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David Schmocker

Biographic Data

ID8527870
NAMEDavid Schmocker
GIVEN NAMESDavid
FAMILY NAMESchmocker
SIGNATURESCHMOCKER D
AFFILIATIONSUniversity of Zurich
ORCID0000-0003-4943-147X
VERIFIEDYes
TOTAL WORKS3
TOTAL CITATIONS0
WORKS AS AUTHOR3
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2019
LATEST PUBLICATION YEAR2023
H-INDEX0
  • Moral sensitivity in business

    Open Access•David Schmocker, Carmen Tanner et al.•ARTICLE•Current Psychology•2023

    In order to manage ethical challenges in organizations and the workplace, moral sensitivity (MS)—the ability to identify and ascribe importance to moral issues when they arise in the workplace—is seen as the key prerequisite by researchers and professionals. However, despite the importance of MS, satisfactory reliable and valid measures to assess this competence are to date lacking. The present research tests the psychometric qualities of a revis…

  • Educating moral sensitivity in business

    Open Access•Carmen Tanner, David Schmocker et al.•ARTICLE•Computers & Education•2022

    Serious games have emerged as a promising new form of education and training. Even though the benefits of serious games for education are undisputed, there is still a further need for research on the efficacy of such games. The main goal of our research is to examine the effectiveness of a serious moral game—uFin: The Challenge—that was designed to promote moral sensitivity in business, a precondition of ethical decision-making and behavior and a…

  • Training Moral Sensitivity Through Video Games

    Open Access•Johannes Katsarov, Markus Christen et al.•ARTICLE•Games and Culture•2019

    The goal of this study is to support game designers in the selection and implementation of game mechanisms to promote players’ moral sensitivity (MS). A lack of MS may lead people to behave unethically, without awareness for their actions’ moral implications. In this study, we conduct a theory-based evaluation of 20 distinct game mechanisms in view of their potential to promote MS. MS is thereby operationalized in terms of three learning outcomes…

No prominent works on this page.

  • Training Moral Sensitivity Through Video Games

    Open Access•Johannes Katsarov, Markus Christen et al.•ARTICLE•Games and Culture•2019

    The goal of this study is to support game designers in the selection and implementation of game mechanisms to promote players’ moral sensitivity (MS). A lack of MS may lead people to behave unethically, without awareness for their actions’ moral implications. In this study, we conduct a theory-based evaluation of 20 distinct game mechanisms in view of their potential to promote MS. MS is thereby operationalized in terms of three learning outcomes…

  • Educating moral sensitivity in business

    Open Access•Carmen Tanner, David Schmocker et al.•ARTICLE•Computers & Education•2022

    Serious games have emerged as a promising new form of education and training. Even though the benefits of serious games for education are undisputed, there is still a further need for research on the efficacy of such games. The main goal of our research is to examine the effectiveness of a serious moral game—uFin: The Challenge—that was designed to promote moral sensitivity in business, a precondition of ethical decision-making and behavior and a…

  • Moral sensitivity in business

    Open Access•David Schmocker, Carmen Tanner et al.•ARTICLE•Current Psychology•2023

    In order to manage ethical challenges in organizations and the workplace, moral sensitivity (MS)—the ability to identify and ascribe importance to moral issues when they arise in the workplace—is seen as the key prerequisite by researchers and professionals. However, despite the importance of MS, satisfactory reliable and valid measures to assess this competence are to date lacking. The present research tests the psychometric qualities of a revis…

Ethics in Business and Education (3 works) · Psychology (3 works) · Psychology of Moral and Emotional Judgment (2 works) · Social Psychology (2 works) · Alertness (1 work) · Cognitive psychology (1 work) · Computer Science (1 work) · Data mining (1 work) · Educational Games and Gamification (1 work) · Emotions and Moral Behavior (1 work)

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