Alessandra Marenna
Biographic Data
| ID | 7963596 |
|---|---|
| NAME | Alessandra Marenna |
| GIVEN NAMES | Alessandra |
| FAMILY NAME | Marenna |
| SIGNATURE | MARENNA A |
| AFFILIATIONS | European Biomedical Research Institute of Salerno |
| ORCID | 0000-0003-0960-2924 |
| VERIFIED | Yes |
| TOTAL WORKS | 3 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 3 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2024 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 0 |
Gamification in Psychiatry
BACKGROUND: Gamification, the strategic application of game design elements in non-game environments, has become increasingly prominent in digital mental health. It aims to enhance user engagement, motivation, and adherence through mechanisms such as points, feedback systems, rewards, and narrative frameworks. While it shows promise in promoting therapeutic engagement, the empirical foundation of its use in psychiatric treatment remains limited. …
Proximity-based solutions for optimizing autism spectrum disorder treatment
Autism Spectrum Disorder (ASD) affects millions of individuals worldwide, presenting challenges in social communication, repetitive behaviors, and sensory processing. Despite its prevalence, diagnosis can be lengthy, and access to appropriate treatment varies greatly. This project utilizes the power of Artificial Intelligence (AI), particularly Machine Learning (ML) and Deep Learning (DL), to improve Autism Spectrum Disorder diagnosis and treatme…
An advanced Artificial Intelligence platform for a personalised treatment of Eating Disorders
This project signifies a pivotal shift towards data-driven, patient-centered ED care in Italy. By integrat ing AI and promoting collaboration, it seeks to redefine mental healthcare standards and foster better well- being among individuals with EDs
No prominent works on this page.
An advanced Artificial Intelligence platform for a personalised treatment of Eating Disorders
This project signifies a pivotal shift towards data-driven, patient-centered ED care in Italy. By integrat ing AI and promoting collaboration, it seeks to redefine mental healthcare standards and foster better well- being among individuals with EDs
Gamification in Psychiatry
BACKGROUND: Gamification, the strategic application of game design elements in non-game environments, has become increasingly prominent in digital mental health. It aims to enhance user engagement, motivation, and adherence through mechanisms such as points, feedback systems, rewards, and narrative frameworks. While it shows promise in promoting therapeutic engagement, the empirical foundation of its use in psychiatric treatment remains limited. …
Proximity-based solutions for optimizing autism spectrum disorder treatment
Autism Spectrum Disorder (ASD) affects millions of individuals worldwide, presenting challenges in social communication, repetitive behaviors, and sensory processing. Despite its prevalence, diagnosis can be lengthy, and access to appropriate treatment varies greatly. This project utilizes the power of Artificial Intelligence (AI), particularly Machine Learning (ML) and Deep Learning (DL), to improve Autism Spectrum Disorder diagnosis and treatme…
Artificial Intelligence (2 works) · Computer Science (2 works) · Medicine (2 works) · Psychiatry (2 works) · Psychology (2 works) · Autism (1 works) · Autism spectrum disorder (1 works) · Autism Spectrum Disorder Research (1 works) · Digital Mental Health Interventions (1 works) · Eating disorders (1 works)