Maria J Anderson-Coto
Biographic Data
| ID | 8527877 |
|---|---|
| NAME | Maria J Anderson-Coto |
| GIVEN NAMES | Maria J |
| FAMILY NAME | Anderson-Coto |
| SIGNATURE | ANDERSON-COTO M J |
| AFFILIATIONS | University of California, Irvine |
| ORCID | 0000-0002-0956-4828 |
| VERIFIED | Yes |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 2 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2020 |
| LATEST PUBLICATION YEAR | 2020 |
| H-INDEX | 0 |
Sowing Seeds of Distrust
Video games have become a major source of entertainment across the globe. Along with this growth as a form of leisure, video game companies have recognized the importance of the communities and cultures that consumers build around their products. Fans establish identities linked to their gaming habits, whether they are playing games themselves or viewing games played by professionals. Fans also participate in communities, often facilitated throug…
Esports Research
Accompanying esports’ explosion in popularity, the amount of academic research focused on organized, competitive gaming has grown rapidly. From 2002 through March 2018, esports research has developed from nonexistent into a field of study spread across seven academic disciplines. We review work in business, sports science, cognitive science, informatics, law, media studies, and sociology to understand the current state of academic research of esp…
No prominent works on this page.
Sowing Seeds of Distrust
Video games have become a major source of entertainment across the globe. Along with this growth as a form of leisure, video game companies have recognized the importance of the communities and cultures that consumers build around their products. Fans establish identities linked to their gaming habits, whether they are playing games themselves or viewing games played by professionals. Fans also participate in communities, often facilitated throug…
Esports Research
Accompanying esports’ explosion in popularity, the amount of academic research focused on organized, competitive gaming has grown rapidly. From 2002 through March 2018, esports research has developed from nonexistent into a field of study spread across seven academic disciplines. We review work in business, sports science, cognitive science, informatics, law, media studies, and sociology to understand the current state of academic research of esp…
Computer Science (2 works) · Digital Games and Media (2 works) · Political science (2 works) · Psychology (2 works) · Advertising (1 work) · Business (1 work) · Data science (1 work) · Digital Marketing and Social Media (1 work) · Distrust (1 work) · Engineering (1 work)