Sara Ventura
Biographic Data
| ID | 8369668 |
|---|---|
| NAME | Sara Ventura |
| GIVEN NAMES | Sara |
| FAMILY NAME | Ventura |
| SIGNATURE | VENTURA S |
| AFFILIATIONS | Universitat de València |
| ORCID | 0000-0002-1977-5899 |
| VERIFIED | Yes |
| TOTAL WORKS | 8 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 8 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2020 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
StrokeVR
Empathy Through Immersion
Sexual harassment (SH) against women is one of the most worldwide problems. To mitigate its incidence, various programs, including virtual reality (VR), have been developed for both prevention and treatment. 360-degree video has emerged as a subfield of VR capable of inducing the body swap illusion and facilitating perspective-taking (PT), as well as eliciting related emotions. The present study represents a progression from a previously publishe…
Co-designing an interactive artificial intelligent system with post-stroke patients and caregivers to augment the lost abilities and improve their quality of life
Objectives: The motor disability due to stroke compromises the autonomy of patients and caregivers. To support autonomy and other personal and social needs, trustworthy, multifunctional, adaptive, and interactive assistive devices represent optimal solutions. To fulfill this aim, an artificial intelligence system named MAIA would aim to interpret users' intentions and translate them into actions performed by assistive devices. Analyzing their per…
Embodied the Healthy Arm
Cognitive Rehabilitation in the Metaverse
Empathy-360°
How Does It Feel to Be a Woman Victim of Sexual Harassment? The Effect of 360°-Video-Based Virtual Reality on Empathy and Related Variables
Sexual harassment (SH) occurs when people—mostly women—are targets of unwanted sexual comments, gestures, or actions associated with a lack of empathy on the part of the offender. Virtual Reality (VR) has been defined as the “ultimate empathy machine” because it allows the user to take other people's perspective. The present work aims to study the effect of a 360°-video-based VR experience (vs. traditional perspective-taking task) on empathy and …
Virtual Reality as a Medium to Elicit Empathy
No prominent works on this page.
Virtual Reality as a Medium to Elicit Empathy
How Does It Feel to Be a Woman Victim of Sexual Harassment? The Effect of 360°-Video-Based Virtual Reality on Empathy and Related Variables
Sexual harassment (SH) occurs when people—mostly women—are targets of unwanted sexual comments, gestures, or actions associated with a lack of empathy on the part of the offender. Virtual Reality (VR) has been defined as the “ultimate empathy machine” because it allows the user to take other people's perspective. The present work aims to study the effect of a 360°-video-based VR experience (vs. traditional perspective-taking task) on empathy and …
Cognitive Rehabilitation in the Metaverse
Empathy-360°
Co-designing an interactive artificial intelligent system with post-stroke patients and caregivers to augment the lost abilities and improve their quality of life
Objectives: The motor disability due to stroke compromises the autonomy of patients and caregivers. To support autonomy and other personal and social needs, trustworthy, multifunctional, adaptive, and interactive assistive devices represent optimal solutions. To fulfill this aim, an artificial intelligence system named MAIA would aim to interpret users' intentions and translate them into actions performed by assistive devices. Analyzing their per…
Embodied the Healthy Arm
Empathy Through Immersion
Sexual harassment (SH) against women is one of the most worldwide problems. To mitigate its incidence, various programs, including virtual reality (VR), have been developed for both prevention and treatment. 360-degree video has emerged as a subfield of VR capable of inducing the body swap illusion and facilitating perspective-taking (PT), as well as eliciting related emotions. The present study represents a progression from a previously publishe…
StrokeVR
Psychology (6 works) · Computer Science (4 works) · Stroke Rehabilitation and Recovery (4 works) · Virtual reality (4 works) · Virtual Reality Applications and Impacts (4 works) · Art (3 works) · Empathy (3 works) · Harassment (3 works) · Human–computer interaction (3 works) · Social Psychology (3 works)