Vojtěch Juřík
Biographic Data
| ID | 8327476 |
|---|---|
| NAME | Vojtěch Juřík |
| GIVEN NAMES | Vojtěch |
| FAMILY NAME | Juřík |
| SIGNATURE | JURIK V |
| AFFILIATIONS | Masaryk University |
| ORCID | 0000-0001-8779-1666 |
| VERIFIED | Yes |
| TOTAL WORKS | 4 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 4 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2024 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 0 |
Beyond Violence
Aggression in the context of violent video game playing is a frequently studied topic. The direct connection between violence in games and aggressive behavior, however, remains disputable. Most previous studies are limited by using unequal game titles selected to induce required levels of violent context, which also differ in other aspects, such as competition. This study builds on previous research while resolving the addressed methodological li…
The possibilities of using immersive virtual environments in research on way finding
Exploring the effects of metacognitive prompts on learning outcomes
The use of metacognitive prompting to support self-regulated learning is a well-established area of research in education. Despite receiving considerable attention, the precise mechanism of prompting and its effects on the learning process remain unclear, especially in the context of multimedia learning. This study employed a controlled laboratory experimental design to empirically investigate the effects of metacognitive prompting on learning ou…
Who benefits and who doesn't in virtual reality learning
No prominent works on this page.
Who benefits and who doesn't in virtual reality learning
Beyond Violence
Aggression in the context of violent video game playing is a frequently studied topic. The direct connection between violence in games and aggressive behavior, however, remains disputable. Most previous studies are limited by using unequal game titles selected to induce required levels of violent context, which also differ in other aspects, such as competition. This study builds on previous research while resolving the addressed methodological li…
The possibilities of using immersive virtual environments in research on way finding
Exploring the effects of metacognitive prompts on learning outcomes
The use of metacognitive prompting to support self-regulated learning is a well-established area of research in education. Despite receiving considerable attention, the precise mechanism of prompting and its effects on the learning process remain unclear, especially in the context of multimedia learning. This study employed a controlled laboratory experimental design to empirically investigate the effects of metacognitive prompting on learning ou…
Computer Science (3 works) · Human–computer interaction (2 works) · Mathematics education (2 works) · Multimedia (2 works) · Psychology (2 works) · Virtual reality (2 works) · Virtual Reality Applications and Impacts (2 works) · Aggression (1 works) · Animal and Plant Science Education (1 works) · Arousal (1 works)