean youths are spending significa…

  • Addictive Internet Gaming Usage among Korean Adolescents before and after the Outbreak of the Covid-19 Pandemic

    Open Access•Dongil Kim, Junwon Lee•ARTICLE•International Journal of…•2021

    Since the outbreak of the COVID-19 pandemic, the heightened risk of school closures and mental disorders has made adolescents particularly vulnerable to developing internet gaming disorder (IGD). There have been reports of increased time spent playing games on the internet among adolescents during the pandemic, and the risk of developing IGD may be higher for adolescents in South Korea as the majority of them play games on the internet. However, …

  • Cultural dimensions of online vs. offline media competition

    Sung Wook Ji, Junwon Lee•ARTICLE•Journal of Media Economics•2020

    Using 50 countries’ media-market panel data from 2012 to 2016, this study examines changes in the global media industry caused by the development of the Internet and assesses the influence of cultural factors on these changes. In the light of niche theory, an analytical method of measuring the competition among media, this study analyzes gradual changes in the online and offline media markets. By using Hofstede’s cultural dimensions as a lens for…

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  • Cultural dimensions of online vs. offline media competition

    Sung Wook Ji, Junwon Lee•ARTICLE•Journal of Media Economics•2020

    Using 50 countries’ media-market panel data from 2012 to 2016, this study examines changes in the global media industry caused by the development of the Internet and assesses the influence of cultural factors on these changes. In the light of niche theory, an analytical method of measuring the competition among media, this study analyzes gradual changes in the online and offline media markets. By using Hofstede’s cultural dimensions as a lens for…

  • Latent Profile of Internet and Internet Game Usage Among South Korean Adolescents During the Covid-19 Pandemic

    Open Access•Dongil Kim, Junwon Lee et al.•ARTICLE•Frontiers in Psychiatry•2021

    Introduction: Globally, more people are spending time on the Internet and gaming since the outbreak of the Coronavirus Disease 2019 (COVID-19). Consequently, concerns about developing behavioral addiction of adolescents have been raised. Such risk could be greater for adolescents in South Korea where the majority of adolescents have access to the Internet and own a smartphone. In fact, statistics indicate that Korean youths are spending significa…

  • Addictive Internet Gaming Usage among Korean Adolescents before and after the Outbreak of the Covid-19 Pandemic

    Open Access•Dongil Kim, Junwon Lee•ARTICLE•International Journal of…•2021

    Since the outbreak of the COVID-19 pandemic, the heightened risk of school closures and mental disorders has made adolescents particularly vulnerable to developing internet gaming disorder (IGD). There have been reports of increased time spent playing games on the internet among adolescents during the pandemic, and the risk of developing IGD may be higher for adolescents in South Korea as the majority of them play games on the internet. However, …

  • What Makes “Korea”? A Multidimensional Comparison of South Korea’s National Image in U.S., Chinese, and Japanese News, 2023–2025

    Junwon Lee, Younggil Chae•ARTICLE•International Area Studies Review•2026

Computer Science (3 works) · The Internet (3 works) · World Wide Web (3 works) · Advertising (2 works) · Business (2 works) · Child Development and Digital Technology (2 works) · Coronavirus disease 2019 (COVID-19 (2 works) · Disease (2 works) · Impact of Technology on Adolescents (2 works) · Medicine (2 works)

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