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Yu-Bin Shin

Biographic Data

ID7938938
NAMEYu-Bin Shin
GIVEN NAMESYu-Bin
FAMILY NAMEShin
SIGNATUREBIN SHIN Y
AFFILIATIONSYonsei University College of Medicine
VERIFIEDNo
TOTAL WORKS5
TOTAL CITATIONS0
WORKS AS AUTHOR5
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2018
LATEST PUBLICATION YEAR2025
H-INDEX0
  • Machine learning prediction of anxiety symptoms in social anxiety disorder

    Open Access•Jinhyun Park, Jin-Hyun Park et al.•ARTICLE•Frontiers in Psychiatry•2025

    This study showed that a ML algorithm using integrated multimodal data can predict upper tertile anxiety symptoms in patients with SAD with higher performance than acoustic or physiological data obtained during a VR session. The results of this study can be used as evidence for personalized VR sessions and to demonstrate the strength of the clinical use of multimodal data

  • A Path Analysis Study on the Influence of Social Norms on Substance Use Severity

    Open Access•Kang‐Sook Lee, Hyung-Ui Baik et al.•ARTICLE•International Journal of…•2024

    This study investigates the effects of social norms on substance use severity mediated by health beliefs among people who use cannabis, narcotics, and psychotropic substances in Republic of Korea. A survey was administered to 109 people who use cannabis and narcotics and 191 people who use psychotropic substances between May and July 2024. Path analysis was conducted. The findings indicated that the effects of social norms on health beliefs and t…

  • The Applicability of Virtual Reality-Based Training for Controlling Anger in Aggressive Individuals

    Open Access•Hye-Jeong Jo, Young-Hoon Jung et al.•ARTICLE•Cyberpsychology Behavior and…•2022

    Because a failure of anger control leads to emotional and social problems, appropriate anger management may be important for social well-being. Virtual reality (VR) may potentially be effectively utilized in anger management, and this study aimed to verify the applicability of the VR-based anger control training program. The data obtained by having 60 young male participants divided into 2 groups, the high aggression group and the low aggression …

  • Differences in resting-state functional connectivity according to the level of impulsiveness in patients with internet gaming disorder

    Open Access•Soo-Jeong Kim, Soo‐Jeong Kim et al.•ARTICLE•Journal of Behavioral Addictions•2021

  • Neural Correlates of Distorted Self-concept in Individuals With Internet Gaming Disorder

    Open Access•Min-Kyeong Kim, Young Hoon Jung et al.•ARTICLE•Frontiers in Psychiatry•2018

    Background and aims: Discrepancy between ideal self-guide and actual self-concept evoke dejection-related feeling, and often individuals with internet gaming disorder (IGD) use games as the tool to escape those negative emotions. The aim of this study was to evaluate the pattern of self-discrepancy based on actual and ideal self-images and elucidate the neural correlates underlying the distorted self in individuals with IGD. Methods: Nineteen mal…

No prominent works on this page.

  • Neural Correlates of Distorted Self-concept in Individuals With Internet Gaming Disorder

    Open Access•Min-Kyeong Kim, Young Hoon Jung et al.•ARTICLE•Frontiers in Psychiatry•2018

    Background and aims: Discrepancy between ideal self-guide and actual self-concept evoke dejection-related feeling, and often individuals with internet gaming disorder (IGD) use games as the tool to escape those negative emotions. The aim of this study was to evaluate the pattern of self-discrepancy based on actual and ideal self-images and elucidate the neural correlates underlying the distorted self in individuals with IGD. Methods: Nineteen mal…

  • Differences in resting-state functional connectivity according to the level of impulsiveness in patients with internet gaming disorder

    Open Access•Soo-Jeong Kim, Soo‐Jeong Kim et al.•ARTICLE•Journal of Behavioral Addictions•2021

  • The Applicability of Virtual Reality-Based Training for Controlling Anger in Aggressive Individuals

    Open Access•Hye-Jeong Jo, Young-Hoon Jung et al.•ARTICLE•Cyberpsychology Behavior and…•2022

    Because a failure of anger control leads to emotional and social problems, appropriate anger management may be important for social well-being. Virtual reality (VR) may potentially be effectively utilized in anger management, and this study aimed to verify the applicability of the VR-based anger control training program. The data obtained by having 60 young male participants divided into 2 groups, the high aggression group and the low aggression …

  • A Path Analysis Study on the Influence of Social Norms on Substance Use Severity

    Open Access•Kang‐Sook Lee, Hyung-Ui Baik et al.•ARTICLE•International Journal of…•2024

    This study investigates the effects of social norms on substance use severity mediated by health beliefs among people who use cannabis, narcotics, and psychotropic substances in Republic of Korea. A survey was administered to 109 people who use cannabis and narcotics and 191 people who use psychotropic substances between May and July 2024. Path analysis was conducted. The findings indicated that the effects of social norms on health beliefs and t…

  • Machine learning prediction of anxiety symptoms in social anxiety disorder

    Open Access•Jinhyun Park, Jin-Hyun Park et al.•ARTICLE•Frontiers in Psychiatry•2025

    This study showed that a ML algorithm using integrated multimodal data can predict upper tertile anxiety symptoms in patients with SAD with higher performance than acoustic or physiological data obtained during a VR session. The results of this study can be used as evidence for personalized VR sessions and to demonstrate the strength of the clinical use of multimodal data

Clinical Psychology (5 works) · Psychology (5 works) · Clinical Psychology (3 works) · Digital Mental Health Interventions (3 works) · Medicine (3 works) · Psychiatry (3 works) · Cognition (2 works) · Cognitive psychology (2 works) · Computer Science (2 works) · Impact of Technology on Adolescents (2 works)

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