Ioanna Mylona
Biographic Data
| ID | 7913882 |
|---|---|
| NAME | Ioanna Mylona |
| GIVEN NAMES | Ioanna |
| FAMILY NAME | Mylona |
| SIGNATURE | MYLONA I |
| AFFILIATIONS | General Hospital of Serres |
| ORCID | 0000-0002-1032-3730 |
| VERIFIED | Yes |
| TOTAL WORKS | 4 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 4 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2020 |
| LATEST PUBLICATION YEAR | 2024 |
| H-INDEX | 0 |
No End in Sight; Assessing the Impact of Internet Gaming Disorder on Digital Eye Strain Symptoms and Academic Success
Background: Internet Gaming Disorder (IGD) has been associated with symptoms of Digital Eye Strain (DES) and poor academic performance among adolescent students. The purpose of this study is to assess whether a student’s achievement of a specific academic goal within a short period of time can be directly predicted by symptoms of IGD and DES. Methods: This is a cross-sectional survey of 140 high school graduates who received an examination of vis…
A Psychoanalytic Approach to Internet Gaming Disorder
A psychoanalytically driven protocol can be effective in treating IGD, especially in cases with marked character pathology and low motive to engage in other treatment modalities
Rasch Validation of the VF-14 Scale of Vision-Specific Functioning in Greek Patients
The Visual Functioning-14 (VF-14) scale is the most widely employed index of vision-related functional impairment and serves as a patient-reported outcome measure in vision-specific quality of life. The purpose of this study is to rigorously examine and validate the VF-14 scale on a Greek population of ophthalmic patients employing Rasch measurement techniques. Two cohorts of patients were sampled in two waves. The first cohort included 150 catar…
The Impact of Internet and Videogaming Addiction on Adolescent Vision
During the past decade, vision problems that were attributed to the use of electronic screens have gradually shifted from being a workplace health issue to a wider public health issue. "Computer vision syndrome" originally related to the few professionals exposed to long hours of work in front of a computer screen. The widespread use of digital screens in devices used throughout the day have led to the emergence of "digital eye strain" as a new c…
No prominent works on this page.
The Impact of Internet and Videogaming Addiction on Adolescent Vision
During the past decade, vision problems that were attributed to the use of electronic screens have gradually shifted from being a workplace health issue to a wider public health issue. "Computer vision syndrome" originally related to the few professionals exposed to long hours of work in front of a computer screen. The widespread use of digital screens in devices used throughout the day have led to the emergence of "digital eye strain" as a new c…
Rasch Validation of the VF-14 Scale of Vision-Specific Functioning in Greek Patients
The Visual Functioning-14 (VF-14) scale is the most widely employed index of vision-related functional impairment and serves as a patient-reported outcome measure in vision-specific quality of life. The purpose of this study is to rigorously examine and validate the VF-14 scale on a Greek population of ophthalmic patients employing Rasch measurement techniques. Two cohorts of patients were sampled in two waves. The first cohort included 150 catar…
A Psychoanalytic Approach to Internet Gaming Disorder
A psychoanalytically driven protocol can be effective in treating IGD, especially in cases with marked character pathology and low motive to engage in other treatment modalities
No End in Sight; Assessing the Impact of Internet Gaming Disorder on Digital Eye Strain Symptoms and Academic Success
Background: Internet Gaming Disorder (IGD) has been associated with symptoms of Digital Eye Strain (DES) and poor academic performance among adolescent students. The purpose of this study is to assess whether a student’s achievement of a specific academic goal within a short period of time can be directly predicted by symptoms of IGD and DES. Methods: This is a cross-sectional survey of 140 high school graduates who received an examination of vis…
Medicine (4 works) · Psychology (4 works) · Impact of Technology on Adolescents (3 works) · Psychiatry (3 works) · Addiction (2 works) · Clinical Psychology (2 works) · Ergonomics and Musculoskeletal Disorders (2 works) · Attention Deficit Hyperactivity Disorder (1 work) · Cataracts (1 work) · Clinical Psychology (1 work)