Mohamad Syarif Sumantri
Biographic Data
| ID | 8106355 |
|---|---|
| NAME | Mohamad Syarif Sumantri |
| GIVEN NAMES | Mohamad Syarif |
| FAMILY NAME | Sumantri |
| SIGNATURE | SUMANTRI M S |
| AFFILIATIONS | State University of Jakarta |
| ORCID | 0000-0002-2862-9826 |
| VERIFIED | Yes |
| TOTAL WORKS | 5 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 5 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2021 |
| LATEST PUBLICATION YEAR | 2024 |
| H-INDEX | 0 |
Building resilience beyond the Covid-19 pandemic
The COVID-19 pandemic worldwide has had significant repercussions for early childhood education. In this article, we begin by discussing the impact of a world health pandemic on education and the challenges of conducting a literature review following the COVID-19 pandemic. Specifically, we examine the challenges of conducting a literature review on building resilience in young children in the digital era. The four sections categorize the resilien…
Cultural Values' Integration in Character Development in Elementary Schools
The purpose of this study was to analyze the character development of students through the use of the Puppet Sukuraga application. It can be seen that, during the Covid-19 pandemic, fulfilling the affective dimension tended to be ignored by teachers, who instead emphasized the cognitive dimension. In the affective dimension, Puppet Sukuraga is used as a character education tool in the form of applications that can develop students' character. Thi…
Literature Study of the Application of Brain Based Learning (BBL) Learning Models to Environmental Science Literacy
This study aims to examine the application of the Brain Based Learning (BBL) learning model for environmental science literacy. This study uses qualitative research with data collection techniques using literature studies by examining various written sources in previous research articles. The results of this study conclude that the Brain Based Learning (BBL) learning model contributes and influences to increase environmental science literacy. The…
The Development of Interactive Multimedia Based on the Quiz Education Game on the Content of IPS Learning in Basic Schools
This study aims to develop interactive multimedia based on the Game Quiz Education as a form of interactive learning media, and is able to support the learning process in an effort to improve student learning outcomes. The method used is research and development with the Dick and Carey Model. This research was conducted on fifth grade students at the Margahayu XXIII State Elementary School, Bekasi City, Indonesia. The sampling technique used was …
Increasing High Order Thinking Skill (Hots) Using Question Card Games on Social Studies Content in Class V of Kranji XVI Public Elementary School, Bekasi City
This research was motivated by the low HOTS in SDN Kranji XVI Bekasi City. This study focuses on the efforts of researchers to improve HOTS in social studies learning. This research aims to see the increase in HOTS of students through social studies learning by applying card games to the concept of natural disasters in grade V SD. To achieve this goal, classroom action research was conducted using the model of Kemmis and Mc Taggart which consiste…
No prominent works on this page.
Literature Study of the Application of Brain Based Learning (BBL) Learning Models to Environmental Science Literacy
This study aims to examine the application of the Brain Based Learning (BBL) learning model for environmental science literacy. This study uses qualitative research with data collection techniques using literature studies by examining various written sources in previous research articles. The results of this study conclude that the Brain Based Learning (BBL) learning model contributes and influences to increase environmental science literacy. The…
The Development of Interactive Multimedia Based on the Quiz Education Game on the Content of IPS Learning in Basic Schools
This study aims to develop interactive multimedia based on the Game Quiz Education as a form of interactive learning media, and is able to support the learning process in an effort to improve student learning outcomes. The method used is research and development with the Dick and Carey Model. This research was conducted on fifth grade students at the Margahayu XXIII State Elementary School, Bekasi City, Indonesia. The sampling technique used was …
Increasing High Order Thinking Skill (Hots) Using Question Card Games on Social Studies Content in Class V of Kranji XVI Public Elementary School, Bekasi City
This research was motivated by the low HOTS in SDN Kranji XVI Bekasi City. This study focuses on the efforts of researchers to improve HOTS in social studies learning. This research aims to see the increase in HOTS of students through social studies learning by applying card games to the concept of natural disasters in grade V SD. To achieve this goal, classroom action research was conducted using the model of Kemmis and Mc Taggart which consiste…
Cultural Values' Integration in Character Development in Elementary Schools
The purpose of this study was to analyze the character development of students through the use of the Puppet Sukuraga application. It can be seen that, during the Covid-19 pandemic, fulfilling the affective dimension tended to be ignored by teachers, who instead emphasized the cognitive dimension. In the affective dimension, Puppet Sukuraga is used as a character education tool in the form of applications that can develop students' character. Thi…
Building resilience beyond the Covid-19 pandemic
The COVID-19 pandemic worldwide has had significant repercussions for early childhood education. In this article, we begin by discussing the impact of a world health pandemic on education and the challenges of conducting a literature review following the COVID-19 pandemic. Specifically, we examine the challenges of conducting a literature review on building resilience in young children in the digital era. The four sections categorize the resilien…
Computer Science (5 works) · Psychology (5 works) · Mathematics education (4 works) · Pedagogy (3 works) · Sociology (3 works) · Education and Character Development (2 works) · STEM Education (2 works) · World Wide Web (2 works) · 2019-20 coronavirus outbreak (1 works) · Action research (1 works)