Gonzalo Lorenzo
Biographic Data
| ID | 7916956 |
|---|---|
| NAME | Gonzalo Lorenzo |
| GIVEN NAMES | Gonzalo |
| FAMILY NAME | Lorenzo |
| SIGNATURE | LORENZO G |
| AFFILIATIONS | University of Alicante |
| ORCID | 0000-0002-1997-6260 |
| VERIFIED | Yes |
| TOTAL WORKS | 9 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 9 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2020 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
Using extended reality as a tool for creating activities for autistic students
Purpose To analyze the characteristics of the activities undertaken by autistic students through the use of extended reality (XR). Design/methodology/approach The databases Web of Science and Scopus were selected from which 78 documents were obtained. These were filtered using inclusion and exclusion criteria, in combination with the PRISMA methodology. Findings It was found that 29.54% of the studies focused on the use of XR in school settings, …
Analysis of the Application of the Bee-Bot Robot for the Development of Social Reciprocity Skills in Students with Autism Spectrum Disorder
Inclusive education at university
Utilidad percibida de la robótica en el currículum de Educación Primaria para el alumnado con Necesidades Específicas de Apoyo Educativo
The use of technological tools is having a significant growth in various fields of knowledge. In the educational field, robotics has emerged, which has a great versatility to respond to the diverse needs of the students present in the classrooms. The objective of the research was to implement a training action in the Degree in Primary Education and to analyze the perceived usefulness of robotics for students with SEN. A quantitative approach was …
Outside Training of Spanish University Students of Education for the Didactic Application of Cinema
Nowadays, audiovisual media play a central role in access to information and in personal relationships. Among the audiovisual media is cinema, which due to its heterogeneous nature, can fulfill diverse educational functions. The objective of this study was to learn about the training that future teachers in Spain receive outside of their teaching degree for the didactic use of cinema. In addition, we sought to understand the influence of training…
The Pedagogical Model of Hybrid Teaching
The global pandemic caused by COVID-19 has led to changes in many areas, with educational scenarios being affected. In this sense, university education has undergone significant changes owing to the impossibility of following the fully face-to-face mode of teaching. Given this situation, the general objective of this study is to analyze the university educational scenario in the context of COVID-19 and, more specifically, to identify the difficul…
Enfoque desde una perspectiva bibliométrica de la aplicación educativa de la realidad virtual en personas con Trastorno del Espectro Autista
La tecnología es un elemento integrador que puede contribuir a la inclusión de las personas con Trastorno del Espectro Autista (TEA), siendo la Realidad Virtual (RV) la que más se adapta a su estilo de aprendizaje. En este sentido, el propósito del presente estudio es realizar un análisis de la producción científica sobre RV y TEA. La muestra la componen 248 documentos que pertenecen a la colección principal de la Web of Science, analizados en fu…
Enfoque desde una perspectiva bibliométrica de la aplicación educativa de la realidad virtual en personas con Trastorno del Espectro Autista
Technology is an integrative element that can contribute to the inclusion of people with Autism Spectrum Disorder (ASD), being Virtual Reality (VR) the one that best adapts to their learning style. In this sense, the purpose of this study is to make an analysis of the scientific production on VR and ASD. The sample consisted of 248 documents belonging to the main collection of the Web of Science being analyzed according to 9 indicators. The resul…
Cinematographic Habits of Future Spanish Teachers from a Socio-Educational Perspective
One of the key features of today's society is the role of technology and mass-media. Among these tools, cinema has influenced successive generations more than 100 years. From an educational point of view, it is a resource of high pedagogical value. Moreover, it is present in the daily life of university students who will be the future teachers. Therefore, the aim of this study is to find out the film consumption habits of students in the teacher'…
No prominent works on this page.
Enfoque desde una perspectiva bibliométrica de la aplicación educativa de la realidad virtual en personas con Trastorno del Espectro Autista
La tecnología es un elemento integrador que puede contribuir a la inclusión de las personas con Trastorno del Espectro Autista (TEA), siendo la Realidad Virtual (RV) la que más se adapta a su estilo de aprendizaje. En este sentido, el propósito del presente estudio es realizar un análisis de la producción científica sobre RV y TEA. La muestra la componen 248 documentos que pertenecen a la colección principal de la Web of Science, analizados en fu…
Enfoque desde una perspectiva bibliométrica de la aplicación educativa de la realidad virtual en personas con Trastorno del Espectro Autista
Technology is an integrative element that can contribute to the inclusion of people with Autism Spectrum Disorder (ASD), being Virtual Reality (VR) the one that best adapts to their learning style. In this sense, the purpose of this study is to make an analysis of the scientific production on VR and ASD. The sample consisted of 248 documents belonging to the main collection of the Web of Science being analyzed according to 9 indicators. The resul…
Cinematographic Habits of Future Spanish Teachers from a Socio-Educational Perspective
One of the key features of today's society is the role of technology and mass-media. Among these tools, cinema has influenced successive generations more than 100 years. From an educational point of view, it is a resource of high pedagogical value. Moreover, it is present in the daily life of university students who will be the future teachers. Therefore, the aim of this study is to find out the film consumption habits of students in the teacher'…
The Pedagogical Model of Hybrid Teaching
The global pandemic caused by COVID-19 has led to changes in many areas, with educational scenarios being affected. In this sense, university education has undergone significant changes owing to the impossibility of following the fully face-to-face mode of teaching. Given this situation, the general objective of this study is to analyze the university educational scenario in the context of COVID-19 and, more specifically, to identify the difficul…
Outside Training of Spanish University Students of Education for the Didactic Application of Cinema
Nowadays, audiovisual media play a central role in access to information and in personal relationships. Among the audiovisual media is cinema, which due to its heterogeneous nature, can fulfill diverse educational functions. The objective of this study was to learn about the training that future teachers in Spain receive outside of their teaching degree for the didactic use of cinema. In addition, we sought to understand the influence of training…
Inclusive education at university
Utilidad percibida de la robótica en el currículum de Educación Primaria para el alumnado con Necesidades Específicas de Apoyo Educativo
The use of technological tools is having a significant growth in various fields of knowledge. In the educational field, robotics has emerged, which has a great versatility to respond to the diverse needs of the students present in the classrooms. The objective of the research was to implement a training action in the Degree in Primary Education and to analyze the perceived usefulness of robotics for students with SEN. A quantitative approach was …
Analysis of the Application of the Bee-Bot Robot for the Development of Social Reciprocity Skills in Students with Autism Spectrum Disorder
Using extended reality as a tool for creating activities for autistic students
Purpose To analyze the characteristics of the activities undertaken by autistic students through the use of extended reality (XR). Design/methodology/approach The databases Web of Science and Scopus were selected from which 78 documents were obtained. These were filtered using inclusion and exclusion criteria, in combination with the PRISMA methodology. Findings It was found that 29.54% of the studies focused on the use of XR in school settings, …
Psychology (7 works) · Computer Science (5 works) · Sociology (5 works) · Art (4 works) · Social Psychology (4 works) · Autism (3 works) · Educational Innovations and Technology (3 works) · Humanities (3 works) · Mathematics education (3 works) · Pedagogy (3 works)