Dwi Cahyo Kartiko
Biographic Data
| ID | 8116820 |
|---|---|
| NAME | Dwi Cahyo Kartiko |
| GIVEN NAMES | Dwi Cahyo |
| FAMILY NAME | Kartiko |
| SIGNATURE | KARTIKO D C |
| AFFILIATIONS | Universitas Negeri Surabaya |
| ORCID | 0000-0002-6727-0879 |
| VERIFIED | Yes |
| TOTAL WORKS | 5 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 5 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2020 |
| LATEST PUBLICATION YEAR | 2021 |
| H-INDEX | 0 |
Analysis Factor Physical Test Muaythai Sport of Regional Training Center East Java 100 (Puslatda Jatim 100)
This study aims to determine how many variables of physical test items are dominant and effectively used in the sport of muaythai regional training center of east java 100. This type of research is quantitative with a development research approach. This research was conducted in 3 stages, namely stage I tabulating the test items that have been determined by the team of East Java experts, stage II processing data and reducing test items that do no…
Development of a Long Jump Education Model through a Game Approach to Improve Basic Movement for Students with Disabilities Grahita in Inclusive Schools at SMP Negeri 28 Surabaya
The implementation of physical education, sports and health learning on the long jump subject has problems because the motion education model used is still the same as for regular students. The difficulties have an impact on their activities which tend to be passive, so a module is needed that is in accordance with the abilities and characteristics of students with mental disabilities. The purpose of this research is to produce a long jump module…
Interval and Continuous Training for Resting Pulse and Cardiovascular Enhancement of Students
Basketball games are played for 40 minutes divided into 4 quarters, where one quarter is 10 minutes. To play the game of basketball requires having excellent stamina which can be seen from the value of VO2 Max. There are various types of exercises to improve VO2 Max, such as interval training and continuous training. The purpose of this study: is to determine the difference in effect between interval training and continuous training on VO2 Max on…
The Application of Media Sibi and Rainbow Flag to Enhancement Locomotor Motion and Manipulative Motion of Deaf Disability Children on Basketball Material
Everyone is entitled to education because education serves to improve the quality of a person's life. Education for deaf disability children, also needs to get focused of attention according to the limitations basic motor motion. The application of adaptive aplication learning media is used to improve motor skills of the disabled child's motor disability.The purpose of this research is to find out about: (1) the impact of application of media SIB…
Beyond the Hijab
This study aimed to explore the negotiation of Islam identity reflected from the hijabi basketball players' subjective experiences in Indonesia. A qualitative method was conducted from a subjectivist epistemological position. Six hijabi basketball players between the ages of 16 and 30 were recruited to participate in this study. The data were collected through semi-structured interviews. A thematic analysis was adopted to analyze the data since t…
No prominent works on this page.
Development of a Long Jump Education Model through a Game Approach to Improve Basic Movement for Students with Disabilities Grahita in Inclusive Schools at SMP Negeri 28 Surabaya
The implementation of physical education, sports and health learning on the long jump subject has problems because the motion education model used is still the same as for regular students. The difficulties have an impact on their activities which tend to be passive, so a module is needed that is in accordance with the abilities and characteristics of students with mental disabilities. The purpose of this research is to produce a long jump module…
Interval and Continuous Training for Resting Pulse and Cardiovascular Enhancement of Students
Basketball games are played for 40 minutes divided into 4 quarters, where one quarter is 10 minutes. To play the game of basketball requires having excellent stamina which can be seen from the value of VO2 Max. There are various types of exercises to improve VO2 Max, such as interval training and continuous training. The purpose of this study: is to determine the difference in effect between interval training and continuous training on VO2 Max on…
The Application of Media Sibi and Rainbow Flag to Enhancement Locomotor Motion and Manipulative Motion of Deaf Disability Children on Basketball Material
Everyone is entitled to education because education serves to improve the quality of a person's life. Education for deaf disability children, also needs to get focused of attention according to the limitations basic motor motion. The application of adaptive aplication learning media is used to improve motor skills of the disabled child's motor disability.The purpose of this research is to find out about: (1) the impact of application of media SIB…
Beyond the Hijab
This study aimed to explore the negotiation of Islam identity reflected from the hijabi basketball players' subjective experiences in Indonesia. A qualitative method was conducted from a subjectivist epistemological position. Six hijabi basketball players between the ages of 16 and 30 were recruited to participate in this study. The data were collected through semi-structured interviews. A thematic analysis was adopted to analyze the data since t…
Analysis Factor Physical Test Muaythai Sport of Regional Training Center East Java 100 (Puslatda Jatim 100)
This study aims to determine how many variables of physical test items are dominant and effectively used in the sport of muaythai regional training center of east java 100. This type of research is quantitative with a development research approach. This research was conducted in 3 stages, namely stage I tabulating the test items that have been determined by the team of East Java experts, stage II processing data and reducing test items that do no…
Psychology (5 works) · Sports and Physical Education Research (5 works) · Basketball (3 works) · Child Development and Education (3 works) · Children's Physical and Motor Development (3 works) · Computer Science (3 works) · Mathematics (3 works) · Artificial Intelligence (2 works) · Medicine (2 works) · Statistics (2 works)