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Emrah Akman

Biographic Data

ID8241012
NAMEEmrah Akman
GIVEN NAMESEmrah
FAMILY NAMEAkman
SIGNATUREAKMAN E
AFFILIATIONSOrdu University
ORCID0000-0003-0637-919X
VERIFIEDYes
TOTAL WORKS3
TOTAL CITATIONS0
WORKS AS AUTHOR3
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2023
LATEST PUBLICATION YEAR2025
H-INDEX0
  • The impact of AI-based visual designs on students’ AI literacy and attitudes toward AI

    Open Access•Emrah Akman•ARTICLE•Interactive Learning Environments•2025

    This study investigates the impact of AI-based design activities on students’ AI literacy and their general attitudes toward AI. The research compares two groups of students engaged in different AI-supported design activities: one group worked on AI-based video design, while the other focused on AI-based graphic design. The study sought to determine whether significant differences existed in AI literacy and attitudes between the two groups, and h…

  • The mediating role of phubbing in the relationship between self-efficacy and problematic Instagram use

    Open Access•Tuğçe Peker Akman, Emrah Akman et al.•ARTICLE•BMC Psychology•2025

    This study explores the mediating role of phubbing behaviour in the relationship between university students’ self-efficacy and problematic Instagram use. Utilizing a quantitative relational design, Structural Equation Modeling (SEM) was employed to analyse the relationships among the variables. The findings reveal an association where higher self-efficacy is related to lower problematic Instagram use. This relationship appears to be mediated by …

  • The effect of educational virtual reality game on primary school students’ achievement and engagement in mathematics

    Emrah Akman, Recep Cakır•ARTICLE•Interactive Learning Environments•2023

    Recently, virtual reality seems to be deevloping rapidly. However, it can be said that virtual reality is in the early days of adoption for education. Studies show that using virtual reality in education can positively affect students’ learning experiences. In this study, the effect of an educational virtual reality game, named “Keşfet Kurtul”, on fourth-grade students’ academic achievement in fractions and their engagement to mathematics was inv…

No prominent works on this page.

  • The effect of educational virtual reality game on primary school students’ achievement and engagement in mathematics

    Emrah Akman, Recep Cakır•ARTICLE•Interactive Learning Environments•2023

    Recently, virtual reality seems to be deevloping rapidly. However, it can be said that virtual reality is in the early days of adoption for education. Studies show that using virtual reality in education can positively affect students’ learning experiences. In this study, the effect of an educational virtual reality game, named “Keşfet Kurtul”, on fourth-grade students’ academic achievement in fractions and their engagement to mathematics was inv…

  • The impact of AI-based visual designs on students’ AI literacy and attitudes toward AI

    Open Access•Emrah Akman•ARTICLE•Interactive Learning Environments•2025

    This study investigates the impact of AI-based design activities on students’ AI literacy and their general attitudes toward AI. The research compares two groups of students engaged in different AI-supported design activities: one group worked on AI-based video design, while the other focused on AI-based graphic design. The study sought to determine whether significant differences existed in AI literacy and attitudes between the two groups, and h…

  • The mediating role of phubbing in the relationship between self-efficacy and problematic Instagram use

    Open Access•Tuğçe Peker Akman, Emrah Akman et al.•ARTICLE•BMC Psychology•2025

    This study explores the mediating role of phubbing behaviour in the relationship between university students’ self-efficacy and problematic Instagram use. Utilizing a quantitative relational design, Structural Equation Modeling (SEM) was employed to analyse the relationships among the variables. The findings reveal an association where higher self-efficacy is related to lower problematic Instagram use. This relationship appears to be mediated by …

Psychology (3 works) · Child Development and Digital Technology (2 works) · Computer Science (2 works) · Human–computer interaction (2 works) · Mathematics education (2 works) · Academic achievement (1 work) · Artificial Intelligence in Healthcare and Education (1 work) · Association (psychology (1 work) · Developmental psychology (1 work) · Educational game (1 work)

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