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Domna Banakou

Biographic Data

ID7975613
NAMEDomna Banakou
GIVEN NAMESDomna
FAMILY NAMEBanakou
SIGNATUREBANAKOU D
AFFILIATIONSNew York University Abu Dhabi
ORCID0000-0002-0974-6971
VERIFIEDYes
TOTAL WORKS3
TOTAL CITATIONS0
AUTHOR COUNT3
EDITOR COUNT0
FIRST PUBLICATION YEAR2010
LATEST PUBLICATION YEAR2023
H-INDEX0
  • Using virtual reality to assess gesture performance deficits in schizophrenia patients

    Open Access•Anastasia Pavlidou, Geoffrey Gorisse et al.•ARTICLE•Frontiers in Psychiatry•2023

    This study aims to provide objective measurements of gesture performance accuracy in schizophrenia patients. If successful, the results will provide new knowledge to the gesture literature and offer the potential for novel therapeutic interventions using virtual reality technologies. Such interventions can improve gesturing and thus advance social communication skills in schizophrenia patients

  • Virtual Embodiment of White People in a Black Virtual Body Leads to a Sustained Reduction in Their Implicit Racial Bias

    Open Access•Domna Banakou, Parasuram D Hanumanthu et al.•ARTICLE•Frontiers in Human Neuroscience•2016

    Virtual reality can be used to visually substitute a person's body by a life-sized virtual one. Such embodiment results in a perceptual illusion of body ownership over the virtual body (VB). Previous research has shown that the form of the VB can influence implicit attitudes. In particular, embodying White people in a Black virtual body is associated with an immediate decrease in their implicit racial bias against Black people. We tested whether …

  • The effects of Avatars’ Gender and Appearance on Social Behavior in Online 3D Virtual Worlds

    Open Access•Domna Banakou, Konstantinos Chorianopoulos•ARTICLE•Journal of Virtual Worlds Research•2010

    In this article, we investigate the effects of avatars’ appearance on user sociability in 3D virtual worlds. In particular, we study gender and appearance differences in social communication preferences and behavior in virtual public spaces. For this purpose, we have employed the virtual ethnographic method, which is an adaptation of traditional ethnography for the study of cyberspace. Although we only employed nine users who used four different …

No prominent works on this page.

  • The effects of Avatars’ Gender and Appearance on Social Behavior in Online 3D Virtual Worlds

    Open Access•Domna Banakou, Konstantinos Chorianopoulos•ARTICLE•Journal of Virtual Worlds Research•2010

    In this article, we investigate the effects of avatars’ appearance on user sociability in 3D virtual worlds. In particular, we study gender and appearance differences in social communication preferences and behavior in virtual public spaces. For this purpose, we have employed the virtual ethnographic method, which is an adaptation of traditional ethnography for the study of cyberspace. Although we only employed nine users who used four different …

  • Virtual Embodiment of White People in a Black Virtual Body Leads to a Sustained Reduction in Their Implicit Racial Bias

    Open Access•Domna Banakou, Parasuram D Hanumanthu et al.•ARTICLE•Frontiers in Human Neuroscience•2016

    Virtual reality can be used to visually substitute a person's body by a life-sized virtual one. Such embodiment results in a perceptual illusion of body ownership over the virtual body (VB). Previous research has shown that the form of the VB can influence implicit attitudes. In particular, embodying White people in a Black virtual body is associated with an immediate decrease in their implicit racial bias against Black people. We tested whether …

  • Using virtual reality to assess gesture performance deficits in schizophrenia patients

    Open Access•Anastasia Pavlidou, Geoffrey Gorisse et al.•ARTICLE•Frontiers in Psychiatry•2023

    This study aims to provide objective measurements of gesture performance accuracy in schizophrenia patients. If successful, the results will provide new knowledge to the gesture literature and offer the potential for novel therapeutic interventions using virtual reality technologies. Such interventions can improve gesturing and thus advance social communication skills in schizophrenia patients

Computer Science (3 works) · Human–computer interaction (3 works) · Psychology (3 works) · Virtual reality (3 works) · Virtual Reality Applications and Impacts (3 works) · Cognitive psychology (2 works) · Social Psychology (2 works) · Action Observation and Synchronization (1 work) · Artificial Intelligence (1 work) · Avatar (1 work)

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