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Vojtěch Juřík

Biographic Data

ID8327476
NAMEVojtěch Juřík
GIVEN NAMESVojtěch
FAMILY NAMEJuřík
SIGNATUREJURIK V
AFFILIATIONSMasaryk University
ORCID0000-0001-8779-1666
VERIFIEDYes
TOTAL WORKS4
TOTAL CITATIONS0
AUTHOR COUNT4
EDITOR COUNT0
FIRST PUBLICATION YEAR2024
LATEST PUBLICATION YEAR2025
H-INDEX0
  • Beyond Violence

    Filip Kyslík, Oto Janoušek et al.•ARTICLE•Media Psychology•2025

    Aggression in the context of violent video game playing is a frequently studied topic. The direct connection between violence in games and aggressive behavior, however, remains disputable. Most previous studies are limited by using unequal game titles selected to induce required levels of violent context, which also differ in other aspects, such as competition. This study builds on previous research while resolving the addressed methodological li…

  • The possibilities of using immersive virtual environments in research on way finding

    Open Access•Zdeněk Stachoň, K Jochecová et al.•ARTICLE•International Journal of…•2025

  • Exploring the effects of metacognitive prompts on learning outcomes

    Open Access•Libor Juhaňák, Vojtěch Juřík et al.•ARTICLE•Australasian Journal of…•2025

    The use of metacognitive prompting to support self-regulated learning is a well-established area of research in education. Despite receiving considerable attention, the precise mechanism of prompting and its effects on the learning process remain unclear, especially in the context of multimedia learning. This study employed a controlled laboratory experimental design to empirically investigate the effects of metacognitive prompting on learning ou…

  • Who benefits and who doesn't in virtual reality learning

    Open Access•Radovan Sikl, Karla Brücknerová et al.•ARTICLE•Journal of Computer Assisted…•2024

No prominent works on this page.

  • Who benefits and who doesn't in virtual reality learning

    Open Access•Radovan Sikl, Karla Brücknerová et al.•ARTICLE•Journal of Computer Assisted…•2024

  • Beyond Violence

    Filip Kyslík, Oto Janoušek et al.•ARTICLE•Media Psychology•2025

    Aggression in the context of violent video game playing is a frequently studied topic. The direct connection between violence in games and aggressive behavior, however, remains disputable. Most previous studies are limited by using unequal game titles selected to induce required levels of violent context, which also differ in other aspects, such as competition. This study builds on previous research while resolving the addressed methodological li…

  • The possibilities of using immersive virtual environments in research on way finding

    Open Access•Zdeněk Stachoň, K Jochecová et al.•ARTICLE•International Journal of…•2025

  • Exploring the effects of metacognitive prompts on learning outcomes

    Open Access•Libor Juhaňák, Vojtěch Juřík et al.•ARTICLE•Australasian Journal of…•2025

    The use of metacognitive prompting to support self-regulated learning is a well-established area of research in education. Despite receiving considerable attention, the precise mechanism of prompting and its effects on the learning process remain unclear, especially in the context of multimedia learning. This study employed a controlled laboratory experimental design to empirically investigate the effects of metacognitive prompting on learning ou…

Computer Science (3 works) · Human–computer interaction (2 works) · Mathematics education (2 works) · Multimedia (2 works) · Psychology (2 works) · Virtual reality (2 works) · Virtual Reality Applications and Impacts (2 works) · Aggression (1 works) · Animal and Plant Science Education (1 works) · Arousal (1 works)

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