Danny Mceachen
Biographic Data
| ID | 80602 |
|---|---|
| NAME | Danny Mceachen |
| GIVEN NAMES | Danny |
| FAMILY NAME | Mceachen |
| SIGNATURE | MCEACHEN D |
| AFFILIATIONS | Heriot-Watt University |
| VERIFIED | No |
| TOTAL WORKS | 1 |
| TOTAL CITATIONS | 1 |
| AUTHOR COUNT | 1 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2011 |
| LATEST PUBLICATION YEAR | 2011 |
| H-INDEX | 1 |
Flow Experience and Mood States While Playing Body Movement-Controlled Video Games
Body movement-controlled video games (BMCVGs) are a genre of video gaming utilizing body movement to control game play that is becoming increasingly popular. Despite the popularity and widespread interest in BMCVGs, there is limited information available about the nature of the players' experiences when they engage in BMCVG play. A total of 14 young adults played 6 different BMCVGs for 6 min each and performed traditional cycling exercise in a ra…
Flow Experience and Mood States While Playing Body Movement-Controlled Video Games
Body movement-controlled video games (BMCVGs) are a genre of video gaming utilizing body movement to control game play that is becoming increasingly popular. Despite the popularity and widespread interest in BMCVGs, there is limited information available about the nature of the players' experiences when they engage in BMCVG play. A total of 14 young adults played 6 different BMCVGs for 6 min each and performed traditional cycling exercise in a ra…
Flow Experience and Mood States While Playing Body Movement-Controlled Video Games
Body movement-controlled video games (BMCVGs) are a genre of video gaming utilizing body movement to control game play that is becoming increasingly popular. Despite the popularity and widespread interest in BMCVGs, there is limited information available about the nature of the players' experiences when they engage in BMCVG play. A total of 14 young adults played 6 different BMCVGs for 6 min each and performed traditional cycling exercise in a ra…
Action (physics (1 works) · Applied Psychology (1 works) · Applied Psychology (1 works) · Computer Science (1 works) · Educational Games and Gamification (1 works) · Flow Experience in Various Fields (1 works) · Mood (1 works) · Movement (music (1 works) · Multimedia (1 works) · Popularity (1 works)