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Cornel Borit

Biographic Data

ID833307
NAMECornel Borit
GIVEN NAMESCornel
FAMILY NAMEBorit
SIGNATUREBORIT C
ORCID0000-0002-0541-4654
VERIFIEDNo
TOTAL WORKS1
TOTAL CITATIONS2
AUTHOR COUNT1
EDITOR COUNT0
FIRST PUBLICATION YEAR2018
LATEST PUBLICATION YEAR2018
H-INDEX1
  • Representations of Colonialism in Three Popular, Modern Board Games: Puerto Rico, Struggle of Empires, and Archipelago

    Open Access•Cornel Borit, Melania Borit et al.•ARTICLE•Open Library of Humanities•2018•Cited by: 2•References: 9

    With all its intricate processes, colonialism, both as an ideology and a historical period, has been a rich source of inspiration for contemporary popular culture, whether in the form of movies, novels, digital games, or analogue games. This article presents a critical analysis of colonial representations in three examples of the latter: Puerto Rico (2002), Struggle of Empires (2004), and Archipelago (2012). These three games are simulation, stra…

  • Representations of Colonialism in Three Popular, Modern Board Games: Puerto Rico, Struggle of Empires, and Archipelago

    Open Access•Cornel Borit, Melania Borit et al.•ARTICLE•Open Library of Humanities•2018•Cited by: 2•References: 9

    With all its intricate processes, colonialism, both as an ideology and a historical period, has been a rich source of inspiration for contemporary popular culture, whether in the form of movies, novels, digital games, or analogue games. This article presents a critical analysis of colonial representations in three examples of the latter: Puerto Rico (2002), Struggle of Empires (2004), and Archipelago (2012). These three games are simulation, stra…

  • Representations of Colonialism in Three Popular, Modern Board Games: Puerto Rico, Struggle of Empires, and Archipelago

    Open Access•Cornel Borit, Melania Borit et al.•ARTICLE•Open Library of Humanities•2018•Cited by: 2•References: 9

    With all its intricate processes, colonialism, both as an ideology and a historical period, has been a rich source of inspiration for contemporary popular culture, whether in the form of movies, novels, digital games, or analogue games. This article presents a critical analysis of colonial representations in three examples of the latter: Puerto Rico (2002), Struggle of Empires (2004), and Archipelago (2012). These three games are simulation, stra…

Anthropology (1 works) · Archaeology (1 works) · Archipelago (1 works) · Colonialism (1 works) · Digital Games and Media (1 works) · Eurocentrism (1 works) · Gender Studies (1 works) · History (1 works) · Ideology (1 works) · Indigenous (1 works)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae