Emrah Akman
Biographic Data
| ID | 8241012 |
|---|---|
| NAME | Emrah Akman |
| GIVEN NAMES | Emrah |
| FAMILY NAME | Akman |
| SIGNATURE | AKMAN E |
| AFFILIATIONS | Ordu University |
| ORCID | 0000-0003-0637-919X |
| VERIFIED | Yes |
| TOTAL WORKS | 3 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 3 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2023 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 0 |
The impact of AI-based visual designs on students’ AI literacy and attitudes toward AI
This study investigates the impact of AI-based design activities on students’ AI literacy and their general attitudes toward AI. The research compares two groups of students engaged in different AI-supported design activities: one group worked on AI-based video design, while the other focused on AI-based graphic design. The study sought to determine whether significant differences existed in AI literacy and attitudes between the two groups, and h…
The mediating role of phubbing in the relationship between self-efficacy and problematic Instagram use
This study explores the mediating role of phubbing behaviour in the relationship between university students’ self-efficacy and problematic Instagram use. Utilizing a quantitative relational design, Structural Equation Modeling (SEM) was employed to analyse the relationships among the variables. The findings reveal an association where higher self-efficacy is related to lower problematic Instagram use. This relationship appears to be mediated by …
The effect of educational virtual reality game on primary school students’ achievement and engagement in mathematics
Recently, virtual reality seems to be deevloping rapidly. However, it can be said that virtual reality is in the early days of adoption for education. Studies show that using virtual reality in education can positively affect students’ learning experiences. In this study, the effect of an educational virtual reality game, named “Keşfet Kurtul”, on fourth-grade students’ academic achievement in fractions and their engagement to mathematics was inv…
No prominent works on this page.
The effect of educational virtual reality game on primary school students’ achievement and engagement in mathematics
Recently, virtual reality seems to be deevloping rapidly. However, it can be said that virtual reality is in the early days of adoption for education. Studies show that using virtual reality in education can positively affect students’ learning experiences. In this study, the effect of an educational virtual reality game, named “Keşfet Kurtul”, on fourth-grade students’ academic achievement in fractions and their engagement to mathematics was inv…
The impact of AI-based visual designs on students’ AI literacy and attitudes toward AI
This study investigates the impact of AI-based design activities on students’ AI literacy and their general attitudes toward AI. The research compares two groups of students engaged in different AI-supported design activities: one group worked on AI-based video design, while the other focused on AI-based graphic design. The study sought to determine whether significant differences existed in AI literacy and attitudes between the two groups, and h…
The mediating role of phubbing in the relationship between self-efficacy and problematic Instagram use
This study explores the mediating role of phubbing behaviour in the relationship between university students’ self-efficacy and problematic Instagram use. Utilizing a quantitative relational design, Structural Equation Modeling (SEM) was employed to analyse the relationships among the variables. The findings reveal an association where higher self-efficacy is related to lower problematic Instagram use. This relationship appears to be mediated by …
Psychology (3 works) · Child Development and Digital Technology (2 works) · Computer Science (2 works) · Human–computer interaction (2 works) · Mathematics education (2 works) · Academic achievement (1 work) · Artificial Intelligence in Healthcare and Education (1 work) · Association (psychology (1 work) · Developmental psychology (1 work) · Educational game (1 work)