Ben Scholl
Biographic Data
| ID | 796955 |
|---|---|
| NAME | Ben Scholl |
| GIVEN NAMES | Ben |
| FAMILY NAME | Scholl |
| SIGNATURE | BEN SCHOLL |
| AFFILIATIONS | Simon Fraser University |
| ORCID | 0000-0001-7397-0495 |
| VERIFIED | Yes |
| TOTAL WORKS | 4 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 4 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2023 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 0 |
The revenge of ‘tribal’ toxic masculinity
Toxic geek masculinity is common in gaming spaces, with racism, homophobia, misogyny, transphobia, and ableism running rampant on live streaming platforms like Twitch. In particular, Twitch has made choices to encode certain features that have empowered the proliferation of toxic behavior, such as attacks by users on users that are intended to harass, abuse, and disrupt, called ‘hate raids’. In 2017, Twitch released a ‘raiding’ feature on their p…
Welcome to Saints Gaming
This article offers an illustration of Canada's first varsity esports program at St. Clair College in Windsor, Ontario. Collected through participant observation and interviews with esports student-athletes, the fieldwork conducted during this research shines a light on the demands faced by the varsity student-athletes of St. Clair College. Furthermore, it investigates the role of student-athletes in developing new institutions within the varsity…
Playing on hard
Collegiate esports are a key contributor to the North American esports field’s fledgling talent pipeline, where varsity student-athletes identify the streaming platform Twitch as a major component. Exemplified by Twitch, this article theorizes the role of platform algorithms as border objects—an analytical concept which frames the shared use of classification systems when a powerful party’s practices naturalize their interpretation over others. T…
Gaming Platforms as Chaotic Neutral
In the post-gamergate era, much has been written about the toxicity of online multiplayer video gamespaces. Yet, game scholars agree that the actual definition of the term ‘toxic’ is slippery. There is also consensus that toxicity is a highly context-dependent phenomenon reliant on the relation of players to one another but extending further to include the technical elements of the game (Canossa et al., 2021; Hilvert-Bruce & Neill, 2020; Kou, 202…
No prominent works on this page.
Gaming Platforms as Chaotic Neutral
In the post-gamergate era, much has been written about the toxicity of online multiplayer video gamespaces. Yet, game scholars agree that the actual definition of the term ‘toxic’ is slippery. There is also consensus that toxicity is a highly context-dependent phenomenon reliant on the relation of players to one another but extending further to include the technical elements of the game (Canossa et al., 2021; Hilvert-Bruce & Neill, 2020; Kou, 202…
Playing on hard
Collegiate esports are a key contributor to the North American esports field’s fledgling talent pipeline, where varsity student-athletes identify the streaming platform Twitch as a major component. Exemplified by Twitch, this article theorizes the role of platform algorithms as border objects—an analytical concept which frames the shared use of classification systems when a powerful party’s practices naturalize their interpretation over others. T…
The revenge of ‘tribal’ toxic masculinity
Toxic geek masculinity is common in gaming spaces, with racism, homophobia, misogyny, transphobia, and ableism running rampant on live streaming platforms like Twitch. In particular, Twitch has made choices to encode certain features that have empowered the proliferation of toxic behavior, such as attacks by users on users that are intended to harass, abuse, and disrupt, called ‘hate raids’. In 2017, Twitch released a ‘raiding’ feature on their p…
Welcome to Saints Gaming
This article offers an illustration of Canada's first varsity esports program at St. Clair College in Windsor, Ontario. Collected through participant observation and interviews with esports student-athletes, the fieldwork conducted during this research shines a light on the demands faced by the varsity student-athletes of St. Clair College. Furthermore, it investigates the role of student-athletes in developing new institutions within the varsity…
Computer Science (2 works) · Digital Games and Media (2 works) · Psychology (2 works) · Sociology (2 works) · Aggression (1 work) · Agonistic behaviour (1 work) · Artificial Intelligence (1 work) · Athletes (1 work) · Biology (1 work) · Chaotic (1 work)