Fraser Allison
Biographic Data
| ID | 841211 |
|---|---|
| NAME | Fraser Allison |
| GIVEN NAMES | Fraser |
| FAMILY NAME | Allison |
| SIGNATURE | ALLISON F |
| AFFILIATIONS | The University of Melbourne |
| ORCID | 0000-0002-7005-7390 |
| VERIFIED | No |
| TOTAL WORKS | 3 |
| TOTAL CITATIONS | 1 |
| WORKS AS AUTHOR | 3 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2020 |
| LATEST PUBLICATION YEAR | 2024 |
| H-INDEX | 1 |
Representing alkaline hydrolysis
Alkaline hydrolysis can lay claim to being a resource-efficient, effective, economical and environmentally sound method of final body disposition, relative to burial and cremation. On technical grounds it may have much to recommend it, however, like many other technical innovations, its take-up is hindered by the fact that it lacks a clear position in the public imagination. For this position to take shape, an understanding of just what it is and…
Reimagining memorial spaces through digital technologies
Digital technologies are creating new ways for visitors to engage with cemeteries.This article presents research into the development of digital cemetery technologies, or cemtech, to understand how they are reimagining memorial spaces.Through a systematic review of examples of cemtech in online records, academic literature, patents, and trade publications, we developed a typology of cemtech according to four characteristics: application type, tec…
Word Play
The use of voice interaction in digital games has a long and varied history of experimentation but has never achieved sustained, widespread success. In this article, we review the history of voice interaction in digital games from a media archaeology perspective. Through detailed examination of publicly available information, we have identified and classified all games that feature some form of voice interaction and have received a public release…
Word Play
The use of voice interaction in digital games has a long and varied history of experimentation but has never achieved sustained, widespread success. In this article, we review the history of voice interaction in digital games from a media archaeology perspective. Through detailed examination of publicly available information, we have identified and classified all games that feature some form of voice interaction and have received a public release…
Word Play
The use of voice interaction in digital games has a long and varied history of experimentation but has never achieved sustained, widespread success. In this article, we review the history of voice interaction in digital games from a media archaeology perspective. Through detailed examination of publicly available information, we have identified and classified all games that feature some form of voice interaction and have received a public release…
Representing alkaline hydrolysis
Alkaline hydrolysis can lay claim to being a resource-efficient, effective, economical and environmentally sound method of final body disposition, relative to burial and cremation. On technical grounds it may have much to recommend it, however, like many other technical innovations, its take-up is hindered by the fact that it lacks a clear position in the public imagination. For this position to take shape, an understanding of just what it is and…
Reimagining memorial spaces through digital technologies
Digital technologies are creating new ways for visitors to engage with cemeteries.This article presents research into the development of digital cemetery technologies, or cemtech, to understand how they are reimagining memorial spaces.Through a systematic review of examples of cemtech in online records, academic literature, patents, and trade publications, we developed a typology of cemtech according to four characteristics: application type, tec…
Sociology (2 works) · Aesthetics (1 work) · Alkaline hydrolysis (1 work) · Anthropological Studies and Insights (1 work) · Anthropology (1 work) · Art (1 work) · Artificial Intelligence (1 work) · Artificial Intelligence in Games (1 work) · Chemistry (1 work) · Computer Science (1 work)