Dan White
Biographic Data
| ID | 8551836 |
|---|---|
| NAME | Dan White |
| GIVEN NAMES | Dan |
| FAMILY NAME | White |
| SIGNATURE | WHITE D |
| VERIFIED | No |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 2 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 1992 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
Imagining Alternative Worlds
This chapter examines the impact of video games on the U.S. intelligence community. In 2020, the size of the video game industry surpassed that of the film and sports entertainment industries in the United States and is expected to continue growing. The effect of video games on the U.S. intelligence community is likely understudied and underappreciated. These effects range from the image of the profession, new opportunities for training and intel…
Lost Comrades: Socialists of the Front Generation, 1918–1945
The concept of generation as a historical category has never been used more effectively than in Lost Comrades . The socialists of the Front Generation, young men in 1914, were driven into political activity and ideological exploration by the experience of the First World War. Their efforts to renew socialism, to carry it beyond Marxism and beyond the working class, were profound and original, yet ultimately they failed. Lost Comrades follows the …
No prominent works on this page.
Lost Comrades: Socialists of the Front Generation, 1918–1945
The concept of generation as a historical category has never been used more effectively than in Lost Comrades . The socialists of the Front Generation, young men in 1914, were driven into political activity and ideological exploration by the experience of the First World War. Their efforts to renew socialism, to carry it beyond Marxism and beyond the working class, were profound and original, yet ultimately they failed. Lost Comrades follows the …
Imagining Alternative Worlds
This chapter examines the impact of video games on the U.S. intelligence community. In 2020, the size of the video game industry surpassed that of the film and sports entertainment industries in the United States and is expected to continue growing. The effect of video games on the U.S. intelligence community is likely understudied and underappreciated. These effects range from the image of the profession, new opportunities for training and intel…
20th century (1 works) · Ancient history (1 works) · Anthropological Studies and Insights (1 works) · biography (1 works) · CLARITY (1 works) · Classics (1 works) · Communism (1 works) · Decolonial Thought and Epistemologies (1 works) · Economic history (1 works) · Engineering (1 works)