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Maria Uther

Biographic Data

ID8520328
NAMEMaria Uther
GIVEN NAMESMaria
FAMILY NAMEUther
SIGNATUREUTHER M
AFFILIATIONSUniversity of Wolverhampton
ORCID0000-0002-7948-302X
VERIFIEDYes
TOTAL WORKS4
TOTAL CITATIONS0
AUTHOR COUNT4
EDITOR COUNT0
FIRST PUBLICATION YEAR2007
LATEST PUBLICATION YEAR2022
H-INDEX0
  • The effect of hyperarticulation on speech comprehension under adverse listening conditions

    Open Access•Jayanthiny Kangatharan, Maria Uther et al.•ARTICLE•Psychological Research•2022

    Comprehension assesses a listener’s ability to construe the meaning of an acoustic signal in order to be able to answer questions about its contents, while intelligibility indicates the extent to which a listener can precisely retrieve the acoustic signal. Previous comprehension studies asking listeners for sentence-level information or narrative-level information used native listeners as participants. This is the first study to look at whether c…

  • Gaming enhances learning-induced plastic changes in the brain

    Open Access•Katja Junttila, Anna-Riikka Smolander et al.•ARTICLE•Brain and Language•2022

    Digital games may benefit children's learning, yet the factors that induce gaming benefits to cognition are not well known. In this study, we investigated the effectiveness of digital game-based learning in children by comparing the learning of foreign speech sounds and words in a digital game or a non-game digital application. To evaluate gaming-induced plastic changes in the brain, we used the mismatch negativity (MMN) brain response that refle…

  • Loot boxes, problem gambling and problem video gaming: A systematic review and meta-synthesis

    Open Access•Stuart Gordon Spicer, Laura Louise Nicklin et al.•ARTICLE•New Media & Society•2022

    Loot boxes (LBs) are video game-related purchases with a chance-based outcome. Due to similarities with gambling, they have come under increasing scrutiny from media, academics and policymakers alike. Initial evidence suggested that LB engagement might be associated with both problem gambling (PG) and problem video gaming (PVG). We therefore conducted a systematic review of the evidence for associations between LB purchasing, PG and PVG. For LB/P…

  • Do you speak E-NG-L-I-SH? A comparison of foreigner- and infant-directed speech

    Open Access•Maria Uther, Monja Knoll et al.•ARTICLE•Speech Communication•2007

No prominent works on this page.

  • Do you speak E-NG-L-I-SH? A comparison of foreigner- and infant-directed speech

    Open Access•Maria Uther, Monja Knoll et al.•ARTICLE•Speech Communication•2007

  • The effect of hyperarticulation on speech comprehension under adverse listening conditions

    Open Access•Jayanthiny Kangatharan, Maria Uther et al.•ARTICLE•Psychological Research•2022

    Comprehension assesses a listener’s ability to construe the meaning of an acoustic signal in order to be able to answer questions about its contents, while intelligibility indicates the extent to which a listener can precisely retrieve the acoustic signal. Previous comprehension studies asking listeners for sentence-level information or narrative-level information used native listeners as participants. This is the first study to look at whether c…

  • Gaming enhances learning-induced plastic changes in the brain

    Open Access•Katja Junttila, Anna-Riikka Smolander et al.•ARTICLE•Brain and Language•2022

    Digital games may benefit children's learning, yet the factors that induce gaming benefits to cognition are not well known. In this study, we investigated the effectiveness of digital game-based learning in children by comparing the learning of foreign speech sounds and words in a digital game or a non-game digital application. To evaluate gaming-induced plastic changes in the brain, we used the mismatch negativity (MMN) brain response that refle…

  • Loot boxes, problem gambling and problem video gaming: A systematic review and meta-synthesis

    Open Access•Stuart Gordon Spicer, Laura Louise Nicklin et al.•ARTICLE•New Media & Society•2022

    Loot boxes (LBs) are video game-related purchases with a chance-based outcome. Due to similarities with gambling, they have come under increasing scrutiny from media, academics and policymakers alike. Initial evidence suggested that LB engagement might be associated with both problem gambling (PG) and problem video gaming (PVG). We therefore conducted a systematic review of the evidence for associations between LB purchasing, PG and PVG. For LB/P…

Psychology (3 works) · Communication (2 works) · Computer Science (2 works) · Linguistics (2 works) · Phonetics and Phonology Research (2 works) · Active listening (1 works) · Affect (linguistics) (1 works) · Cognition (1 works) · Cognitive and developmental aspects of mathematical skills (1 works) · Cognitive psychology (1 works)

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