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Almas Anarbayev

Biographic Data

ID8440981
NAMEAlmas Anarbayev
GIVEN NAMESAlmas
FAMILY NAMEAnarbayev
SIGNATUREANARBAYEV A
AFFILIATIONSUniversity of International Business
VERIFIEDNo
TOTAL WORKS3
TOTAL CITATIONS0
AUTHOR COUNT3
EDITOR COUNT0
FIRST PUBLICATION YEAR2022
LATEST PUBLICATION YEAR2024
H-INDEX0
  • Deep learning enabled exercise monitoring system for sustainable online education of future teacher-trainers

    Open Access•Nurlan Omarov, Bakһytzһan Omarov et al.•ARTICLE•Frontiers in Education•2024

    Introduction In recent years, the importance of effective training methods for future physical education teacher-trainers has grown significantly, particularly in the context of online education. Methods This research introduces a pioneering Deep Learning Enabled Exercise Monitoring System aimed at enhancing the online education experience for these trainers. The study employs a skeleton-based approach utilizing the PoseNet model to monitor and p…

  • Applying game-based learning to a primary school class in computer science terminology learning

    Open Access•Bolganay Kaldarova, Bakһytzһan Omarov et al.•ARTICLE•Frontiers in Education•2023

    Introduction Game-based learning is an innovative technique that utilizes the educational potential of videogames in general, and serious games in particular, to enhance training processes and make it simpler for users to attain motivated learning. Methods In this study, we propose game based learning for primary school students in computer science terminology learning. Primary school students often engage in game-based learning. Academic accompl…

  • Integrating augmented reality technology to enhance student's learning in physical education

    Open Access•Bakһytzһan Omarov, Baurzhan Doskarayev et al.•ARTICLE•International Journal of Health…•2022

    In practically every professional sport, the usage of linked computerized performances and monitoring components, data analysis, augmented and virtual reality are standard things. Augmented reality in sporting is being shaped by the interaction of devices and information and communication technology advances. Nevertheless, without analysis, the data collected are useless. In the sporting industry, scientists and researchers are becoming more and …

No prominent works on this page.

  • Integrating augmented reality technology to enhance student's learning in physical education

    Open Access•Bakһytzһan Omarov, Baurzhan Doskarayev et al.•ARTICLE•International Journal of Health…•2022

    In practically every professional sport, the usage of linked computerized performances and monitoring components, data analysis, augmented and virtual reality are standard things. Augmented reality in sporting is being shaped by the interaction of devices and information and communication technology advances. Nevertheless, without analysis, the data collected are useless. In the sporting industry, scientists and researchers are becoming more and …

  • Applying game-based learning to a primary school class in computer science terminology learning

    Open Access•Bolganay Kaldarova, Bakһytzһan Omarov et al.•ARTICLE•Frontiers in Education•2023

    Introduction Game-based learning is an innovative technique that utilizes the educational potential of videogames in general, and serious games in particular, to enhance training processes and make it simpler for users to attain motivated learning. Methods In this study, we propose game based learning for primary school students in computer science terminology learning. Primary school students often engage in game-based learning. Academic accompl…

  • Deep learning enabled exercise monitoring system for sustainable online education of future teacher-trainers

    Open Access•Nurlan Omarov, Bakһytzһan Omarov et al.•ARTICLE•Frontiers in Education•2024

    Introduction In recent years, the importance of effective training methods for future physical education teacher-trainers has grown significantly, particularly in the context of online education. Methods This research introduces a pioneering Deep Learning Enabled Exercise Monitoring System aimed at enhancing the online education experience for these trainers. The study employs a skeleton-based approach utilizing the PoseNet model to monitor and p…

Computer Science (3 works) · Artificial Intelligence (2 works) · Educational Games and Gamification (2 works) · Human–computer interaction (2 works) · Multimedia (2 works) · Analytics (1 work) · Augmented reality (1 work) · Computer-mediated reality (1 work) · Context-Aware Activity Recognition Systems (1 work) · Data science (1 work)

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