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Luke Arnott

Biographic Data

ID80228
NAMELuke Arnott
GIVEN NAMESLuke
FAMILY NAMEArnott
SIGNATUREARNOTT L
AFFILIATIONSWestern University
VERIFIEDNo
TOTAL WORKS2
TOTAL CITATIONS1
AUTHOR COUNT2
EDITOR COUNT0
FIRST PUBLICATION YEAR2012
LATEST PUBLICATION YEAR2017
H-INDEX1
  • Mapping Metroid

    Open Access•Luke Arnott•ARTICLE•Games and Culture•2017•Cited by: 1•References: 6

    Metroid: Other M, the latest game in the Metroid series, was heavily criticized for the contradictory portrayal of its avatar protagonist, Samus Aran. This article analyzes these critiques within the 25-year history of the Metroid series, noting intersections with literary theory, cognitive science, geography, and cinema. "Mapping Metroid" argues that player dissatisfaction is a result of Other M's inconsistency in balancing gameplay constraints …

  • Unraveling Braid

    Open Access•Luke Arnott•ARTICLE•Bulletin of Science Technology &…•2012

    “Unraveling Braid” analyzes how unconventional, non-linear narrative fiction can help explain the ways in which video games signify. Specifically, this essay looks at the links between the semiotic features of Jonathan Blow’s 2008 puzzle-platform video game Braid and similar elements in Georges Perec’s 1978 novel Life A User’s Manual, as well as in other puzzle-themed literary precursors. Blow’s game design concepts “dynamical meaning” and “game …

  • Mapping Metroid

    Open Access•Luke Arnott•ARTICLE•Games and Culture•2017•Cited by: 1•References: 6

    Metroid: Other M, the latest game in the Metroid series, was heavily criticized for the contradictory portrayal of its avatar protagonist, Samus Aran. This article analyzes these critiques within the 25-year history of the Metroid series, noting intersections with literary theory, cognitive science, geography, and cinema. "Mapping Metroid" argues that player dissatisfaction is a result of Other M's inconsistency in balancing gameplay constraints …

  • Unraveling Braid

    Open Access•Luke Arnott•ARTICLE•Bulletin of Science Technology &…•2012

    “Unraveling Braid” analyzes how unconventional, non-linear narrative fiction can help explain the ways in which video games signify. Specifically, this essay looks at the links between the semiotic features of Jonathan Blow’s 2008 puzzle-platform video game Braid and similar elements in Georges Perec’s 1978 novel Life A User’s Manual, as well as in other puzzle-themed literary precursors. Blow’s game design concepts “dynamical meaning” and “game …

  • Mapping Metroid

    Open Access•Luke Arnott•ARTICLE•Games and Culture•2017•Cited by: 1•References: 6

    Metroid: Other M, the latest game in the Metroid series, was heavily criticized for the contradictory portrayal of its avatar protagonist, Samus Aran. This article analyzes these critiques within the 25-year history of the Metroid series, noting intersections with literary theory, cognitive science, geography, and cinema. "Mapping Metroid" argues that player dissatisfaction is a result of Other M's inconsistency in balancing gameplay constraints …

Aesthetics (2 works) · Art (2 works) · Artificial Intelligence in Games (2 works) · Computer Science (2 works) · Digital Games and Media (2 works) · Educational Games and Gamification (2 works) · Epistemology (2 works) · Literature (2 works) · Narrative (2 works) · Storytelling (2 works)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae