Fabrizio Banfi
Biographic Data
| ID | 8158776 |
|---|---|
| NAME | Fabrizio Banfi |
| GIVEN NAMES | Fabrizio |
| FAMILY NAME | Banfi |
| SIGNATURE | BANFI F |
| AFFILIATIONS | Politecnico di Milano |
| ORCID | 0000-0002-5193-0043 |
| VERIFIED | Yes |
| TOTAL WORKS | 8 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 8 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2019 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
Scan-to-HBIM-to-BA-to-FEM workflow for structural interventions
The conservation of archaeological heritage requires robust digital approaches capable of managing fragmented geometries, stratified structures, and heterogeneous materials while supporting reliable structural assessment. Despite the growing adoption of Heritage Building Information Modelling (HBIM), its integration with finite element analysis (FEM) remains limited by fragmented workflows and weak interoperability between modelling and simulatio…
The Certosa di Pavia Digital Ecosystem
Digital technologies have significantly advanced documentation, management, and dissemination of Cultural Heritage (CH) through reality capture, Heritage Building Information Modelling (HBIM), and Extended Reality (XR). However, the digitisation of large and historically stratified heritage sites still relies on fragmented workflows that compromise interoperability and interrupt the continuity of geometric and semantic information throughout the …
Unlocking the interactive potential of digital models with game engines and visual programming for inclusive Vr and web-based museums
Highlights: Digital surveying, Historic Building Information Modeling, Game Engines and visual programming are enhancing virtual reality technologies, turning static models into engaging, interactive virtual environments(IVE) A VR app and WebVRapplication have been developed for the Ospedale Maggiore in Milan, integrating virtual-visual storytelling (VVS) with three-dimensional (3D)animations, textual information, and audio to enhance user engage…
Interactive and Immersive Digital Representation for Virtual Museum
The research focuses on the generation of 3D models aimed at creating interactive virtual environments as the outcomes of scalar representations of existing realities. The purpose is to increase the narration, fruition, and dissemination of the findings that emerged from the archaeological investigations carried out in a large sector of the south-eastern suburbs of Rome. In this context, the research proposes a process oriented toward designing a…
Building archaeology informative modelling turned into 3D volume stratigraphy and extended reality time-lapse communication
This paper describes the case study of the damaged church of St. Francesco in the hamlet of Arquata del Tronto (Italy) that was struck by the earthquake in 2016. The municipality commissioned the research to support the preliminary design of the preservation plan. The first digitisation level has been started from the richness of surveying data acquired from static and dynamic terrestrial laser scanning (TLS), and photogrammetry, overcoming chall…
The Evolution of Interactivity, Immersion and Interoperability in HBIM
Today, a building is not just a “body” or a “machine” as defined by modern architecture, but rather an immaterial entity immersed in a digital world where not only its components but also the information associated with it are accounted for. In recent decades, building information modelling (BIM) has made it possible to move from 2D CAD drawings to 3D models capable of supporting different processes and interacting with different disciplines in t…
HBIM, 3D drawing and virtual reality for archaeological sites and ancient ruins
Data collection, documentation and analysis of the traces of ancient ruins and archaeological sites represent an inestimable value to be handed down to future generations. Thanks to the development of new technologies in the field of computer graphics, Building Information Modelling (BIM), Virtual Reality (VR) and three-dimensional (3D) digital survey, this research proposes new levels of interactivity between users and virtual environments capab…
Extended reality and informative models for the architectural heritage
The dissemination of the tangible and intangible values of heritage building represents one of the most important objectives in the field of Digital Cultural Heritage (DCH). In recent years, different studies and research applied to heritage monuments have shown how it is possible to improve the awareness of the architectural heritage through the integration of latest developments in the field of 3D survey, 3D modelling, Building Information Mode…
No prominent works on this page.
Extended reality and informative models for the architectural heritage
The dissemination of the tangible and intangible values of heritage building represents one of the most important objectives in the field of Digital Cultural Heritage (DCH). In recent years, different studies and research applied to heritage monuments have shown how it is possible to improve the awareness of the architectural heritage through the integration of latest developments in the field of 3D survey, 3D modelling, Building Information Mode…
HBIM, 3D drawing and virtual reality for archaeological sites and ancient ruins
Data collection, documentation and analysis of the traces of ancient ruins and archaeological sites represent an inestimable value to be handed down to future generations. Thanks to the development of new technologies in the field of computer graphics, Building Information Modelling (BIM), Virtual Reality (VR) and three-dimensional (3D) digital survey, this research proposes new levels of interactivity between users and virtual environments capab…
The Evolution of Interactivity, Immersion and Interoperability in HBIM
Today, a building is not just a “body” or a “machine” as defined by modern architecture, but rather an immaterial entity immersed in a digital world where not only its components but also the information associated with it are accounted for. In recent decades, building information modelling (BIM) has made it possible to move from 2D CAD drawings to 3D models capable of supporting different processes and interacting with different disciplines in t…
Building archaeology informative modelling turned into 3D volume stratigraphy and extended reality time-lapse communication
This paper describes the case study of the damaged church of St. Francesco in the hamlet of Arquata del Tronto (Italy) that was struck by the earthquake in 2016. The municipality commissioned the research to support the preliminary design of the preservation plan. The first digitisation level has been started from the richness of surveying data acquired from static and dynamic terrestrial laser scanning (TLS), and photogrammetry, overcoming chall…
Interactive and Immersive Digital Representation for Virtual Museum
The research focuses on the generation of 3D models aimed at creating interactive virtual environments as the outcomes of scalar representations of existing realities. The purpose is to increase the narration, fruition, and dissemination of the findings that emerged from the archaeological investigations carried out in a large sector of the south-eastern suburbs of Rome. In this context, the research proposes a process oriented toward designing a…
Unlocking the interactive potential of digital models with game engines and visual programming for inclusive Vr and web-based museums
Highlights: Digital surveying, Historic Building Information Modeling, Game Engines and visual programming are enhancing virtual reality technologies, turning static models into engaging, interactive virtual environments(IVE) A VR app and WebVRapplication have been developed for the Ospedale Maggiore in Milan, integrating virtual-visual storytelling (VVS) with three-dimensional (3D)animations, textual information, and audio to enhance user engage…
Scan-to-HBIM-to-BA-to-FEM workflow for structural interventions
The conservation of archaeological heritage requires robust digital approaches capable of managing fragmented geometries, stratified structures, and heterogeneous materials while supporting reliable structural assessment. Despite the growing adoption of Heritage Building Information Modelling (HBIM), its integration with finite element analysis (FEM) remains limited by fragmented workflows and weak interoperability between modelling and simulatio…
The Certosa di Pavia Digital Ecosystem
Digital technologies have significantly advanced documentation, management, and dissemination of Cultural Heritage (CH) through reality capture, Heritage Building Information Modelling (HBIM), and Extended Reality (XR). However, the digitisation of large and historically stratified heritage sites still relies on fragmented workflows that compromise interoperability and interrupt the continuity of geometric and semantic information throughout the …
3D Surveying and Cultural Heritage (8 works) · Computer Science (6 works) · Human–computer interaction (5 works) · Archaeology (4 works) · Conservation Techniques and Studies (4 works) · Cultural heritage (4 works) · Geography (4 works) · Multimedia (4 works) · Virtual reality (4 works) · World Wide Web (4 works)