Diego M López
Biographic Data
| ID | 7952741 |
|---|---|
| NAME | Diego M López |
| GIVEN NAMES | Diego M |
| FAMILY NAME | López |
| SIGNATURE | LÓPEZ D M |
| AFFILIATIONS | University of Cauca |
| ORCID | 0000-0001-9425-4375 |
| VERIFIED | Yes |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 2 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2015 |
| LATEST PUBLICATION YEAR | 2020 |
| H-INDEX | 0 |
Personalized Tracking of Physical Activity in Children Using a Wearable Heart Rate Monitor
Serious games are video games that are intended to support learning while entertaining. They are considered valuable tools to improve user-specific skills or facilitate educational or therapeutic processes, especially in children. One of the disadvantages of computer games, in general, is their promotion of sedentary habits, considered as a significant risk factor for developing diseases such as obesity and hypertension. Exergames are serious gam…
Primer programa universitario de diplomado virtual y maestría en informática biomédica en el Perú
Training in Biomedical Informatics is essential to meet the challenges of a globalized world. However, the development of postgraduate training and research programs in this area are scarce in Latin America. Through QUIPU: Andean Center for Training and research in Iformatics for Global Health, has developed the first Certificate and Master s Program on Biomedical Informatics in the Andean Region. The aim of this article is to describe the experi…
No prominent works on this page.
Primer programa universitario de diplomado virtual y maestría en informática biomédica en el Perú
Training in Biomedical Informatics is essential to meet the challenges of a globalized world. However, the development of postgraduate training and research programs in this area are scarce in Latin America. Through QUIPU: Andean Center for Training and research in Iformatics for Global Health, has developed the first Certificate and Master s Program on Biomedical Informatics in the Andean Region. The aim of this article is to describe the experi…
Personalized Tracking of Physical Activity in Children Using a Wearable Heart Rate Monitor
Serious games are video games that are intended to support learning while entertaining. They are considered valuable tools to improve user-specific skills or facilitate educational or therapeutic processes, especially in children. One of the disadvantages of computer games, in general, is their promotion of sedentary habits, considered as a significant risk factor for developing diseases such as obesity and hypertension. Exergames are serious gam…
Artificial Intelligence (1 work) · Biomedical and Engineering Education (1 work) · Component (thermodynamics (1 work) · Computer game (1 work) · Computer Science (1 work) · Context-Aware Activity Recognition Systems (1 work) · E-Learning and Knowledge Management (1 work) · Embedded system (1 work) · Eye tracking (1 work) · Heart rate (1 work)