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Takanobu Matsuzaki

Biographic Data

ID7960840
NAMETakanobu Matsuzaki
GIVEN NAMESTakanobu
FAMILY NAMEMatsuzaki
SIGNATUREMATSUZAKI T
AFFILIATIONSKurihama Medical and Addiction Center
ORCID0000-0002-5625-0418
VERIFIEDYes
TOTAL WORKS7
TOTAL CITATIONS0
AUTHOR COUNT7
EDITOR COUNT0
FIRST PUBLICATION YEAR2021
LATEST PUBLICATION YEAR2025
H-INDEX0
  • Causal impact of gambling-related cognitive distortions on the severity of gambling disorder

    Open Access•Yoshiki Koga, Moemi Shibasaki et al.•ARTICLE•Journal of Behavioral Addictions•2025

  • Evolution of specialist treatment of gaming disorder and internet addiction in Japan

    Open Access•Takashi Kitayuguchi, Takanobu Matsuzaki et al.•ARTICLE•Frontiers in Psychiatry•2025

    The results suggested that the service delivery system for GD and IA has rapidly developed, driven by treatment facilities in response to growing treatment and consultation demand, which may be characteristic of, or even unique to Japan. The results also suggested that specialization of treatment programs and the skills of specialists in managing difficulties in the course of treatment may have advanced in a relatively brief period of time. Chall…

  • Validation of the Ten-Item Internet Gaming Disorder Test (IGDT-10) based on the clinical diagnosis of IGD in Japan

    Open Access•Satoko Mihara, Yoneatsu Osaki et al.•ARTICLE•Journal of Behavioral Addictions•2022

  • Increasing important roles of child and adolescent psychiatrists in the treatment of gaming disorder

    Open Access•Masaru Tateno, Takanobu Matsuzaki et al.•ARTICLE•Frontiers in Psychiatry•2022

    The results of our survey revealed that although GD is a behavioral addiction, many children and adolescents with GD first visit child and adolescent psychiatry clinics rather than specialized clinics for addiction which are usually designed and staffed for adult patients. Because it is known that GD is more prevalent among young males, including junior high and high school students, GD has become one of the most important clinical issues in chil…

  • Application of the eleventh revision of the International Classification of Diseases gaming disorder criteria to treatment-seeking patients

    Open Access•Susumu Higuchi, Hideki Nakayama et al.•ARTICLE•Journal of Behavioral Addictions•2021

  • Development and validation of a nine-item short screening test for ICD-11 gaming disorder (Games test) and estimation of the prevalence in the general young population

    Open Access•Susumu Higuchi, Yoneatsu Osaki et al.•ARTICLE•Journal of Behavioral Addictions•2021

  • Change of Internet Use and Bedtime among Junior High School Students after Long-Term School Closure Due to the Coronavirus Disease 2019 Pandemic

    Open Access•Hideki Nakayama, Takanobu Matsuzaki et al.•ARTICLE•Children•2021

    Most schools in Japan were closed in spring 2020 due to the novel coronavirus disease 2019 (COVID-19) pandemic. We investigated lifestyle and internet use among junior high school students across eight schools after long-term school closure and compared the data with those we obtained from previous surveys. In the summers of 2018, 2019, and 2020, we conducted questionnaire surveys on seventh-grade students from the same schools. In total, 2270 pa…

No prominent works on this page.

  • Application of the eleventh revision of the International Classification of Diseases gaming disorder criteria to treatment-seeking patients

    Open Access•Susumu Higuchi, Hideki Nakayama et al.•ARTICLE•Journal of Behavioral Addictions•2021

  • Development and validation of a nine-item short screening test for ICD-11 gaming disorder (Games test) and estimation of the prevalence in the general young population

    Open Access•Susumu Higuchi, Yoneatsu Osaki et al.•ARTICLE•Journal of Behavioral Addictions•2021

  • Change of Internet Use and Bedtime among Junior High School Students after Long-Term School Closure Due to the Coronavirus Disease 2019 Pandemic

    Open Access•Hideki Nakayama, Takanobu Matsuzaki et al.•ARTICLE•Children•2021

    Most schools in Japan were closed in spring 2020 due to the novel coronavirus disease 2019 (COVID-19) pandemic. We investigated lifestyle and internet use among junior high school students across eight schools after long-term school closure and compared the data with those we obtained from previous surveys. In the summers of 2018, 2019, and 2020, we conducted questionnaire surveys on seventh-grade students from the same schools. In total, 2270 pa…

  • Validation of the Ten-Item Internet Gaming Disorder Test (IGDT-10) based on the clinical diagnosis of IGD in Japan

    Open Access•Satoko Mihara, Yoneatsu Osaki et al.•ARTICLE•Journal of Behavioral Addictions•2022

  • Increasing important roles of child and adolescent psychiatrists in the treatment of gaming disorder

    Open Access•Masaru Tateno, Takanobu Matsuzaki et al.•ARTICLE•Frontiers in Psychiatry•2022

    The results of our survey revealed that although GD is a behavioral addiction, many children and adolescents with GD first visit child and adolescent psychiatry clinics rather than specialized clinics for addiction which are usually designed and staffed for adult patients. Because it is known that GD is more prevalent among young males, including junior high and high school students, GD has become one of the most important clinical issues in chil…

  • Causal impact of gambling-related cognitive distortions on the severity of gambling disorder

    Open Access•Yoshiki Koga, Moemi Shibasaki et al.•ARTICLE•Journal of Behavioral Addictions•2025

  • Evolution of specialist treatment of gaming disorder and internet addiction in Japan

    Open Access•Takashi Kitayuguchi, Takanobu Matsuzaki et al.•ARTICLE•Frontiers in Psychiatry•2025

    The results suggested that the service delivery system for GD and IA has rapidly developed, driven by treatment facilities in response to growing treatment and consultation demand, which may be characteristic of, or even unique to Japan. The results also suggested that specialization of treatment programs and the skills of specialists in managing difficulties in the course of treatment may have advanced in a relatively brief period of time. Chall…

Impact of Technology on Adolescents (6 works) · Psychiatry (6 works) · Psychology (6 works) · Clinical Psychology (5 works) · Gambling Behavior and Treatments (4 works) · Medicine (4 works) · The Internet (3 works) · Addiction (2 works) · Computer Science (2 works) · Demography (2 works)

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