Giulio Pitroso
Biographic Data
| ID | 8520338 |
|---|---|
| NAME | Giulio Pitroso |
| GIVEN NAMES | Giulio |
| FAMILY NAME | Pitroso |
| SIGNATURE | PITROSO G |
| AFFILIATIONS | Griffith University |
| ORCID | 0000-0003-2405-3003 |
| VERIFIED | Yes |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 2 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2024 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 0 |
Beyond subcultures
This article is a critical review of studies on gaming communities. In particular, it analyses the use of subcultural, post-subcultural and postmodern subcultural theorists in relation to video games players. Academic use of sociological concepts to study gaming communities, such as neo-tribe , subculture , lifestyle , and scene , is not always explained and almost all sociological instruments show limits in engaging the complex and changing phen…
The Catalan Digital Republic. A Theoretical Review
This theoretical review analyses digital nationalism in Catalonia. It describes the context of the confrontation between the pro- independence movement and the Spanish government. This confrontation is characterised by a paradigm dominated by negotiations, mobilisations, and repression, which eventually led to the 2017 independence referendum. The failure of the independence process led grassroots groups and major parties to develop original digi…
No prominent works on this page.
The Catalan Digital Republic. A Theoretical Review
This theoretical review analyses digital nationalism in Catalonia. It describes the context of the confrontation between the pro- independence movement and the Spanish government. This confrontation is characterised by a paradigm dominated by negotiations, mobilisations, and repression, which eventually led to the 2017 independence referendum. The failure of the independence process led grassroots groups and major parties to develop original digi…
Beyond subcultures
This article is a critical review of studies on gaming communities. In particular, it analyses the use of subcultural, post-subcultural and postmodern subcultural theorists in relation to video games players. Academic use of sociological concepts to study gaming communities, such as neo-tribe , subculture , lifestyle , and scene , is not always explained and almost all sociological instruments show limits in engaging the complex and changing phen…
Catalan (1 work) · Digital Games and Media (1 work) · Epistemology (1 work) · Gender, Feminism, and Media (1 work) · Impact of Technology on Adolescents (1 work) · Linguistics (1 work) · Media and Digital Communication (1 work) · Media studies (1 work) · Philosophy (1 work) · Political science (1 work)